View Full Version : Mafia Wars: The First Pirate Wars Signup
9PM GMT 05.08.11
http://upload.wikimedia.org/wikipedia/commons/c/c0/Pirate_Flag_of_Rack_Rackham.sv g
Are ye land lubbers? Are ye the imperialist British? Or are ye the scourge of the seven seas flying La Joli Rouge?
Whatever ye tipple ... sign up here ...
As always, the game will be named after the best suggestion.
http://blindkat.hegewisch.net/pirates/458px-Bonnet.gif
uQrYEEfgbG8
I be in me-hearty.
Hoist the main sail & lash the crew. There'll be friggin in the riggin' and piss drinking before sun down!
Aaarrrggggghhh Smink-lad.
Arrrrrr aye!
Yo, ho, haul together,
hoist the colours high.
Heave ho,
thieves and beggars,
never shall we die.
-yO2hgnuqu8
muscularmatt
31-07-2011, 00:51
Arrrrrrrrrrrrrr!
Everyone should also change their language to Pirate on facebook for the duration of the game.
Dragonfly
31-07-2011, 01:00
I'm in.
http://2.bp.blogspot.com/_bR6jwDPKQGU/TRT7ocri6CI/AAAAAAAABmU/XKF3SdE7soI/s1600/Jack%2BAubrey.jpg
laughin man
31-07-2011, 03:40
Yo ho and a bottle of rum.
http://www.moviestore.com/library/photos/173/173716.jpg
I'm in.
[Insert Pirate talk here]
I think you should give it an extra week before you start it. Give it a better chance of getting as many people as possible.
I can't start it the week after as the Premier League season starts, I'm obviously otherwise engaged that weekend.
Get some promoting going Sminky!
Get it in your sig and post it as a "PS" after your messages - well, not all posts as we know that's a lot. :lol:
Arrr matey I will indeedy
Get some promoting going Sminky!
Get it in your sig and post it as a "PS" after your messages - well, not all posts as we know that's a lot. :lol:
Spam the forum and post off-topic?
:banplz:
Bammers05
01-08-2011, 15:05
I'll join
http://cdn.caughtoffside.com/wp-content/uploads/2011/03/captain-pugwash-pic-pa-147180168.jpg
Cannon ball
02-08-2011, 11:09
Count me in.
http://www.anorak.co.uk/wp-content/uploads/Somalia-pirates.jpg
StringerBell
03-08-2011, 04:27
I'm in
http://snarkerati.com/movie-news/files/2010/05/han-solo.jpg
So ... confirmed members
fick
Hunter
Matt
Dragonfly
Laughin Man
Amateur
Ali
Bammers
Cannonball
Stringer Bell
So ... confirmed members
fick
Hunter
Matt
Dragonfly
Laughin Man
Amateur
Ali
Bammers
Cannonball
Stringer Bell
Well that's good enough for a short game. It could be three mafia, one cult leader, and six townies, with one dictator townie. Or it could be more classic, three mafia and seven townies, plain and simple. Personally I think it's entertaining either way, though I would like to see a new dynamic to the game.
And having said that. Some of the usual mafia players are missing, Papa, Dale, Dundon's, Billy Minof, Chelsea11, Appswah, Phatmann, TheBishop, etc.
My two cents is that we should use this game as an experiment, perhaps opt for a more simple approach than the "everybody has a special role", and just have two or three mafia men, one cult leader, and seven or six townies, with one of the townies being the dictator.
One dictator and one cult leader sounds very promising, as it offers plenty of scenarios. I'm hoping this game doesn't get postponed due to lack of players, as I think 10 players is good enough for a laugh.
Unlike the cop role. With the dictator role everyone can bluff, everyone can pretend to be the dictator, because the dictator cannot investigate you and know that you are mafia, it would not be that simple; it would generate suspicion without spilling the beans with actual facts.
The dictator would be a pro-town dude who gets to manipulate the votes of perhaps one third of the total number of players.
The dictator can manipulate/determine the voting decisions of other characters at any time during the game, though at the same time, the dictator would need to conform to a deadline, meaning that the dictator must make all his voting manipulations/decisions TWO HOURS before the end of each day, therefore leaving a small window of time so that the townies and everybody else can react accordingly if they want.
The dictator must be a dictator on a day to day basis, meaning that if the dictator does not make the maximum number of voting manipulations TWO HOURS before the end of the 1st day or 2nd day or 3rd day of the game; such a dictator would be overthrown by another player who would then become the new dictator.
Example: the dictator failed to make all his voting manipulations on the 2nd day. As a result, the dictator looses his special role for the remainder of the game, and a new dictator comes out on whatever is left of the 2nd day, which would be two hours. The new dictator would be someone that is available to make all the voting manipulations as soon as he is notified of his new dictator status.
The dictator can only make each voting manipulation only ONCE per character. Meaning that if the dictator manipulates the vote of Player B, the dictator cannot change his mind about his decision, or in other words, the dictator cannot unvote on his decision.
Example: the dictator has a total of three voting manipulations to use. If he used one of the mentioned three on Player B, he cannot unvote on his decision.
The dictator can use all his voting manipulations in order to vote against the same character; but the dictator can also use each voting manipulation to vote against a different character.
Example: the dictator decided that Bammers, Hunter, and Dale, would vote for Ali. But the dictator could also decide that Bammers voted against Dale, that Hunter voted against Ali, and that Dale voted against 777.
The dictator must be a dictator on a day to day basis, meaning that if the dictator does not make the maximum number of voting manipulations on the 1st day or 2nd day or 3rd day of the game; such a dictator would be overthrown by another player who would then become the new dictator.
Example: the dictator failed to make all his voting manipulations on the 2nd day. As a result, the dictator looses his special role for the remainder of the game, and a new dictator comes out on whatever is left of the 2nd day, which would be two hours. The new dictator would be someone that is available to make all the voting manipulations as soon as he is notified of his new dictator status.
The dictator who was overthrown can confirm or deny that he was in fact the dictator and that he was overthrown by a new dictator. It makes little difference to the game, because anyone could pretend to be the dictator. And furthermore, because the overthrown dictator would never know anything with absolute certainty, it would all be based on concrete or blind suspicion, but never on absolute certainty.
If your vote was manipulated/determined by the dictator, the rest of the players can suspect that your vote was determined by the dictator, but as a victim you cannot confirm (in any way, shape, or form) the suspicions of anyone, as doing so would result with you immediately loosing your powers during the day or night; denying that the dictator manipulated your vote would go unpunished.
Example: the dictator manipulated the vote of a mafia member on the 2nd day of the game. The mafia member confirmed that the dictator determined his vote. The mafia member looses his special role for the 2nd night of the game.
The undeniable suspicion and conversation that the dictator should produce, would help carry out investigations BASED on something that although unreliable would ultimately be concrete. The behavior of the people would suggest a lot. The plain townies who do not have special roles would have nothing to loose if they confirm that their vote was manipulated/determined by the dictator; on the other hand, townies or mafia with special roles would have their roles to loose.
The behavior of a townie without special role and a townie or mafia with a special role, would generate a lot of suspicion without LITERALLY spilling the beans, thus leaving room for deception and suspicion.
In addition to confirming or denying if your vote was determined by the dictator, it would be possible to unvote once the dictator has determined your vote, although doing such a thing would immediately cancel your special ability in the day or night.
And a very important detail to this role, is that a character that has already used his vote before the dictator targeted him, cannot be manipulated by the dictator. However, it would not be possible to evade the dictator by simply voting all the time, because the dictator could target you at a time when you are untouchable, but if you change your vote after being targeted by the dictator you will then be effectively manipulated by the dictator.
On the other hand, if the dictator targets you at a time when you are untouchable, and you never change your vote after being targeted by the dictator, you would effectively avoid the dictator. Meaning that the dictator wasted one of his voting manipulations on an untouchable character.
Example: you made your 1st vote, and the dictator targeted you when you had already made your 1st vote. If you decide to change your 1st voting decision, and make a 2nd vote, then your 2nd vote will be whatever the dictator wants it to be.
Example: you made your 1st vote, and the dictator targeted you when you had already made your 1st vote. If you never change your 1st voting decision, you effectively avoid the dictator (voting too early in order to avoid the dictator might make you look like mafia) and you effectively minimize the damage that the dictator can do.
The voting manipulations/decisions of the dictator would be evident to everyone whom is playing the game, as soon as the vote can touch the target.
Example: you made your 1st vote, and the dictator targeted you when you had already made your 1st vote. The voting manipulation/decision of the dictator will not be evident to anyone but the dictator, until the voting decision can actually affect the selected target.
Example: the dictator manipulated/determined the vote of Player B, and Player B was not using his vote against anyone, which means that the voting manipulation/decision of the dictator would be immediately evident to everyone whom is playing the game.
And another very important detail of the dictator role, is that the dictator cannot say/confirm that he is the dictator *before* making all his voting manipulations. Instead, the dictator can only confirm that he is the dictator only *after* all his voting decisions are made evident to everyone.
This means that anyone can effectively pretend to be the dictator, and the dictator cannot do anything about it. Which also means that bluffing about "I am the dictator, before the end of the day I will manipulate the votes of Ali, Bammers, and Dundon's" would be redundant, due to obvious reasons.
Example: on the 2nd day the dictator says "I am the dictator, before the end of the day I will manipulate the votes of Ali, Bammers, and Dundon's" then, as a result, the dictator will immediately not be the dictator for the remainder of the game; and a new dictator will immediately replace the old dictator on whatever is left of the 2nd day.
Example: in such a case, since the dictator must make all his voting manipulations two hours before the end of the day; as a result, the new dictator would need to make all his voting manipulations quickly before the end of the day, so that the townies and the rest of the players can react accordingly if they want.
And last but not least. The dictator would be immortal. If the dictator gets lynched, a random understudy will replace him; if the understudy gets lynched, another understudy becomes the new dictator, etc.
Example: the dictator gets lynched on the 2nd day, as a result there would be no dictator on the 2nd day; however, a new dictator would come out on the 3rd day.
Example: the dictator gets lynched on the 2nd night, as result a new dictator comes out on the 3rd day.
And one last detail. The dictator can easily be inducted by a cult leader: the result would be a cult dictator.
As a result, the dictator would need to make all his voting manipulations on a day to day basis, the only difference would be that he would now play for the cult. If the cult dictator does not make his voting manipulations: as a result, he would no longer be a dictator for the remainder of the game, and a new dictator would come out on the next day.
Example: the cult dictator does not make all his voting manipulations on the 3rd day. As a result, the cult dictator becomes a normal cult member without special ability, and is then replaced by a new pro-town dictator on the 4th day.
Example: the cult dictator is lynched on the 3rd day. As a result, the cult dictator who was lynched, is replaced by a new pro-town dictator on the 4th day.
The fact that the townies and the mafia and the cult, can all see the decisions of the dictator, means that the balance of the game does not rests solely on the decisions of just one character.
muscularmatt
04-08-2011, 15:53
It could do with simplifying a little from previous iterations.
It could do with simplifying a little from previous iterations.
Personally, the simpler the better in my opinion. I really liked the dynamic that the cult leader role offered to the experience, a simpler role, yet one that completely changes the dynamic of the game. The only flaw that I can see with the cult leader role, is that in my opinion the town is not equipped to effectively counter the threat of the cult leader.
This is why I think that the dictator role idea that I have proposed could balance the game and also add a new dynamic to the game. The game could revolve around the mafia, the cult leader, the town, and the pro-town dictator.
With what roles would you prefer to play?
muscularmatt
04-08-2011, 16:07
It's hard to say. Yes, some roles are important, they provide those random bits of excitement and surprise that keep everyone interested. But too many does the opposite. It becomes hard to follow and people lose interest.
It depends how many people play, too. The majority of the players have to be vanilla townies.
Bammers05
04-08-2011, 16:18
Are you playing this one, Matt?
muscularmatt
04-08-2011, 16:34
Probably. After all, all the ones that haven't featured me sucked balls.
Bammers05
04-08-2011, 16:48
I look forward to your participation in the game :troll:
muscularmatt
04-08-2011, 17:35
I wouldn't, if I were you.
Bammers05
04-08-2011, 18:19
Just do what I tell you to and everything will work out just fine :troll:
24 hours til kick off ... The game is this ... The Pirates have to survive from game start, 5th August, to Friday 12th August to win.
There will be NO special roles in this game. If you have NOT received a PM you are a colonial (townie) by default.
Everything understood?
Bammers05
04-08-2011, 22:01
So is the signing up closed now?
If so, plz could we have a list of participants and their roles
Bammers05
04-08-2011, 22:02
Double post :(
It's hard to say. Yes, some roles are important, they provide those random bits of excitement and surprise that keep everyone interested. But too many does the opposite. It becomes hard to follow and people lose interest.
It depends how many people play, too. The majority of the players have to be vanilla townies.
Yeah I agree: too many special roles ruins the game. Though having said that, the first mafia war game had no special role, and it was hilarious; but at the same time, it lacked a concrete talking point. Everybody kept quiet, and with no cop, the town did not have any chance of winning. The hilarious bit is that Hunter and Dale came up with the most destructive theories. But overall the game was spoiled by the complete lack of action to generate discussion.
I do not like the cop role because it does not encourage anymore discussion than if you played the game without a cop, and because the cop is informed with actual facts, which ruins the whole point of the game. I like the cult leader because it generates discussion due to obvious reasons. And I would like something like the dictator role that I have proposed, because like the cult leader role, it would generate discussion amongst the players.
Playing without roles will probably give way to some hilarious shit, but ultimately the town will not stand a chance. A game without any roles is always balanced in favor of the mafia, but should be fun anyways.
So is the signing up closed now?
If so, plz could we have a list of participants and their roles
http://www.pesgaming.com/showpost.php?p=1789677&postcount=16
+ Matt
muscularmatt
04-08-2011, 22:15
"+ Matt"
I like it. It's like somekind of branding thing.
"+ Matt"
I like it. It's like somekind of branding thing.
Don't be so trusting this time though eh Matt? ;)
StringerBell
05-08-2011, 01:40
http://chzmemebase.files.wordpress.co m/2011/08/memes-captain-jaqu-spakhkmad.jpg
Dundon's
05-08-2011, 13:38
Sign me up.
muscularmatt
05-08-2011, 13:44
For what? Islamic pirates??
Ok, with Dundon's we have 12 players. Remember, if you haven't received a PM you are a townie by default. Game starts at 9pm. First day runs from tonight until Sunday afternoon - I'm out Saturday night. Voting closes 3pm Sunday.
Cannon ball
05-08-2011, 15:14
Ok, with Dundon's we have 12 players. Remember, if you haven't received a PM you are a townie by default. Game starts at 9pm. First day runs from tonight until Sunday afternoon - I'm out Saturday night. Voting closes 3pm Sunday.
9pm Saturday? Thats good, as I'm out all Friday night, and probably won't be back until Saturday morning.
Bammers05
05-08-2011, 15:30
I think he means 9pm today, Cannon ball.
Have we thought up a name for this one? If not, how about: Pirate Wars 1: Matt's Revenge? :troll:
I'll be out Saturday night, and most of Sunday too for the game. :lol:
I'll be out Saturday night, and most of Sunday too for the game. :lol:
Plenty of time to post from 9pm tonight brother.
True, but we both know the forum tends to get quiet, as far as nights go, on Friday and Saturday night.
Right .... time to begin ..
Dragonfly
05-08-2011, 21:03
Ahoy-hoy.
http://www.theinbetweenersmusic.co.uk/images/season2/Field%20Trip%20Episode1%20Inbe tweeners.jpg
Dragonfly
05-08-2011, 21:17
I think he means 9pm today, Cannon ball.
Have we thought up a name for this one? If not, how about: Pirate Wars 1: Matt's Revenge? :troll:
Pirate Wars: At Smudger's End
Pirate Wars: At Smudger's End
:laugh:
Pirate Wars: The Curse of The 'Promise'.
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