Amateur
26-02-2012, 01:00
Good evening gents. It's been a while since the last mafia war, and this just happens to be about the only time I can mod one of these games, so I decided to give it a try.
This article, is just a brief explanation of the new dynamics that I want to add to the core of the game, it seems long because it talks a little about all the roles and all the elements that will play a part in this version of the game.
If you would like to play this version of the game, yet you don't have the time nor the interest to read through the entire length of this post: if that's the case, you do not need to read through the entire post, you could simply sign up, and then I will send you a very brief message explaining your role within the game.
Though, having said that, if you find the time, reading the entire post which I will write below, will give you a good idea of the other roles within the game. Therefore, I recommend that, in the case this game generates enough interest, that you read the post before the game starts, because it will give you a good idea of the other roles and all the elements that will play a part in this version of the game.
The format for this game (if it generates enough interest) is a completely new one, revolving around made-up anonymous names. The idea is that the participants will come up with a name, just about any name that comes to mind, so we have one name per participant; then, those anonymous names are assigned randomly to the participants.
The idea of the anonymous names, is to make it possible to have duels, without the necessity of exposing your real identity. For example, let's say we have two players in the game, the anonymous identity of Player A is Clint Eastwood, whereas the anonymous identity of Player B is Arsene Wenger. This makes it possible for Player A to challenge Player B to a duel, without the necessity of exposing his real identity.
If your anonymous identity is Clint Eastwood, you can send me a message containing the comment that you want to make public: and then, I copy-paste the message under the name of Clint Eastwood.
The message could say anything, ranging from "Arsene Wenger, punk ass bitch, I challenge you to a duel" or whatever, there are no rules to what can be said via your anonymous identity, although there would be a limit to the amount of times that the anonymous identity can be used to comment per day.
The other limit surrounding the use of anonymous identities, will be the fact that I will not post the comment if the comment is not complemented by a picture that can personify the anonymous identity: stupid rule, you might say, but I think pictures add that bit more to the game, pictures add something that words alone cannot express. I'm not saying that you would need to post a different picture with every message, I'm just saying that one picture would suffice for all the messages, though having said that, using different pictures to express different emotions would also be cool.
http://images.starpulse.com/Photos/Previews/Dirty-Harry-movie-05.jpg
"Arsene Wenger, punk ass bitch, I challenge you...."
Also, due to the design of the anonymous identities, it would be impossible to directly challenge the participants by their real names, it would only be possible to challenge the participants by their anonymous identity, and if a duel takes place, the identity of the person who died will be revealed.
By the same principle, it is impossible to target an anonymous identity for a lynching, it will only be possible to lynch people based on real identities. Whenever a character is lynched, their anonymous identity will also be revealed quickly after the lynching takes place.
Another key factor of the game, is the ability with the gun, with the characters having different abilities ranging from: poor gunslinger, regular gunslinger, good gunslinger, extraordinary gunslinger, legendary gunslinger, and the prodigious gunslinger. The mentioned range of abilities would determine who wins the duel; the other determining factor in a duel, would be the number of guns that the gunslinger is carrying.
That's where the One Bullet Gun comes into play. If two legendary gunslingers have a duel, and one of them is carrying just one gun, whereas the other is carrying two guns, then the advantage in guns will determine the outcome of the duel. On the other hand, in the same exact scenario, if the two legendary gunslingers are carrying just one gun, then both would die.
Every participant in the game would start with a currency that would amount to just about enough to buy just one gun. The mentioned currency would be refilled at the start of each day, but again, would only be enough to buy just one gun per day.
The design of the gun is simple, it becomes useless after firing the one and only shot that it was designed for, therefore eliminating the business of selling bullets, and at the same time reducing the power that can be acquired by simply buying and selling guns.
The guns themselves would be sold by the government, therefore the storyline that surrounds the distribution of the One Bullet Gun, is that the government is funded by a corporation that sells guns, and that by buying their product the government can continue buying the technology and the resources to keep the economy of the town in movement.
The ideology that surrounds the One Bullet Gun, is that the government believes that the people who constitute the cults that end up consuming the integrity of the town, are the weakest people, so they think that by making it illegal to sell guns that can work after shooting one shot, they cut down the power of the cult, and they believe that the ability with which the people were born, will ultimately destroy the cult. Therefore, the government that distributes and sells the One Bullet Gun, believes in the laws of nature: power only goes as far as your ability or strength can take you, no quantity of money can protect you from people whom are naturally stronger than you.
So that's the ideology behind the One Bullet Gun: the essential mechanism of the government is a corporation that sells guns, so they invent a gun that they think will help destroy the threat of the cult, whilst at the same time funding the mechanism that keeps the economy in movement.
A note worthy element that surrounds the One Bullet Gun, is that when buying the gun, the anonymous identity of the buyer is registered, and when the bullet is eventually used, the bullet is registered as having been shot by the anonymous identity who bought the gun.
Therefore, a pro-town character can show his solidarity, by buying the One Bullet Gun, and firing the one shot at the same exact spot where he bought the bullet, therefore showing that he has no interest in using his gun on another person, which is something that only a real pro-town character would do, albeit, of course, it could also work as a bluff.
Another note worthy element of this new format, is that a jail can be created and a sheriff can be assigned, but only by the power of democracy. If more people vote in favor than against, then a jail will be created and a sheriff will be assigned: there would be no requisite in terms of number of votes, the outcome would be decided simply by votes in favor vs votes against, and the side that has the most votes will win the decision, irrespective of the number of votes.
With jail, the town can opt to incarcerate as opposed to killing, the character that they suspect is cult or an anarchist. Whilst incarcerated, the character cannot kill anybody during the night. The creation of a jail could prove useful and beneficial for the town, but a considerable risk would have to be taken in order to create a jail and assign a sheriff: the fact that you do not know for which side the sheriff is playing for. Though, then again, due to the supremacy of the One Bullet Gun, the sheriff could be easily gunned down by just about anybody who has more ability with the gun.
Another note worthy element of this new format, is that the town can petition, via their collective anonymous identity, just about anything. The town can create a petition so that a specific player cannot buy guns: votes in favor vs votes against will be the determining factor, number of votes will be irrelevant. Each petition will be decided within a time-frame of five hours: one vote in favor vs no vote against, would be enough to validate the petition or bill.
That means that a petition must be put forwards, at the latest, five hours before the end of the day: any petition that is put forwards after the mentioned deadline, will not be valid. After a petition is validated, one day must pass, before the town can create a petition to invalidate the petition that was validated a few minutes ago.
Another note worthy addition, is the politician role. The politician would have the ability of determining the votes of whomever he likes, but only 1/4th of the votes; and the politician would also have unlimited use of his anonymous identity. The mentioned abilities of the politician, make him an influential player, even if he doesn't have the best ability with the gun.
And the last note worthy addition, is the thieving ability, which will also be divided into different levels of ability, meaning the same exact levels of ability that would be used to determine ability with the gun. A poor thief could get killed in the act, a regular thief would not get killed but the person who got played would now who stole his gun, a good thief can steal without being identified, an extraordinary thief can steal twice per day without being identified, a legendary can steal three times per day without being identified, and a prodigious thief gets better with every successful robbery.
Of course, the usefulness of stealing, is the acquisition of more One Bullet Guns to carry around, which could make the difference in a duel. It would also be possible to illegally distribute the guns, or to illegally sell the guns in exchange for a vote: once a vote is given in exchange for a stolen One Bullet Gun, it is impossible to go back on the decision.
The roles of the game, I think will be two pro-town politicians, one pro-town legendary gunslinger, one anarchist legendary gunslinger, one anarchist extraordinary gunslinger, one pro-cult legendary thief, one pro-cult investigator, one difficult to kill townie, and the rest will be townies with useful roles. The goal is to create a format where every player has a part to play, be it a political role, a gunslinger role, a
The game will begin as soon as enough players sign up for the game, and in the case little or no interest is created, then the game will be postponed indefinitely.
----------------------------------------------------------------
This article, is just a brief explanation of the new dynamics that I want to add to the core of the game, it seems long because it talks a little about all the roles and all the elements that will play a part in this version of the game.
If you would like to play this version of the game, yet you don't have the time nor the interest to read through the entire length of this post: if that's the case, you do not need to read through the entire post, you could simply sign up, and then I will send you a very brief message explaining your role within the game.
Though, having said that, if you find the time, reading the entire post which I will write below, will give you a good idea of the other roles within the game. Therefore, I recommend that, in the case this game generates enough interest, that you read the post before the game starts, because it will give you a good idea of the other roles and all the elements that will play a part in this version of the game.
The format for this game (if it generates enough interest) is a completely new one, revolving around made-up anonymous names. The idea is that the participants will come up with a name, just about any name that comes to mind, so we have one name per participant; then, those anonymous names are assigned randomly to the participants.
The idea of the anonymous names, is to make it possible to have duels, without the necessity of exposing your real identity. For example, let's say we have two players in the game, the anonymous identity of Player A is Clint Eastwood, whereas the anonymous identity of Player B is Arsene Wenger. This makes it possible for Player A to challenge Player B to a duel, without the necessity of exposing his real identity.
If your anonymous identity is Clint Eastwood, you can send me a message containing the comment that you want to make public: and then, I copy-paste the message under the name of Clint Eastwood.
The message could say anything, ranging from "Arsene Wenger, punk ass bitch, I challenge you to a duel" or whatever, there are no rules to what can be said via your anonymous identity, although there would be a limit to the amount of times that the anonymous identity can be used to comment per day.
The other limit surrounding the use of anonymous identities, will be the fact that I will not post the comment if the comment is not complemented by a picture that can personify the anonymous identity: stupid rule, you might say, but I think pictures add that bit more to the game, pictures add something that words alone cannot express. I'm not saying that you would need to post a different picture with every message, I'm just saying that one picture would suffice for all the messages, though having said that, using different pictures to express different emotions would also be cool.
http://images.starpulse.com/Photos/Previews/Dirty-Harry-movie-05.jpg
"Arsene Wenger, punk ass bitch, I challenge you...."
Also, due to the design of the anonymous identities, it would be impossible to directly challenge the participants by their real names, it would only be possible to challenge the participants by their anonymous identity, and if a duel takes place, the identity of the person who died will be revealed.
By the same principle, it is impossible to target an anonymous identity for a lynching, it will only be possible to lynch people based on real identities. Whenever a character is lynched, their anonymous identity will also be revealed quickly after the lynching takes place.
Another key factor of the game, is the ability with the gun, with the characters having different abilities ranging from: poor gunslinger, regular gunslinger, good gunslinger, extraordinary gunslinger, legendary gunslinger, and the prodigious gunslinger. The mentioned range of abilities would determine who wins the duel; the other determining factor in a duel, would be the number of guns that the gunslinger is carrying.
That's where the One Bullet Gun comes into play. If two legendary gunslingers have a duel, and one of them is carrying just one gun, whereas the other is carrying two guns, then the advantage in guns will determine the outcome of the duel. On the other hand, in the same exact scenario, if the two legendary gunslingers are carrying just one gun, then both would die.
Every participant in the game would start with a currency that would amount to just about enough to buy just one gun. The mentioned currency would be refilled at the start of each day, but again, would only be enough to buy just one gun per day.
The design of the gun is simple, it becomes useless after firing the one and only shot that it was designed for, therefore eliminating the business of selling bullets, and at the same time reducing the power that can be acquired by simply buying and selling guns.
The guns themselves would be sold by the government, therefore the storyline that surrounds the distribution of the One Bullet Gun, is that the government is funded by a corporation that sells guns, and that by buying their product the government can continue buying the technology and the resources to keep the economy of the town in movement.
The ideology that surrounds the One Bullet Gun, is that the government believes that the people who constitute the cults that end up consuming the integrity of the town, are the weakest people, so they think that by making it illegal to sell guns that can work after shooting one shot, they cut down the power of the cult, and they believe that the ability with which the people were born, will ultimately destroy the cult. Therefore, the government that distributes and sells the One Bullet Gun, believes in the laws of nature: power only goes as far as your ability or strength can take you, no quantity of money can protect you from people whom are naturally stronger than you.
So that's the ideology behind the One Bullet Gun: the essential mechanism of the government is a corporation that sells guns, so they invent a gun that they think will help destroy the threat of the cult, whilst at the same time funding the mechanism that keeps the economy in movement.
A note worthy element that surrounds the One Bullet Gun, is that when buying the gun, the anonymous identity of the buyer is registered, and when the bullet is eventually used, the bullet is registered as having been shot by the anonymous identity who bought the gun.
Therefore, a pro-town character can show his solidarity, by buying the One Bullet Gun, and firing the one shot at the same exact spot where he bought the bullet, therefore showing that he has no interest in using his gun on another person, which is something that only a real pro-town character would do, albeit, of course, it could also work as a bluff.
Another note worthy element of this new format, is that a jail can be created and a sheriff can be assigned, but only by the power of democracy. If more people vote in favor than against, then a jail will be created and a sheriff will be assigned: there would be no requisite in terms of number of votes, the outcome would be decided simply by votes in favor vs votes against, and the side that has the most votes will win the decision, irrespective of the number of votes.
With jail, the town can opt to incarcerate as opposed to killing, the character that they suspect is cult or an anarchist. Whilst incarcerated, the character cannot kill anybody during the night. The creation of a jail could prove useful and beneficial for the town, but a considerable risk would have to be taken in order to create a jail and assign a sheriff: the fact that you do not know for which side the sheriff is playing for. Though, then again, due to the supremacy of the One Bullet Gun, the sheriff could be easily gunned down by just about anybody who has more ability with the gun.
Another note worthy element of this new format, is that the town can petition, via their collective anonymous identity, just about anything. The town can create a petition so that a specific player cannot buy guns: votes in favor vs votes against will be the determining factor, number of votes will be irrelevant. Each petition will be decided within a time-frame of five hours: one vote in favor vs no vote against, would be enough to validate the petition or bill.
That means that a petition must be put forwards, at the latest, five hours before the end of the day: any petition that is put forwards after the mentioned deadline, will not be valid. After a petition is validated, one day must pass, before the town can create a petition to invalidate the petition that was validated a few minutes ago.
Another note worthy addition, is the politician role. The politician would have the ability of determining the votes of whomever he likes, but only 1/4th of the votes; and the politician would also have unlimited use of his anonymous identity. The mentioned abilities of the politician, make him an influential player, even if he doesn't have the best ability with the gun.
And the last note worthy addition, is the thieving ability, which will also be divided into different levels of ability, meaning the same exact levels of ability that would be used to determine ability with the gun. A poor thief could get killed in the act, a regular thief would not get killed but the person who got played would now who stole his gun, a good thief can steal without being identified, an extraordinary thief can steal twice per day without being identified, a legendary can steal three times per day without being identified, and a prodigious thief gets better with every successful robbery.
Of course, the usefulness of stealing, is the acquisition of more One Bullet Guns to carry around, which could make the difference in a duel. It would also be possible to illegally distribute the guns, or to illegally sell the guns in exchange for a vote: once a vote is given in exchange for a stolen One Bullet Gun, it is impossible to go back on the decision.
The roles of the game, I think will be two pro-town politicians, one pro-town legendary gunslinger, one anarchist legendary gunslinger, one anarchist extraordinary gunslinger, one pro-cult legendary thief, one pro-cult investigator, one difficult to kill townie, and the rest will be townies with useful roles. The goal is to create a format where every player has a part to play, be it a political role, a gunslinger role, a
The game will begin as soon as enough players sign up for the game, and in the case little or no interest is created, then the game will be postponed indefinitely.
----------------------------------------------------------------