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KONAMI dates PES 2011 demo for PS3 and PC

Konami Digital Entertainment GmbH today announced it will release a free demo of its forthcoming PES 2011 on September 15th, with subscribers to SCEE’s PS+ service able to play the demo from September 8th.

The demo will be available for PlayStation(R)3 via PlayStation(R)Network with a PC version available from www.konami-pes2011.com. The download will enable fans to play against the computer or offline multi-player matches with a choice of four clubs: either FC Barcelona and FC Bayern Munich or Copa Libertadores pair Chivas Guadalajara and Internacional. A video presentation is also included outlining the full game’s content in readiness of the game’s UK launch on October 8th 2010.

A release date for the Xbox 360 demo via Xbox Live Arcade will be announced shortly.

PES Matters 28th August 2010

I’ve been on the MLO for the past two weeks now, and I have to admit that I’m really going to miss the game now that the beta is over.  Whilst the game was clearly an older build, and had it’s limitations, I grew quite fond of it, and really enjoyed my matches.  Coupled with a very positive experience of the online mode in terms of my not experiencing any lag issues, the future looks quite promising for the finished product. 

In terms of the overall online experience, I definitely did not get any button press delays during play, and I’ll stick to my 80% perfect connectivity rate that I stated last week.  The only issues experienced with the game were gameplay issues which are clearly down to the build that was used.

I’d like to thank the few people who made the effort to contact me, or who left comments to last week’s article to give their impressions on the beta – that was very much appreciated.

Now that I’ve got to grips with the MLO mode fairly well, I thought I would write a mini survival guide for the mode for the people who didn’t get to experience the MLO mode, and so will hopefully benefit from my experience with it.

MLO:

You begin with the default Master League team we all know and love, and a set small budget.  You then have to go about the task of building up your team to then take on all comers in the game.

Your squad size can’t be reduced to less than 16 players, so don’t try to sell them all in one go.

You will be allowed to sell a few players initially, but then have to play games to earn credits to allow you to trade more players.  You can earn up to 10 credits maximum.  You don’t have the ability to loan players, just purchase them.

I know I’m covering a little of what I’ve been over last week, so please bear with me – I’m trying to set the context for various tips I’ll be giving.

Tip 1:

Whilst most people will be looking to purchase the most expensive striker they can afford immediately, I will recommend bolstering your defence immediately – starting with getting a good goal keeper.  No point having a top striker if you’re shipping goals due to a poor defence!

Tip 2:

Go straight into Competition modes if you can.  You earn pittance in friendly matches, so try to play in competitions straight away.  You pay more to enter competitions, but you will earn back the fee paid in your first game, so don’t worry about the finances.

Competition mode:

Pay attention to the time display when you enter the competition mode.  It defines when competitions/matches start, not your local time.  My clock was around 10 to 15 minutes off the Konami clock.  When you enter a competition, you will get around about an hour to play some qualification matches.  These are 5 minute matches, so you should try to get around three to five games in.

Your best three consecutive results are taken to judge whether or not you’ve made the cut.  There are other mitigating factors, but this is the main one you can influence.

Once you’ve entered competitions, you can return back to the main menu (if you find that the next match doesn’t start for another fifteen minutes for example when you enter the knock out phase) but remember to be back in competition mode before the time runs out, or you will be disqualified from the competition.

You start off in Division 5 and earn around £300,000 per match played, plus bonuses if you reach the knock out phases of competitions.  So you can expect to earn around £2m per tournament roughly.

You can then choose to sell whoever you want whenever, and improve your team.

Something I was very impressed to see in competition mode was that cards picked up in games counted against you in the tournaments.  Three yellows or a red equalled a one match ban for players.  So this should ensure people play fair in tournaments. A superb introduction for the mode.

Player values:

This concept has already been explained, but I’ll briefly go over it again.  Online demand for players will see their values increase and decrease accordingly.  This could put players out of your reach, or earn you a tidy packet if their values shoot up, which then leaves you with a decision to make on whether to cash the players in or not.

Something that is not clear to me is whether player statistics improve over time.  I can’t say I was able to test this ability.  There is no facility to check player statistic progress after matches.  So it could be that players have fixed abilities which do not change.  Or this could be a feature which didn’t quite make it into the game.  I will try to get clarification on this shortly.

If player statistics do not improve over time for players, then this could be a limiting factor in the game, which would be unfortunate.  I’d have liked to have known that if I had bought a kid who wasn’t great, but that over time everyone who had also purchased him, collectively we improved the player’s stats through playing them regularly.  Which would drive their popularity, and hence their value.

Because I spent the first week of the beta playing friendlies only, I missed out on the mega money, and hence mega signings.  But I began to make up for it in my second week of play.  Most players were within my reach, and it was only the £20m+ players that were out of reach for my club. 

Once there is mass adoption to this mode, it’s hard to predict what sort of values the top stars will reach.  What should be comforting though is that you won’t find too many people with the likes of Messi or Ronaldo when you do go online.  Unless you are in the higher divisons in which case, you should expect to do so.

Overall impressions:

Feedback for the MLO mode overall has been very positive, and is thoroughly deserved.  I found the mode very addictive, and enjoyable.  I’ve always loved the Master League mode and trying to unearth players.  If you happen to pick up a player quickly that is relatively unknown but a decent player – then pray others also see their worth and buy him, because they could earn you some serious dosh. 

 It’s hard work getting promoted and then remaining in your current division.  If you play friendlies against people from other divisions, then the reward/risk ratio is great.  So be careful when playing games.  Something that wasn’t in friendlies mode was the ability to accept/reject games.  This would have been good to allow you to avoid people for various reasons.

I have to say that I think Konami have struck gold with this mode.  As long as online connectivity isn’t an issue, then you can expect to have a killer time online.  The mode is very engrossing, and will eat up hours at a time easily.

I think Konami need to include a marriage counselling guide in the final game, as well as an instruction manual.  If you’re currently in a rocky relationship, then expect this game to further strain it.  If you’re as enthusiastic about the mode as me, you are going to be spending a lot of time on it.

It’s almost stressful thinking about all the other modes in the game and trying to work out when you’ll have time to try them all.  As for me, I have a very understanding wife, so I’ll be able to get away with it, as long as I earn brownie points with her.

So my final tip is:

Start buying flowers, taking your better half to restaurants and buy her a few pairs of shoes to earn the time you are going to need to invest in the game.

 

Thanks for reading

Dougiedonut

(dougiedonut@pesgaming.com)

 

P.S. Jamm – I’ve been in touch with Konami about rainbow flicks.  I included the link you provided, so thanks for that.  I’m fairly confident that it won’t be a problem in the final game – this was earlier code.

But it can’t do any harm to bring it to their attention for confirmation that it won’t be in the final game in the form we’ve seen.  So thanks for bringing that issue up.

PES Matters 21st August 2010

For those of you lucky enough to get into the PES Master League Online (MLO), I’d be very interested in getting some feedback on what you make of the game.  For the benefit of those who didn’t get on, I’d like to explain what MLO is all about.

Before I begin, I want to make it clear that the game version used for the beta was older than the recent version that I play tested.  The reason for this is that code has to be submitted in advance to Sony/Microsoft for any sort of online access, so it was the latest code at the time.  Some of you may find that the description of the game that I’ve already written won’t quite tally with what people are currently playing, but I can assure you that the last version I played was a lot more advanced than this.  I played the game knowing of this limitation, and whilst I wasn’t able to play as fluidly as earlier, it hasn’t detracted too much from the experience.  Hopefully we can get some testimony from people who have played it to verify my claims that it is half decent and definitely a different beast from PES2010.

Right, onto MLO mode.  You have the opportunity to base your team on any team in the game, in term’s of their identity, but you can change the name of the club too.  So you can take the kits of say Juventus, but call your team Belly Boys FC or whatever.  You get the traditional ML default players in your squad, complete with a small club fund to begin with.  You then enter the fantastic world of transfers.

Transfers are obviously where you upgrade the players for bigger and better ones.  The game differs from the tradition ML here.  Whereas before your league position plays a major part in who can be signed, here the sky’s the limit.  As long as you have the budgets, you can buy top tier players from the go.

Player values are where the key to MLO lies.  Basically the default players you begin with have a set value which doesn’t change.  But every other player has a base value which is subject to fluctuation depending on online interest in them.  Currently there is a forward called Duric which around 124 people currently own and he has seen his value shoot up as a result. 

So we have a pseudo fantasy football type valuation for players affecting their worth.  You can in theory purchase a rough star, and see his value shoot through the root, at which point you then can decide on whether you want to cash in on him or not.  This is one way to increase your club funds.

What is unclear at the moment is how player stats are going to be handled.  I haven’t noticed player stats increasing yet, so I don’t know if there will be a daily or weekly stats update on players used in online games which will then calculate updated stats.  I shall put the question to the people in the know.

You begin with a 20+ player squad and have the option to “Release” any of them, subject to a minimum 16 player limit.  When I first saw the release option, I assumed it would be releasing them as in regular ML mode where they go for free.  But in MLO you release them for their current value, minus agent fee, and that increases your funds. 

To sign players, you have to play games to earn credits to be able to sign players.  You get one transfer credit for every game you play, up to a maximum of 10 credits.  But it’s only a limiter as you start off, as you will need to play around six or seven games to be able to purchase enough players to start defining your team, subject to budgets.

The real beauty and genius of MLO is this player price market.  You will find yourself checking to see how much your players are worth, if you’re monitoring target players, you can monitor their prices, and also see how many people online are using each player.  This may help you decide on taking a popular player, since his price may grow further. 

You begin in Division 5 on 500 points and take on people in your division, so that you won’t necessarily face much higher opposition and get hammered.  But if you do meet teams that are rated higher than you, then you stand to win more points if you do beat them.  So it’s a fairly well balanced system in principle.  I believe teams are promoted/relegated once a week, pretty much how your teams used to be on PES6 on the 360. 

One big question mark I have over this mode is that people who get to play the game very early will have the opportunity to purchase star players for relatively low values, and then sit tight and watch their worth increase big time.  Which means we could see an early rich/poor divide in club teams, but then that mirrors real life somewhat.  Teams which do have top tier players will no doubt find that they will shoot up a couple of divisions quite easily, so most people who start off with poor teams won’t really be affected by them.  But you have to work hard to earn money to spend on new players.   And that’s what many of us will be striving for.

Current experiences of the online mode in terms of connectivity have been fairly positive.  I’ve had around 80% of games give me no hassle whatsoever.  In other games, particularly when playing people across Europe, I’ve found that there has been some lag.  A couple of games were cancelled once I was paired for a game, but prior to kick off.  But overall it was quite reliable, but I think there’s still some work to be done, which is what this beta period will help with.

So far I’ve found the mode to be really addictive.  To think there will be a traditional ML mode to enjoy as well as this MLO, and then there’s the BAL mode which has been updated too – we’ve got a serious gaming package here.  If the online issues are sorted out, we will have a fantastic new MLO game which will really take over your life. 

So far, all I’m doing is building my team up in friendlies – I haven’t had time to get into the competition mode due to the time frames required.  This last week I’ve only managed around 2 hours sessions in the evenings.  This evening I intend to enter a few competitions and see if I can earn some prize money to spend on my squad.  Competitions cost more to enter in the game, but you earn lots more money, so the risk/reward benefits are there for you.

Right, I’ve got some serious MLO action to get into.

 

Thanks for reading.

Dougiedonut

(dougiedonut@pesgaming.com)

Do I Not Like That……..

Hello and welcome to this weeks Do I Not Like That…

Thanks as always for the comments on last weeks article produced by Benn. Some interesting points made about the game mode worthy of further discussion. As I didn’t get into the Beta test I’m afraid you’ll have to discuss it amongst yourselves and wait for Dan’s review.  Theres no point wasting all of our time with me hypothesising about how good or bad it might be.

Talking BAL’s……

I am personally not a BAL player of 2010.  I had a couple of seasons last year and it was ok, but it just didn’t move fast enough for me.  A point well made by Dave O that maybe you should be able to select a starting age.  I don’t intend to offend anyone with my ignorance of this, but from what I’ve seen, from a trainee level you will ALWAYS rise up enough to be good enough to play for a club.  On that basis should that not be the starting point of the game? And then let you play the last twenty and this is where your development begins? I’m sure id be much more likely to give this a go then.

A point Benn made about bringing lifestyles into the game had a mixed response.  Personally I agree that WAGs might be a step too far but I think the overall sentiment of the point being made was summed up by Denno and Blade1889 who thought incentives and storylines would be a useful addition to the game.  I think being able to answer a multiple choice question to the manager every few games would be able to mould the game and a ‘character’ or is that too Simm’s like? I think some additions could be made to break the monotony of play game – watch game… If its monetary to improve skills and develop positions or if its sponsorship deals and you need you to score in the champions league and kiss the boot with three stripes (off a headed goal), I think a sub-story might just give the game mode that little spark it needs… but that’s my personal opinion and I can see from the many comments last week and Benns email that there is a split community on BAL.

Worryingly a comment made from Daymos pointed out that this mode essentially creates two games in one and will that be detrimental to both modes. Could this be true? Maybe the online team are programming BAL!!

One-touch football….

In playing some one on one last night it became very apparent as I rotated teams that some players, that I would class as ‘good’ (in real life) were frankly atrocious in PES, on green form.  We played an arsenal v utd game.  One which saw me come from 3-0 down (rooney on red!) to 3-2 and then in the 88th minute a Walcott run into the near post, a classic pes square ball under a diving keeper for van persie to tap into the empty net on his natural left foot.  He decides to control it, line up a shot onto the post and cost me five English. Not happy.  I’m sure we’ve all been there.  Is one on one scripted or are some players in pes just completely useless when they shouldn’t be?

The competition…

It was interesting reading a few comments about FIFA looking like a player this year and that some would decide on the demo.  Don’t get me wrong, I’m PES through and through, but we can’t ignore the competition if PES doesn’t meet the standards we expect. 

 

Well I’m afraid that’s your lot for this week.  Just a closing point to those who suggested some of the points raised in the guest feature were ‘poor’, please feel free to email me a guest feature to publish next week.  As usual join in the debate below or I can be reached on doinotlikethat@hotmail.co.uk

Master League Beta open invites

http://www.konamisupport.com/mlo_beta/register/

Get registering and pray, pray, pray!

PES Matters 7th August 2010

It’s a huge relief to have got my play test out there, and thank you very much to everyone for their kinds words about my article.  It’s good to know that my efforts are appreciated by you guys.

I’d like to spend this week’s article responding to as many questions/comments as I can that were left in the comments section.  So here goes:

MagicaRoma: How many difficulty levels are there in the game? Is Top Player the highest difficulty or is there an extra level (unlike in PES2010, where the highest difficulty level felt too easy)?

I believe there are the standard set of difficulties that we are used to, no new levels.  However, the game is now a different beast, so don’t expect it to be anything like what you’ve been used to.  You will have to learn to play the game all over again!

Ronan: are the peno’s back to the normal view or are we still stuck with PES2010’s muck side shot!!!

Penalties as they stand are the same as PES2010.  So same in game view which is not what many of us liked.  But it’s not like we got to try it much..

Christos: did you notice any robotic movement or it was total 360 control?

The control system is not robotic.  The animation set is very natural and you have pretty much 360 control.  Since I didn’t play many manual passes, I can’t 100% verify this at this stage.  Next time I get a shot at the game again, I will confirm for you as a priority.

J: rushing through the key issues people are worried about

J – thank you for the constructive criticism, but I’d like to respond back to you, and reiterate that the game is shaping up very nicely.  Goalkeepers are being improved – but I’ve highlighted areas of their general abilities which need an overhaul which clearly hasn’t happened.  Referees were pretty good for me.  They called most fouls, and definitely gave penalties.  There were some calls which came into question, but I welcomed them, since the refs are not always 100% correct.  But they are nowhere near as dumb as they currently are in PES 2010.  The build I played was not complete.  Not all chants were in the game, so I can’t write about something that I didn’t experience.  The same goes for commentary – again it’s still being incorporated. 

Superhuman players – I must stress that I was attempting to use the new jockeying ability but struggling with it, hence Ian was able to dribble past me with good players and score.  When I chose to use regular defending techniques, I was able to dispossess the likes of Messi when I played well.  The game will reward those who take the time to learn how to master it.  I challenge you to find me a single preview from any other site that complained about super players ruining the experience for them.

Online – it wasn’t part of the test set up.  It is undergoing testing, and I hope to be a part of it very soon.  I am concerned about it, but like I said – I really need you guys to collectively to make some noise via the comments section to hit home how important online play is.  So far, I’ve heard next to nothing.

Finally for you J, as for wanting me to admit that PES2011 is just a tweak – you’re having a laugh mate!  Anyone who has played it will testify that this is a reboot.  Any/all videos you watch do not do it justice.  All I can say is wait for the demo, and then get back in touch with me, and let’s discuss your opinions.

Shoayb_MUFC: Do we have more freedom with the positioning of the shot when taking the penalty?

You will have to get used to taking penalties and learning how best to place them.  The camera angle will probably make that harder to deal with, but that’s how it is for now.

Gonzo/S-D-P: massively suprised that you didn’t take full use of the manual controls

Guilty as charged!  Honestly with so much to comprehend in one go, something had to give!  I totally forgot to invest some time trying out the manual passes, so very sorry about that.  That again will be high on the agenda next time round.  You can find more previews of the code via pesfan.com.  They’ve got lots of links to articles – I’m certain atleast one review talks about manual passing positively!

In my defence, passing with regular controls was a challenge enough, without even thinking about using the manual options.  Regular passing is not straight forward – it will need hard work.

vince k: general rant about goalkeepers

I share your pain vince k!  Keepers have definitely been neglected in my opinion. Sure Konami have tried to tighen up how keepers generally save shots etc, but they haven’t given them freedom.  I always get very frustrated when goalies have the ball in their hands, and it takes a few seconds and a hundred button presses for them to finally realise that I actually want to play the ball out quickly.  And even then, chances are it will automatically either go out of play, or to a player who is immediately tackled! 

Dopecoil:i still get the overiding feeling that pes2011 much like the last three years will be undercooked

I hear what you’re saying, but please wait till you get your hands on the demo to realise that despite the automated elements like crosses, headers – less so – since there are power bars now and the new defensive system, the game really does hold it’s own.  It’s not easy to play, and the power bars will reward your passing abilities as they improve.

ronaldo: at no point in your preview should be the words “I didn’t really get time to look at it”

I have to take issue with you on this point.  Trust me – 5 hours goes by as though it was barely an hour!  To truly perform any form of meaningful analysis which stands the test of time, you really need to get into the gameplay as much as possible.  My main objective was to try to get as close to the gameplay as possible.  I’d have spread myself too thinly if I tried to cover all aspects of the game.  I did glance over the usual general editing modes, but did delve into the stadium creator mode.  Do try to cover more editing would have been at the expense of playing the actual game, and that was not something I was prepared to do. 

Blade1889: Does the AI defence still back off, leaving you free to have a long shot at goal?

We played on top level, and there were times when I’d worked some space for a long range effort, but I certainly don’t recall opposition defenders just admiring my run and shot on goal.  The key to playing the game is creating space – be it via passes pulling players out of position, or with some dribbling or tricks. 

I’m Alan Partridge!:  Is this preview for real? The animations look TERRIBLE.

Videos are aimed at showcasing abilities.  So if you want to show how someone can run rings round someone and score, then that is what you get to see.  Would you rather have a video that just showed a midfield tussle with ball possession continuously changing between the teams, and perhaps one skewed shot at goal?  The videos do not do it justice.  Like I said in my article – find me a review where someone actually pans the game.

the sloth: Not a mention of the stamina system

The stamina bar was hard to see, and so I couldn’t guage if it played a part in player tiredness in matches late on.  This sort of function will be judged more accurately after playing I’d say close to 50+ games.  You won’t see blatantly awful passing from players after the 80 min mark in matches, but over time I think we will be able to see certain players not performing as well as they should.  I’m guessing here, that their overall stamina bar will come into effect over a series of games for players, so that you can see they need to be rested, rather than just in a single match where they have been totally rested.

the sloth: In reading a different sites preview, they mentioned that there are 15 so called STAR PLAYERS

This is just a general acknowledgement of established real world star players having very high stats in the game.  This doesn’t stretch to all top players – Torres’ stats are surprisingly low - there’s no love for him in the PES team!

Dennis bergkamp10: will we be able to create our own playlist for the in game menus?????

Sorry – don’t know.  I wouldn’t count on it personally.

James Goblin: Stadium attendance???

We only played friendly matches which generally had full stadiums.  ML mode may differ.

DG: CAN YOU SELECT THE CPU SIDE IN A LEAGUE/CUP MATCH?

I’ve read that you can’t since the logic is that if you do this, you can potentially “cheat” your way to getting trophies. 

William Martin: it dose not look like ther is no 360 movemint in the game. What do u think?

There is 360 movement, though I’ve not fully tested it, so I guess I can’t fully back that up.  Again most other reviews would agree with me!

Titus Bramble: Im interested in my stats for this years addition.

Hello Titus.  It’s great to have a professional footballer get in touch with us about the game and how it affects you.  You’re quite right when you say “My concentration should be world class, aswell as my overall defending ability.”  Many managers had a lot of faith in your ability early days, but you tended to lapse concentration in many matches in your formative years, which means that you no longer are considered a player with a bright future.  If you want a bright future, I would suggest you retire immediately and go and work your way up to supervisor of your local B&Q’s Lighting department. 

 

Well I think that’s the majority of the questions answered.  If I’ve missed any, please get in touch with me, and I’ll do my best to follow up on them.  Overall it’s been a long week, and I’ve enjoyed reading the healthy debates posted, and the general buzz of PES.  Whilst I acknowledge that some of you guys did not appreciate me talking about new additions for PES2012, believe me when I say that Konami have gone flat out to get us a game that we’re going to be raving about.  Yes there are flaws in it, I’m the first to point those out, but they are not game breakers.  No game is perfect, but what you really have to ask yourself is, do the flaws overshadow the core game?  With hindsight, had I played PES2010 more before posting my final review of it, I’d have seen that the referees ruined many games with their rather lenient approach to their jobs.  But this time round, I intend to put in many hours of game play before committing to a review.

What I will say is that Konami have got their act together, and are back with a bang.  I’ll see if I can get an idea of when the demo is likely to hit, but chances are it probably isn’t quite set yet.  If memory services me well, the demo generally is out a short while after the GamesCom conference. 

To give you guys an idea of just how different the game is, have a look at the following control diagrams to get a feel for the new control system, and take in just how different it is.

 

Thanks for reading.

Dougiedonut

(dougiedonut@pesgaming.com)

PES Matters 25th July 2010: mini update

Guys

I went for a playtest of the latest cut of PES 2011, which is very fresh and more advanced that the one that has recently been previewed on various sites.

Unfortunately there is an embargo on the write up on the game until Wednesday 4th August at 10:00 a.m.

So please put this date in your diary, and prepare yourselves for my thoughts on this year’s game.

I wasn’t going to put this post up until next weekend, but really can’t contain myself.  I am not allowed to talk about the game, which I’m so very aware of, but I what I can say is that PES 2010 has now officially been shelved by me.  I can’t bring myself to play it anymore, that’s all I’m going to say.

I’m still formulating my article and want to spend the better part of a week editing it.  I want to try to ensure that reason dictates my opinions, not emotions.  As it stands, they way I would describe the game for me is that it’s a mixture of Pro Emotional Soccer as well as Pro Evolution Soccer.

I’m going to shut up about the game now though, otherwise I may just infringe the embargo accidentally.

I am sorry but I won’t be able to field any questions on the game until you read my article on it, but I will be dedicating many hours to making it as complete as I possibly can.  So don’t expect an article from me until the 4th of August.

Without trying to cause any arguments, I think it is safe to say that I was struggling to find negatives with the build, and that’s quite a compliment to the team!  Right, I’m shutting up now, since I’m going to say something that I may regret!

Thanks for reading.

Dougiedonut

PES 2011: New Information

Konami Digital Entertainment has today elaborated on the many new additions gracing its eagerly-awaited PES 2011 title.

Due for release in the Autumn, PES 2011 has been astounding football fans with its free-flowing, unfettered gameplay. Total control is the new game’s mantra, and PES 2011 delivers this with an all-new power gauge system wherein players govern the strength and position of every pass. Total 360-degree control adds a layer of realism to the series, and Konami has showcased this innovation with an all-new trailer.

The new footage shows the total freedom of passing PES 2011 offers, alongside closer looks at its new dribbling, defensive hold-up play, and jostling. Similarly, the trailer gives an insight into the new power gauge, while also showing how feints and tricks can be mapped on to the R3 button and accessed with ease. PES 2011 utilises over 1000 new animations, and these are also on show as the new game demonstrates its key attributes in the footage.

Konami has also released a number of new screens to accompany the trailer, and these reveal for the first time the new ‘Stadium Edit’ mode, that allows users to create their own home ground for use in the game, and the first screens for the massively reworked Become a Legend mode, where players are cast as an upcoming starlet and strive to earn major honours and become the world’s greatest player. More information will be released in the coming months.

Apologies for not uploading video – i’ve not got enough time to do this, but I’m sure you won’t mind going to WENB or youtube to find the latest video…

UPDATE:  Here’s a video link:

http://www.youtube.com/watch?v=FOCaN_1RdrU

PES Matters 26th June 2010

Apologies for no articles for around a month, but I’ve got a lot going on at work right now, which has meant I’ve not had much time to dedicate to much else.  I still expect to be fairly hectic at work for a few more weeks, but I am going to try my best to get back to my weekly blogs.

Cracking on, I’ve only just seen the new E3 trailer (which demonstrates how out of touch I’ve been with the latest news!).  First impressions of it I’d have to say are that I’m not drooling over it.  The few instances of seeing the power bar in action when passing showed some 3/4 to full strength passes, which seemed ok.  I’d have liked to have seen the power bar in action for standard ground passes to see what sort of strengths are used.

In terms of the animations, they seemed fairly smooth, but we thought that about PES2010 last year too, so I’m siding with caution.  We should be due to get a proper look at the game in a matter of weeks, which is what I’m really looking forward to.  You can expect us to give the game a full hammering.  The regulars amongst you will recall that earlier in the year I’ve asked for input on what to ask and look for in the game.  I shall be compiling this information to form the basis of the direction of the analysis of the game. 

Although the game will obviously be an early look, I will be trying to guage just how many new animations have been added, and to see just how many existing issues are still present in the new version.  This will be a central focus for me.  It’s easy to be wowed by the new features, which can cloud your judgement, so I’m going to try to remain as professional in my approach as possible.  Last year I was ear to ear smiles, and pinching myself at being present at an official event to showcase the game.  This year I’ll be expecting to be more ruthless with the controller.

Right, I want to try to kick start a new study on the state of online game play.  I know we’ve pestered Konami previously with not much success in conveying just how broken the online experience is.  I would like to gather comments from you guys on the online experience so that I can hammer the point home with them via this site, and in person when I meet them for the look at PES.

So please spread the word to your friends to help answer the following questions:

1) Do you play PES2010 online anymore?

2) If you don’t play online anymore, how long did you spend online, and why did you stop playing online?

3) Is lag a key contributor to your stopping online play?

4) Is having to constantly play against Brazil/Barcelona/Real Madrid online a pain in the arse?

5) Would you rather have different types of online modes which grouped various teams to help you avoid these super teams?

I need as many responses to these questions as is possible.  Ideally several thousand to help make the point but I’d settle for a few hundred right now.  Many of us have not managed to enjoy the game online for various lag related issues, and it’s about time we get a working online game.  There are lots of complicated games which all manage to provide a lag-free gaming experience, and we expect no less.

Konami’s stance this last year has been that they haven’t had much in the way of negative feedback for online issues, so please let’s hit them hard with this feedback.  Online play is going to be a key factor if PES is to be considered a commercial success.  Last years sales figures have definitely motivated Konami to pull out the stops on the game, and so we need to ensure they are in no way mistaken about how important this is to us.

Thanks for reading.

Dougiedonut

(dougiedonut@pesgaming.com)

Konami details Ninth PES Finals

Widest range of PES players to gather in September for World Finals, as Europe, South America, US and Japan send in their best players

Konami Digital Entertainment GmbH has announced it will hold the 2010 PES World Finals in Mallorca, with top players from all over the globe gathering for the grand finals between September 25th-26th.

The gala event will gather the very best PES 2010 players and pit them against each other in a knock-out tournament. Entrees will be selected from their respective official PES Leagues, with players from key European territories joined by the best players that Japan, Brazil, Mexico and the US have to offer.

The 2010 tournament is the ninth such competition, and will mark the most far-reaching competition in PES history. 21 countries will be represented, with last year’s winner – Yasin „Jinxy” Koroglu from Belgium – also returning to defend his title. The competitors will also be able to try their hands at PES 2011, with Konami using the event to show the new game’s all-new freedom of movement elements to its key players.

“Now in its ninth year, we are delighted to expand the list of entered countries for the PES 2010 Finals to an even wider range,” commented Martin Schneider, European Marketing and PR Director for Konami Digital Entertainment GmbH. “With entrants from Japan, North and Sounth America joining the very best that Europe has to offer, we look forward to some high quality matches, and showing PES 2011 to the best PES players from around the globe.”

The PES 2010 World Finals will take place in Mallorca on September 25th-26th. For more information, please contact Steve Merrett at Voltage PR on 020 7903 5122 or email steve@voltagepr.com.

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