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View Full Version : New Role: Pro-Town Dictator


Amateur
29-08-2011, 05:02
The dictator would have a special ability but it would be a "manual" special ability as opposed to a random special ability were attacks rebound and suddenly you randomly end up killing three members of the same mafia in just one night: simply put, it would be influential, yes, but it would not be influential enough for the decision of one person to determine the balance of the entire game.

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Dictator Role: Intro
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I just thought MWI was the most hilarious of the lot, and it was the most hilarious (in my opinion) due to the complete lack of certainty, which provided more freedom for manipulation, which lead to hilarious theories that ended up backfiring; although of course, the flaw with MWI is that it was far too balanced in favor of the Mafia.

After the first MW (MWI), some roles have been implemented in an effort to balance the game, and some of those roles are cool, but I think that overall the new roles have worsened the game as opposed to improved the game'; for instance, I think the cop role has done more harm than good; it's somewhat turned into an "I am the cop, I investigated this dude and he is mafia" procedure, which completely ruins the fun factor of the game.

The first massive flaw with the cop role is that UNCERTAINTY goes out the window, because if you are not the cop and you bluff that you are the cop, the real cop can easily expose you as a phony: all he needs to do is investigate you.

Then the next thing you know, is that the people who supported the fake cop will look suspicious as a result, and then the rest of the game becomes a rather predictable (perhaps not exactly boring) task of protecting the cop via the role block special ability, and the cop investigating the suspicious people who supported the fake cop, until eventually the town wins the game by making good use of (1st) the cop role and (2nd) the role block role; problem is, the only people who get to genuinely enjoy and appreciate whatever the cop and the role blocker are doing, are just two participants out of a dozen of participants whom are left with boring roles. At the end of the day, it's simply not as entertaining as it could be, and more importantly, it is a flawed concept in its own right.

The second massive flaw with the cop role, is that it gives too much power to just one individual, meaning that the town actually depends on the competence of the cop: just one person who can potentially fuck an entire town.

Example: the cop has not read a single comment, there's always a chance that he could investigate someone for whatever the reason, and that in return he will know with certainty if that someone is mafia or not.

The investigations blatantly affect the balance of the game, yet the townies have absolutely no say in it, because the cop can do whatever the fuck he wants to do regardless of whatever the town says: it is a flawed concept because it will always -without fail- favor the Mafia; where the cop cannot openly admit that he is the cop and talk it out with the townies; the Mafia can easily manipulate the decisions of just one person, whom could easily be the cop.

And if the cop survives long enough, the cop will eventually need to expose himself at one point or another, which then leads to a predictable outcome or procedure where the real cop will claim to be the cop and an impostor will claim to be the cop, and soon after lynching one of the two, the rest of the game will unravel itself practically spoon feeding you what would be beyond obvious at that point.

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Dictator Role: Explanation
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Unlike the cop role, with the dictator role everyone can bluff, everyone can pretend to be the dictator, because the dictator cannot investigate you and know that you are mafia, it would not be that simple; it would generate suspicion without spilling the beans with actual facts.

The dictator would be a pro-town dude who gets to manipulate the votes of perhaps one third (or one fourth) of the total number of players.

The dictator can manipulate/determine the voting decisions of other characters at any time during the game; though at the same time, the dictator would need to conform to a deadline, meaning that the dictator must make all his voting manipulations/decisions TWO HOURS before the end of each day, therefore leaving a small window of time so that the townies and everybody else can react accordingly.

The dictator must be a dictator on a day to day basis, meaning that if the dictator does not make the maximum number of voting manipulations TWO HOURS before the end of the 1st day or 2nd day or 3rd day of the game; such a dictator would be overthrown by another player who would then become the new dictator.

Example: the dictator failed to make all his voting manipulations on the 2nd day. As a result, the dictator looses his special role for the remainder of the game, and a new dictator comes out on whatever is left of the 2nd day, which would be two hours. The new dictator would be someone that is available to make all the voting manipulations as soon as he is notified of his new dictator status.

The dictator can only make each voting manipulation only ONCE per character. Meaning that if the dictator manipulates the vote of Player B, the dictator cannot change his mind about his decision, or in other words, the dictator cannot unvote on his decision.

Example: the dictator has a total of three voting manipulations to use. If he used one of the mentioned three on Player B, he cannot unvote on his decision.

The dictator can use all his voting manipulations in order to vote against the same character; but the dictator can also use each voting manipulation to vote against a different character.

Example: the dictator decided that Bammers, Hunter, and Dale, would vote for Ali. But the dictator could also decide that Bammers voted against Dale, that Hunter voted against Ali, and that Dale voted against 777.

The dictator must be a dictator on a day to day basis, meaning that if the dictator does not make the maximum number of voting manipulations on the 1st day or 2nd day or 3rd day of the game; such a dictator would be overthrown by another player who would then become the new dictator.

Example: the dictator failed to make all his voting manipulations on the 2nd day; as a result, the dictator looses his special role for the remainder of the game, and a new dictator comes out on whatever is left of the 2nd day, which would be two hours. The new dictator would be someone that is available to make all the voting manipulations as soon as he is notified of his new dictator status.

The dictator who was overthrown can confirm or deny that he was in fact the dictator and that he was overthrown by a new dictator. It makes little difference to the game, because anyone could pretend to be the dictator. And furthermore, because the overthrown dictator would never know anything with absolute certainty, it would all be based on unfounded or blind suspicion, but never on absolute certainty.

If your vote was manipulated/determined by the dictator, the rest of the players can suspect that your vote was determined by the dictator, but as a victim you cannot confirm (in any way, shape, or form) the suspicions of anyone, as doing so would result with you immediately loosing your powers during the day or night; denying that the dictator manipulated your vote would go unpunished.

Example: the dictator manipulated the vote of a mafia member on the 2nd day of the game. The mafia member confirmed that the dictator determined his vote. The mafia member looses his special role for the 2nd night of the game.

The undeniable suspicion and conversation that the dictator should produce, would help carry out investigations BASED on something that although unreliable would ultimately be concrete. The behavior of the people would suggest a lot. The plain townies who do not have special roles would have nothing to loose if they confirm that their vote was manipulated/determined by the dictator; on the other hand, townies or mafia with special roles would have their roles to loose.

The behavior of a townie without special role and a townie or mafia with a special role, would generate a lot of suspicion without LITERALLY spilling the beans, thus leaving room for deception and suspicion.

In addition to confirming or denying if your vote was determined by the dictator, it would be possible to unvote once the dictator has determined your vote, although doing such a thing would immediately cancel your special ability in the day or night.

And a very important detail to this role, is that a character that has already used his vote before the dictator targeted him, cannot be manipulated by the dictator. However, it would not be possible to evade the dictator by simply voting all the time, because the dictator could target you at a time when you are untouchable, but if you change your vote after being targeted by the dictator you will then be effectively manipulated by the dictator.

On the other hand, if the dictator targets you at a time when you are untouchable, and you never change your vote after being targeted by the dictator, you would effectively avoid the dictator. Meaning that the dictator wasted one of his voting manipulations on an untouchable character.

Example: you made your 1st vote, and the dictator targeted you when you had already made your 1st vote; if you decide to change your 1st voting decision, and make a 2nd vote, then your 2nd vote will be whatever the dictator wants it to be.

Example: you made your 1st vote, and the dictator targeted you when you had already made your 1st vote; if you never change your 1st voting decision, you effectively avoid the dictator (albeit voting too early in order to avoid the dictator might make you look suspicious) and you effectively minimize the damage that the dictator can do.

The voting manipulations/decisions of the dictator would be evident to everyone whom is playing the game, as soon as the vote can touch the target.

Example: you made your 1st vote, and the dictator targeted you when you had already made your 1st vote; as a result, the voting manipulation of the dictator will not be evident to anyone but the dictator, until the voting decision can actually affect the selected target.

Example: the dictator manipulated/determined the vote of Player B when Player B was not using his vote against anyone; as a result, the voting manipulation of the dictator would be immediately evident to everyone whom is playing the game.

And another very important detail of the dictator role, is that the dictator cannot say/confirm that he is the dictator *before* making all his voting manipulations. Instead, the dictator can only confirm that he is the dictator only *after* all his voting decisions are made evident to everyone.

This means that anyone can effectively pretend to be the dictator, and the dictator cannot do anything about it; which also means that bluffing about "I am the dictator, before the end of the day I will manipulate the votes of Ali, Bammers, and Dundon's" would be completely redundant, due to obvious reasons.

Though having said that, if the actual dictator starts bluffing about his decisions before actually making them, he will be immediately replaced by a new dictator, thus loosing his special ability for the remainder of the game.

Example: on the 2nd day the dictator says "I am the dictator, before the end of the day I will manipulate the votes of Ali, Bammers, and Dundon's" before actually making all his manipulations; as a result, the dictator will immediately not be the dictator for the remainder of the game; and a new dictator will immediately replace the old dictator on whatever is left of the 2nd day.

Example: in such a case, since the dictator must make all his voting manipulations just two hours before the end of the day: the new dictator would need to make all his voting manipulations quickly before the end of the day, so that the townies and the rest of the players can react accordingly.

And last but not least: the dictator would be immortal; if the dictator gets lynched, a random understudy will replace him; if the understudy gets lynched, another understudy becomes the new dictator, etc, etc.

Example: the dictator gets lynched on the 2nd day, as a result there would be no dictator on the 2nd day; however, a new dictator would come out on the 3rd day.

Example: the dictator gets lynched on the 2nd night, as result a new dictator comes out on the 3rd day.

And one last detail. The dictator can easily be inducted by a cult leader: the result would be a cult dictator.

As a result, the dictator would need to make all his voting manipulations on a day to day basis, the only difference would be that he would now play for the cult. If the cult dictator does not make his voting manipulations: as a result, he would no longer be a dictator for the remainder of the game, and a new dictator would come out on the next day.

Example: the cult dictator does not make all his voting manipulations on the 3rd day. As a result, the cult dictator becomes a normal cult member without special ability, and is then replaced by a new pro-town dictator on the 4th day.

Example: the cult dictator is lynched on the 3rd day. As a result, the cult dictator who was lynched, is replaced by a new pro-town dictator on the 4th day.

The fact that the townies and the mafia and the cult, can all see the decisions of the dictator, means that the balance of the game does not rests solely on the decisions of just one character.

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Dictator Role: Possible Format
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Well the ideal format or scenario for the dictator role, I think would be having two pro-town dictators + one cult leader + one mafia.

The idea of having two pro-town dictators sounds hilarious, I can imagine the two dictators having different suspicions and creating a divide amongst the town folk, has the potential to be awesome.

Added to the possibility that one dictator could be playing for the cult at some point, which would mean that the other dictator is playing for the town, although it would be indeed possible (although very unlikely) to have the pair of dictators playing for the cult.

Bottom line, the two pro-town dictators + the cult leader + one mafia, would be a fairly simple format with great potential.