View Full Version : How to Get Custom Music in PES6
4fabregas4
12-03-2007, 17:57
???
There's a guide here somewhere.
You know, a simple search can do wonders. :rolleyes:
4fabregas4
13-03-2007, 17:28
ive looked
so?
well he has not found it, if he had he would not have made this thread come on think about it :tongue:
Foxhound
14-03-2007, 13:36
thread starter,
Hi mate. I can write you a quick (and very easy) tutorial for editing the music files in PES6 if you mean the PS2 version?
OVERVIEW:
Create ADX files from MP3 files
Insert new ADX files into O_SOUND.AFS
You will need the following programs:
Nero Wave Editor
DkZStudio (the latest version is the best, but it is in spanish.....)
1. Get hold of an O_SOUND.AFS map from somewhere so you can decide what tunes you want to replace. I have one if you need it.
2. Use DkZStudio to extract the O_SOUND.AFS from your PES6 ISO and put it into a folder you can call PES6 AFS
3 Open the O_SOUND.AFS yuo just extracted using DkZStudio. Select the file you want to replace and right-click on it. Choose 'Open using - Audio Player. You will hear the tune being played so you can be sure its the right tune.
5. Make a note of the number of the file to be replaced. Close DkZStudio.
6. Open Nero Wave Editor. Open your MP3 track and then go to Edit - Convert Sample Format and then set the sample rate to 24000, the bit depth to 16 bit (CD & DAT) and keep the anti-aliasing filter as Fast. Press OK.
7. Choose File - Save As (chose .WAV file type) and call the file the same name as the file in your O_SOUND you want to replace.
8. Do this for all the tunes and save the .WAV tunes in a folder called WAV Music.
9. Open DkZStudio again and choose Tools - ADX <> WAV Tool. Select your WAV Music folder with all your .WAV files you made using Nero Wave Editor in the first box. In the next box you should choose the destination folder for the newly created ADX files. I recommend using a folder in the DkZStudio (I always use the TEMP folder in C:\Program\DkZ Studio.
10. Start the process and wait till it's done.
11. Open your O_SOUND and insert the new ADX files over the old ones. If the new file is larger it will tell you so and you will need to rebuild your ISO, if the song is smaller you won't need to rebuild.
does that help?
4fabregas4
16-03-2007, 17:38
i just aint gonna bova lol
The PES5 Custom Music guide will also work with PES6. The Track Locations are different but the jist of the preparing and converting is the same for both games.
The PES5 Custom Music guide can be found here:
http://www.pesgaming.com/showthread.php?t=33116&highlight=insert+music
123gamer321
01-07-2007, 16:45
thread starter,
does that help?
So i just have to put the O_SOUND.AFS map on my MAX DRIVE and im off innit?
123gamer321
01-07-2007, 16:45
thread starter,
does that help?
So i just have to put the O_SOUND.AFS map on my MAX DRIVE after im done putting my music on it and thats it?
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