PESGaming Associates: A Game Network | Soccer Gaming | MLB 10 The Show

PES Matters 16th January 2010

I’d like to start with my first post of the new year by wishing everyone a happy new year.  We enter a new decade, and with new hopes and challenges, especially with PES.

This week I would like to discuss a topic which whilst initially may not seem particularly relevant to PES, will hopefully come together.  Recently I’ve seen a few single player games in the gaming mainstream which around 3 to 5 years ago I would have snapped up without a shadow of a doubt.  But these days I find myself hesitating to do so.  No I’m not tiring of gaming, or getting that deadly disease called “growing up”, but just find myself questioning the validity of single player games these days.

One of the games I am hesitating to get is the new Batman Arkham Asylum game.  It has been getting rave reviews on metacritic, (http://www.metacritic.com/games/platforms/ps3/batmanarkhamasylum) but I haven’t bought it because of the challenge factor in the game.  What I mean is that playing against AI is not challenging for many people any more.  Plus add in the factor that thanks to the likes of Nintendo we now have a new demographic for games – casual gamers, because of whom, games are dumbed down for everyone.

Because these people can’t handle proper games, everyone suffers if you ask me.  Games are shorter and easier – even on the harder settings, which I’m sure many of you out there can testify to.  Batman’s detective element for me summarises exactly what is wrong.  Everything is laid out on a plate for you.  Where to go and what to do.  Where’s the intellectual challenge exactly?

Uncharted was another game which dissappointed because of the monotonous theme to the game.  Endless mindless enemies, although to be fair, they at least ducked and dodged and threw grenades at you if you stay in a stationary position during battles.  We need only look at one of the worst offenders for me – the COD series – particularly since COD4.  Completely moronic enemies that just charge at you.  Proper cannon fodder.  Then consider the length of the single player game.  Shockingly short and very very much on rails.  No room for developing a sense of achievement in how you complete objectives.  No options on how or what to do, just follow the arrow for idiots and keep shooting.  Job done.  (Uncharted 2 is another game I’m considering but hesitating to get)

Maybe I am getting older, but is that all there is to games now?  Can some of you older gamers remember a game called Deus Ex on the PC from around 10 years ago?  For me it is still the single most complete single player game ever.  I can’t remember how many hours I put into it.  There were various objectives in the game, from which you could pick the ones that you wanted to develop.  You could also enhance your character with a skills base that you chose, and made moral decisions at strategic points to enhance your experience.  With several different game endings thrown in, the play time for the game is really massive.

I’m going to go off on a quick tangent, but please bear with me – I think it’s worth it!  In Deus Ex, you can take drugs and drink beers too.  During the story I went into a bar, ignored the barmen and got plastered on beers.  When you do this, the effects in the game made your character’s head (it’s played in FPS mode) whirl round and round, and the colours on screen went funny.  It actually made you feel physically nauseous, and when you tried to walk, you would stammer around!  I then pulled out a bazooka I was carrying and wielded it, to the horror of the people in the bar!  They were screaming and running everywhere.  I couldn’t shoot straight and so was letting off random shots.  It was fantastic, but indicative of an experience which I still don’t think can be matched today. 

Can anyone name a game that even sounds remotely as feature rich as Deus Ex today?  That is my point!

What has this got to do with PES I hear some of you ask?  Well a fundamental gripe people have with the game is that the AI is not challenging enough.  Which is a fair criticism to have I believe.  But to be fair, we really need to consider just what was possible with football games 10/15 years ago, and what is possible now.  10/15 years ago, we accepted that we couldn’t expect there to be many different ways the AI could be programmed to challenge us.  We had to accept that a basic formula was used with some tricks to help the AI get almost undefendable goals against you, to try to help create the challenge. 

Nowadays we are tired of the formula and want the AI to interpret how we play and what we do, and to work out how to stop us.  Sorry if this is ignorant, but isn’t that incredibly hard to do?  We’re pretty much asking for human levels of interpretation of dynamic playing situations to give us the challenge we crave in single player games! 

So back to my original question – are single player games relevant any more?

I remember a few years ago, I only ever played PES games in single player modes.  I hardly ever played against human opponents.  When I would play against friends, the game changed considerably.

A good friend of mine would always have the upper edge during games because he knew how to play against humans more than me.  I would play the game as though I was taking on AI, and the difference was there to see. 

 So where am I going with this question?   Well, I’m certainly not advocating we lose the single player game that’s for sure, but wondering whether we need to see a new direction in how AI plays against us.  I don’t know how much it has changed on the current generation of games.  I personally find how AI plays very robotic (in both major footy titles for the record), and not enjoyable really.  Would people say they would like to see changes in how AI fundamentally challenges us?  With increased computing power, surely rethinking the whole apprach is worth thinking about?

Thanks for reading.

Dougiedonut

(dougiedonut@pesgaming.com)

PES Matters 1st October 2009

I was glad to see more sensible posts to my article last week, as we see a bit more normality in behaviour after the release of the demo.
This week I’d like to address a few questions thrown at me, so here we go:
1) MatTheCat – who questions 360 movement:
Are you primarily playing with the dpad or left analogue stick?
I’ve already said that movement off the ball is definitely 360, but when on the ball, it’s not quite as simple as that, and yes I agree you then move into 16 way movement. As for this whole question mark of manual passing vectors, I have to say that I haven’t really noticed that much yet, but I haven’t been using manual passing very much at all.
I can’t play the demo for long because I get very frustrated with the minimalist nature of it, and can’t get into a proper game to really get to grips with the game. I will investigate further once I get the full game.
2) Ant – who questioned my “get in there” factor, given the keepers aren’t great:
Well, I agree that the keepers are not perfect, and one of the biggest gripes people have is with the keepers’ parrying ability.
There doesn’t seem to be much frustration in terms of people complaining that keepers aren’t decent, and not saving enough.
My appraisal of the shooting system is that it definitely feels gratifying. Ball movement is very good, and hitting it and scoring is not tainted in my eyes, as it clearly seems to be for you.
3) David Ginola – who expressed concern over PES2010 because I’m already formulating ideas for PES2011:
Sorry but it’s a bit short-sighted of you to ask such a question! PES2010 isn’t the final game in the series. We need to be thinking about what we want for PES2011 very quickly to get it built into the development programme. I don’t want to start talk about new ideas yet, since I think it would be good to get a proper grip on the final PES2010 game to know where we think improvements are required.
4) what lad – who wisely rapped my knuckles for not knowing that the offside trap dynamic control has always been there:
I don’t recall the offside trap strategy switching itself off during play on older PES versions. This is more than likely because I tend not to use the offside trap as a strategy at all. Hence me saying that I found this new found dynamic switching on/off ability of the strategy as quite exciting.
So a schoolboy error on my part, but I’m sure there are plenty of other people like me who didn’t know or haven’t used the offside trap.
5) Luckz – who is calling me a PES charlatan due to making mistakes about the offside trap and manual passing:
I am very aware that manual passing has been available for years, but I believe only the last couple of versions has had manual passing set as the default control method for the right analogue stick. Previous incarnations required you to click the right stick in to play the ball manually, which is a more unnatural action, hence why it wasn’t very popular.
I’m glad that people think that I can talk the talk about PES, but I can assure you that I can walk the walk too. So if there is anyone out there that thinks they would like to give me a game on PES2010, then get in touch and we’ll swap PS3 gamertags. I only play on my PS3 now.
I think these were the main questions that were thrown at me, so I hope I’ve addressed them for you. If there are any I’ve missed that you’d like answered, please leave a comment or get in touch.

I’ve recently created a Japanese PSN account to aqcuire the Winning Eleven demo, and have to say that I feel a lot more comfortable playing it over the PES demo. Unfortunately I’ve not been able to verify with Konami whether or not we can expect the finished product to be closer to the WE demo. But we should be getting our copies of PES2010 soon, so hopefully we should be able to clear up whether the game is more polished or not, subject to permission.
If there are people in regions outside of Europe and Japan who haven’t had the opportunity to try the demo – create accounts for these regions and get it! There are plenty of guides on Youtube on how to create accounts in various regions, it’s legal to do, so why not give it a try?

I’d be interested in hearing from everyone that has played the WE demo.  How do you think it compares to the PES demo?  Are people happier playing the demo now, and looking forward to the final release?  Unfortunately I get very frustrated playing the demo, so can’t formulate opinions on it properly.  But I am really looking forward to the final product and hopefully see how good this year’s PES package is.
Finally, I’ve also recently had what I consider to be a brilliant idea for getting rid of those awful droney chants in the game. I believe that if you create a blank chant file and use that for all clubs that have chants, then you should nullify them. This ability should be easy to apply to the PC and PS3 versions, since the 360 does not allow you to modify option files – you can thank Microsoft for that.  If there are any editing gurus out there, can they please get in touch with me to verify that this can be done?

Thanks for reading
Dougiedonut
(dougiedonut@pesgaming.com)

Football Forums Couriers & Removalists Brisbane Cornubia Real Estate Shutters Brisbane Tradesmen Website Design