After a week of playing the game, i’m ready to give my impressions on the demo.
I’ll break the impressions down into key areas before summarising on the game as a whole.
Passing
I think we have a big issue with this whole assisted passing meter. It’s divided many people on it’s function and usefulness, as well as when/where it should be used.
In a nutshell, I firmly believe the passing assistance system is broken. When you stick assistance to zero, and try to pass around, the results are not predictable. There is way too much automation and hand holding going on.
I’ve said this before – manual control should mean you have an edge over players with assistance.
Where’s the reward system for mastering manual passing? Right now there’s no incentive to try to master it (in principle) since it’s not working, and it gives no advantage over assistance.
Perhaps player stats come into play even when using manual pass, which would complicate matters – but I think we’re due some sort of explanation on the system as such.
Looking beyond this flaw, the actual passing is still fairly decent – it’s certainly not a game breaker.
R2 Control when passing
Again I think perhaps I’m being a little idealistic, but I was really hoping the new R2 ball control option would have required timing to perfect. Perhaps with assistance trapping a ball would be easier, but on manual control I’d have expected to have to time the trapping of a ball. How fantastic would it be to see a player not trap a ball tightly, and result in having to further battle for the ball? I see this as a missed opportunity to really shake fifa to it’s core in gameplay terms. How you initially control a ball is a major part of the game that is just crying out to be exploited in football games.
It’s good to see the R2 control of a ball being refined from last year, and allowing tighter control when on the ball.
The one negative about it I would say is that now all players seem to possess the same skill set when prancing about with the ball, which you don’t have in reality. There aren’t many players who can dance with a ball in tight pressurised situations, so that’s something perhaps the new Player ID system should exploit more.
Shooting
Shooting feels great. The weight on shots feels really good now. It’s possibly to crack them in from range, and they feel satisfying. Until you realise that you can do it with most players. You can get some really accomplished finishing from defenders which would turn strikers green with envy. Whilst you’re initially happy with the shooting, I have to say it needs a little dumbing down. Additionally, you can crack in shots whilst under pressure from one or more opponents whilst you’re running at goal.
This used to result in weaker and/or mis-placed shots, but now there’s no bearing on your ability to score as such.
I think this element needs a little tweaking – as it may then result in less shots making it on target.
I haven’t managed too much time with the manual shooting, but it definitely gives us what we want and is a very welcome addition.
Goalkeepers
I think they have improved in some areas – such as some of their diving animations, and the way they can tip the ball over.
They’re generally a little quicker to instigate counter-attacks, but we still don’t have anywhere near the level of control over their actions that we should. Why can’t we choose whether to throw a ball out under or over arm? If I choose to throw it under arm and get the ball intercepted – that should be a mistake I have to live with. Plus the animation for throwing the ball out is way too floaty. The strength meter for the throw is unreliable, as with passing, and can result in the ball going much shorter than expected. A personal bug bear with goalkeepers for me is when they have the ball in their hands, and you want them to put it on the deck and play it out. Firstly there’s still no sense of urgency with keepers. You can’t start running with the ball in your hands, and have the ball thrown in front of you ready to hoof it or whatever. Secondly when you do throw it, the animation is very slow and helps to kill any brewing moves, rather than build on them.
Throw-ins
Sorry to sound like a broken record, but the occasional random cut-scene to a player shouting prior to a “dynamic” thrown-in which kicks in with players more or less where they were when the ball went out stinks. Why can’t we have proper dynamic throw ins during real time play? The nearest player to where the ball went out should have the ball thrown to them automatically – they don’t even need to have a ball boy throw it to the player – just let it appear in their hands ready to take – we don’t really care!
It would really open up the game play.
Free kicks
Same gripe really. Allowing us to choose when to take quick free kicks should be the norm. Unless it’s in a prime goal scoring position and the ref wants us to wait for him to blow the whistle.
Referees
I’m going to refrain from going in hard on refs – I’m assuming that they were not the focus for the demo, and will not be so casual with their decision making skills.
General impressions
Despite some of my complaints above, the game is shaping up very nicely indeed. I’m finding in games where I don’t defend properly I’m getting punished. You have got to concentrate. Equally it’s very satisfying when you open up a team by having overlapping players (through just the game’s AI) to create space for crosses or shots.
The ability to nutmeg players or just knock the ball on past them to run around them could be the move that potentially spoils the game. It’s fairly easy to pull off, and so means you’ve got to defend against it better to avoid getting beaten every time. Hopefully it’s not going to be an easy exploit for this year’s game. It’s not something many players have the acceleration to pull off in real terms, which needs to be reflected in the game.
The R2 finesse function does make the game more accessible for lesser skilled players of the game. That may be seen as a good thing to encourage more people into the game. Whether veterans of the game who practised these moves agree with it, remains to be seen. The fact that you’ll have average midfielders dancing on the ball in pretty little turns may grate with some. But as I said earlier, I hope Player ID really does affect this ability which should see it moderated in use.
I’d have liked to have seen customisable camera angles in the game, which I don’t think we’ll see in this iteration, but other than that, I think we have a great looking title on our hands.
The make or break element of the game for me will be the online system, and especially how cheating is moderated and dealt with.
If Konami show they are willing to be heavy-handed but fair with cheats, I think it will send out the right message and have many more of us returning to online play.
Bring it on.
***** UPDATE ******
Completely forgot to mention – the game is still on rails. When you’re in control of a player, it should mean exactly that.
Try passing to a player and then moving the player you’re controlling – it just won’t happen. They remain fixed on the same plane as the ball to arrive at them. If we had total control over the player movement, we’d be able to move as we liked, and then used the R2 finesse control to receive the ball at any angle we chose. That would really open up the control system and give us a proper game to play with.
Thanks for reading.
Dougiedonut



Is it only me who sees that graphics on PES sucks.. am not talking about player appearances or ronaldo’s animations. just the general look of the game when playing. the pitch looks awful.. player animations lack clarity.. the lines on the pitch look dazzling.. No one spotted that.. especially since PES 2011!!!
TrueGooner
QUOTE
These people and their manual issues. You have the remember Konami isn’t making the game for hardcore alone. Their are other types of customers out there that needs to be pleased too. This is a mass produce game not a custom made game even though they try their best to give everyone something they will enjoy. I have no problem with having the option to choose manual or assisted and there should be no reward for manual users. By the way I do not think being manual or assisted gives you any advantage. Being better than your opponent gives you the advantage.
RESPONSE
We are never short of gullible consumers who clearly do not understand the first thing about their own argument: you do not think being manual or assisted should give you an advantage?
Let’s put this argument to bed, quite simply: ask any driver, any “hardcore” stunt driver or professional racer (they have their own websites), if an automatic transmission can offer the same level of control as the standard transmission? And after he responds with the answer that you already know, ask him, if a standard transmission does offer an advantage over an automatic transmission…. and obviously…. the answer is YES IT DOES, the standard transmission DOES offer a massive advantage, because you actually control the damn car, which is crucial for any stunt driver or professional racer.
The very same principle with video games: “manual control” SHOULD ALWAYS offer an advantage, because it allows you the freedom to do whatever you want, you can be certain about the fact, that not even the most advanced computer would beat Bobby Fischer at Chess, because the computer itself would be based on Bobby Fischer, and Bobby Fischer would dance around it with relative ease.
Same thing with video games: manual control SHOULD ALWAYS offer an advantage, because if you want to send a very long ball, you have control over it, because if you want to send a slightly shorter pass, you have control over it; on the other hand, assisted passing, is a bad of surprises, where you never exactly know what flavor will come out of the bag…..
And fair play, if you prefer that, but your own personal preference does not change the fact that “manual control” SHOULD ALWAYS offer an advantage over assisted controls. And of course, what PES13 and FIFA13 offer, is not manual control, which is why playing with assisted settings is always better and more effective than the “manual” option.
By the way, another FACT that you do not understand about your own argument: manual control and assisted control, CANNOT be perfectly balanced so that neither one offers an advantage. If PES13 offered real manual control, then “manual passing” would offer massive advantages over assisted passing. However, if as is the case in reality, PES13 does not offer real manual control, then “assisted passing” will offer significant advantages over “manual” passing. It is impossible to have a perfect 50/50 balance, because the video game itself is based on a system that will favor either manual control or assisted control.
What PES13 and FIFA13 offer is a 360 DEGREE D-PAD, it offers the range of directions of the analog, but it does not offer the range of depth of the analog. Consider this, for example: direct the analog slightly towards the north, and the height of the shot will be lower; then, direct the analog as far towards the north as it can go, and the height of the shot will be closer to the posts.
Now consider the same thing with the D-Pad: direct the D-Pad towards the north, or if you want to aim a little bit closer to the posts, then, direct the D-Pad towards the north, and then…. maybe…. just maybe…. the computer will decide that the very same exact procedure produces different results, even though on paper, mechanically, it does not make any sense.
The 360 DEGREE D-PAD, although it does offers the same range of directions as the analog, it cannot offer the same level of depth as the analog. The so-called “manual control” that PES13 and FIFA13 offer is nothing more than the D-Pad high on drugs, that is why it favors assisted settings over “manual” settings.
And again, fair play if you prefer assisted settings, but you need to understand that I am not disregarding your opinion or preference, instead, I am criticizing your erroneous notion of what “manual control” is: this is the essential aspect about your argument that you do not understand….. a video game….. cannot…. offer both assisted control and manual control….. a video game can only offer different levels of assisted control…. Of course, my point is, that even if the EXECUTION is “manual” or “assisted”, it has absolutely no effect on the player individuality: my point is, that you have subscribed to this erroneous misconception, where you think that just because I have more freedom over what Xavi Hernandez does with the ball, that player individuality takes a negative hit.
And that’s where you are wrong, that’s where your whole argument falls flat on itself: player individuality does not change, simply because you play with “manual” settings instead of “assisted” settings, the only thing that changes, is the execution of the game, not the concept. The reason why so many people do complain about “manual control destroying the player individuality” is because having the “manual” option has exposed the very shallow layer of player individuality that the CLASSIC D-PAD SYSTEM has always offered: so where in reality we saw for the first time just how shallow the good old player individuality really is, a lot of nostalgic fans thought that a change in execution could actually affect the actual system aka the player individuality.
Manual Settings: you have more control over what you want to do, but player individuality remains intact, because the core game remains the same (you cannot undo the foundation of the game: it is impossible).
Assisted Settings: you have less control over what you want to do, but player individuality not only does it remain intact, but in many ways, actually ends up playing the game for you.
The execution changes, but the system does not change: do you think that Konami can undo, in one year, something that they’ve been building for over a decade?
The debate about “manual” vs “assisted” is just a misconception, a debate which is brought up by consumers who think that a change in execution can actually destroy the whole foundation of the game: no, “manual control” cannot actually be detrimental for the player individuality, and if it seems that way, it is because the good old player individuality was not very good to begin with, which is extremely understandable if you consider the fact that an EIGHT DIRECTIONAL D-PAD is only capable of so much.
And with all that being said, I include myself into that group of “gullible” consumers, because too many times have I also been gullible enough to debate in favor of “manual control” when in reality the only thing I want is for the system to be upgraded from a D-PAD SYSTEM to an ANALOG SYSTEM.
So just to clarify, my argument is not that assisted controls should be removed, my argument is that REAL ANALOG CONTROL irrespective of the “manual” and “assisted” settings, should be the standard. The “manual” or “assisted” execution should be optional in accordance to your preference, but the system itself, really needs to be upgraded, the good old D-PAD SYSTEM has nothing left to give.