After a week of playing the game, i’m ready to give my impressions on the demo.
I’ll break the impressions down into key areas before summarising on the game as a whole.
Passing
I think we have a big issue with this whole assisted passing meter. It’s divided many people on it’s function and usefulness, as well as when/where it should be used.
In a nutshell, I firmly believe the passing assistance system is broken. When you stick assistance to zero, and try to pass around, the results are not predictable. There is way too much automation and hand holding going on.
I’ve said this before – manual control should mean you have an edge over players with assistance.
Where’s the reward system for mastering manual passing? Right now there’s no incentive to try to master it (in principle) since it’s not working, and it gives no advantage over assistance.
Perhaps player stats come into play even when using manual pass, which would complicate matters – but I think we’re due some sort of explanation on the system as such.
Looking beyond this flaw, the actual passing is still fairly decent – it’s certainly not a game breaker.
R2 Control when passing
Again I think perhaps I’m being a little idealistic, but I was really hoping the new R2 ball control option would have required timing to perfect. Perhaps with assistance trapping a ball would be easier, but on manual control I’d have expected to have to time the trapping of a ball. How fantastic would it be to see a player not trap a ball tightly, and result in having to further battle for the ball? I see this as a missed opportunity to really shake fifa to it’s core in gameplay terms. How you initially control a ball is a major part of the game that is just crying out to be exploited in football games.
It’s good to see the R2 control of a ball being refined from last year, and allowing tighter control when on the ball.
The one negative about it I would say is that now all players seem to possess the same skill set when prancing about with the ball, which you don’t have in reality. There aren’t many players who can dance with a ball in tight pressurised situations, so that’s something perhaps the new Player ID system should exploit more.
Shooting
Shooting feels great. The weight on shots feels really good now. It’s possibly to crack them in from range, and they feel satisfying. Until you realise that you can do it with most players. You can get some really accomplished finishing from defenders which would turn strikers green with envy. Whilst you’re initially happy with the shooting, I have to say it needs a little dumbing down. Additionally, you can crack in shots whilst under pressure from one or more opponents whilst you’re running at goal.
This used to result in weaker and/or mis-placed shots, but now there’s no bearing on your ability to score as such.
I think this element needs a little tweaking – as it may then result in less shots making it on target.
I haven’t managed too much time with the manual shooting, but it definitely gives us what we want and is a very welcome addition.
Goalkeepers
I think they have improved in some areas – such as some of their diving animations, and the way they can tip the ball over.
They’re generally a little quicker to instigate counter-attacks, but we still don’t have anywhere near the level of control over their actions that we should. Why can’t we choose whether to throw a ball out under or over arm? If I choose to throw it under arm and get the ball intercepted – that should be a mistake I have to live with. Plus the animation for throwing the ball out is way too floaty. The strength meter for the throw is unreliable, as with passing, and can result in the ball going much shorter than expected. A personal bug bear with goalkeepers for me is when they have the ball in their hands, and you want them to put it on the deck and play it out. Firstly there’s still no sense of urgency with keepers. You can’t start running with the ball in your hands, and have the ball thrown in front of you ready to hoof it or whatever. Secondly when you do throw it, the animation is very slow and helps to kill any brewing moves, rather than build on them.
Throw-ins
Sorry to sound like a broken record, but the occasional random cut-scene to a player shouting prior to a “dynamic” thrown-in which kicks in with players more or less where they were when the ball went out stinks. Why can’t we have proper dynamic throw ins during real time play? The nearest player to where the ball went out should have the ball thrown to them automatically – they don’t even need to have a ball boy throw it to the player – just let it appear in their hands ready to take – we don’t really care!
It would really open up the game play.
Free kicks
Same gripe really. Allowing us to choose when to take quick free kicks should be the norm. Unless it’s in a prime goal scoring position and the ref wants us to wait for him to blow the whistle.
Referees
I’m going to refrain from going in hard on refs – I’m assuming that they were not the focus for the demo, and will not be so casual with their decision making skills.
General impressions
Despite some of my complaints above, the game is shaping up very nicely indeed. I’m finding in games where I don’t defend properly I’m getting punished. You have got to concentrate. Equally it’s very satisfying when you open up a team by having overlapping players (through just the game’s AI) to create space for crosses or shots.
The ability to nutmeg players or just knock the ball on past them to run around them could be the move that potentially spoils the game. It’s fairly easy to pull off, and so means you’ve got to defend against it better to avoid getting beaten every time. Hopefully it’s not going to be an easy exploit for this year’s game. It’s not something many players have the acceleration to pull off in real terms, which needs to be reflected in the game.
The R2 finesse function does make the game more accessible for lesser skilled players of the game. That may be seen as a good thing to encourage more people into the game. Whether veterans of the game who practised these moves agree with it, remains to be seen. The fact that you’ll have average midfielders dancing on the ball in pretty little turns may grate with some. But as I said earlier, I hope Player ID really does affect this ability which should see it moderated in use.
I’d have liked to have seen customisable camera angles in the game, which I don’t think we’ll see in this iteration, but other than that, I think we have a great looking title on our hands.
The make or break element of the game for me will be the online system, and especially how cheating is moderated and dealt with.
If Konami show they are willing to be heavy-handed but fair with cheats, I think it will send out the right message and have many more of us returning to online play.
Bring it on.
***** UPDATE ******
Completely forgot to mention – the game is still on rails. When you’re in control of a player, it should mean exactly that.
Try passing to a player and then moving the player you’re controlling – it just won’t happen. They remain fixed on the same plane as the ball to arrive at them. If we had total control over the player movement, we’d be able to move as we liked, and then used the R2 finesse control to receive the ball at any angle we chose. That would really open up the control system and give us a proper game to play with.
Thanks for reading.
Dougiedonut



Anyone else feels like the game plays better on consoles than the PC
First?!
Animations need to be fixed. For me, all I see is a bunch of robots/zombies running , passing, …etc. this iteration is no difference in that sense than any of the previous . It’s a shame to spoil such nice graphics and player models with outdated animations … A real shame
QUOTE
I’ve said this before – manual control should mean you have an edge over players with assistance.
Where’s the reward system for mastering manual passing? Right now there’s no incentive to try to master it (in principle) since it’s not working, and it gives no advantage over assistance.
REPLY
If that is not fixed, then it doesn’t matter how fun PES13 might be, at least it doesn’t matter as far as the “hardcore” audience is concerned. Though at the same time, FIFA also suffers the same deficiency, so perhaps PES13 being described as “finally PES is enjoyable once again” will be enough to win back many of the old fans.
In any case, that needs to be fixed as soon as possible. If mastering “manual passing” does not give you an edge over the lazy users who like to play with assisted settings, then the system is fundamentally broken, because if the system was working properly, that would never happen. I do not expect that Konami will fix this extremely old flaw with PES13, but they really need to start fixing it -not patching it- before the PS4 comes out.
Lazy users? If people want to use assisted settings then it’s up to them. Personally don’t get the obsession with turning everything manual as it removes any player individuality from the game. I’d rather the game be about how good you are at picking the right pass to open up defences rather than how good you are at pushing the analog stick in the right direction.
Quote
“Completely forgot to mention –The Game IS STILL ON RAILS. When you’re in control of a player, it should mean exactly that.
Try passing to a player and then moving the player you’re controlling – it just won’t happen. They remain fixed on the same plane as the ball to arrive at them. If we had total control over the player movement, we’d be able to move as we liked, and then used the R2 finesse control to receive the ball at any angle we chose. That would really open up the control system and give us a proper game to play with.”
Exactly…!! i still don’t understand why Konami haven’t fixed this problem yet. Is it that hard?…this is where i’ve posted in the forums. Trying to get an explanation. Konami….pls for God’s sake…FIX IT.
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Regarding manual passing..
I turn it down to 2 bars or 1 bar maily so my passes go to the players I believe im aiming towards.
No bars isnt bad either. but as long as my passes go where I intended them to go, then im happy with my settings.
Never judge a game by watching gameplay videos!! Thats for me!!
I finaly got the chance to play the demo. And I must say I like it very much compared to pes2012. The animations is much much improved specialy the player id ones (Ronaldo..etc..etc).
It is so satisfying to try to get that extra space with Ronaldo when two defenders are hassling you,a bit of skill,then a little burst of speed, just enough to get the ball to Ronaldo’s right foot and BBBAAAMMM, release a thunder bolt to the far corner, and see the shot just wizz by just missing it. WOW. Pes is gettin there. I just hope they keep all the best bits in this demo comes the final version.
Well done. A VAST improvement over last year’s.
Not happy as after playing the demo for a week PES 2012 has become redundant. I have 2 months to wait and I don’t want to play 2012!!
Hi im new..
Please explain the benefits and advantages using manual passing over someone using fully assist passing..
Tom
QUOTE
Lazy users? If people want to use assisted settings then it’s up to them. Personally don’t get the obsession with turning everything manual as it removes any player individuality from the game. I’d rather the game be about how good you are at picking the right pass to open up defences rather than how good you are at pushing the analog stick in the right direction.
RESPONSE
A sensible and interesting point, I genuinely mean it, but I must also say that you do not understand what “manual control” is….
What FIFA13 and PES13 offer, cannot possibly be “manual” control, because what they offer is a 360 DEGREE D-PAD (NOT REAL ANALOG CONTROL), and the d-pad, irrespective of how many directions you add to it, will always be assisted. In other words, the d-pad was applied to the analog, meaning that the left analog stick, in function, is simply a 360 degree d-pad: it can offer many directions, but unlike real analog control, it does not offer a level of depth within each direction.
Real analog control, will offer 360 degrees of directions (just like the 360 degree d-pad), but within each direction, there is a level of depth or movement: you can direct the analog slightly towards the east, or you can direct the analog as far towards the east as it can go, or you can find the middle ground within the mentioned direction. On the other hand, a 360 degree d-pad, can offer 360 degrees of directions, but there is no depth of movement within any of the directions: direct the 360 degree d-pad towards the east, or, direct the 360 degree d-pad towards the east….
The d-pad, irrespective of how many directions it offers, can never be real manual control, because it only offers just one variable per direction (unlike real analog control, which offers numerable variables per direction), which is the reason why the 360 degree d-pad will always be assisted even when playing with zero assistance.
This is why FIFA12 failed with their attempt at player individuality, and this is why when you play PES13, you find that assisted passing is more effective than “manual” passing, because “manual” passing is not actually “manual” to begin with, because the system cannot actually be “manual” in any way or respect, the system will always be assisted (even when playing with zero assistance) because the d-pad is a one dimensional control which offers just one variable per direction, which means that in order to add more depth into the game, the game needs to revolve around assisted passing and assisted shooting and assisted dribbling…. Which is why playing with zero assistance does not offer any incentive to the person who mastered the art, because playing with zero assistance is simply more difficult, but it doesn’t offer any technical advantage over assisted passing.
Real analog control, will only increase the player individuality….. It is not “obsession”, but instead, a “realization” or “acknowledgment” of the fact that real analog control (real “manual” control) will not remove the player individuality, but will instead make the player individuality three times better than it currently is. Simple reasons: five times more space, to implement unique animations for each star player, that’s what REAL ANALOG CONTROL (NOT A 360 DEGREE D-PAD) offers.
You should try to understand what “manual control” is before describing it as something that would be detrimental to player individuality: the fact is, nothing could be further from the truth. Manual control is not possible, with neither PES13 nor FIFA13, because both franchises work around a D-PAD SYSTEM, what they offer is a 360 degree d-pad, not real analog control, not real “manual” control.
And yes, a 360 degree d-pad (which is in fact, not manual) will always be assisted due to the impossible-to-fix fundamental deficiencies of the d-pad, which is the reason why the 360 degree d-pad DOES have a negative effect on the player individuality, hence why your point about how “manual control removes the player individuality” is valid, just as long as you acknowledge the difference between the 360 degree d-pad and the analog, both appear to offer the same number of directions, but the fact is, that the analog can offer three times more directions of passing as well as three times more variables per direction.
At the end of the day, the game should be completely manual by now, it should not even be optional, it should be the standard, due to reasons that clearly escape a lot of people. Hopefully you will see that this was merely an informative essay, and not me trying to be condescending towards the people who do not understand what real analog control actually is.
QUOTE
“Anyone else feels like the game plays better on consoles than the PC”
REPLY
In what way do you mean by “plays better”? What brand of controller are you using on PC? From my experience, the game runs better on PC, that is in terms of smoothness of frame rates and responsiveness, especially the silky smooth frame rates.
QUOTE
“Lazy users? If people want to use assisted settings then it’s up to them. Personally don’t get the obsession with turning everything manual as it removes any player individuality from the game. I’d rather the game be about how good you are at picking the right pass to open up defences rather than how good you are at pushing the analog stick in the right direction.”
REPLY
I agree. In fact, in my opinion, there should be no such thing as a separate manual option or separate assisted control, but simply one control for all which would be that you direct the pass or shot with a desired weight, then the game calculates the player attributes in terms of the pass accuracy and outcome. I believe the game’s manual control seems flawed because the whole idea of separating manual and assisted passing is flawed in the first place. All passing should have a simple meter for the weight you put behind the ball, then the Player ID attributes should then “assist”.
This is where it’s important to see the names of the player you are in control of. Once you know who you are controlling, then you can make informed decisions about how you play that player. The names above the player’s head in PES may be unrealistic, as in you don’t see names hovering above real players in real life. However, in real life, you know what your name is and what your own skill attributes are when you’re playing on the field. So on a real football pitch, you make decisions based on your real Player ID. I still don’t understand why FIFA still has, by default, the players names at the bottom of the screen where you can’t see the names while you are playing. By the time you look down the screen to see which player you have, you have lost valuable time during critical situations.
@Amateur: Duuuuude that post about the manual passing and shooting is spot on and it is obvious when aiming for the top corner of the net, if you aim top corner with the analog stick it goes to the corner flag. So to get top corner the analog stick has to be closer to the center which makes no sense at all. Manual is another assisted setting that the user has to learn. I wont because I dont get what I want with it. You mind if I copy and paste your post to the other pes forums? Ill give you the credit.
Amateur
I agree with your point about proper analog control but surely with manual passing there is no player individuality in terms of passing ability? The user chooses the direction and pace of the pass and that pass gets played regardless of the players ability on the ball. There’s basically a trade off between how manual passing is and how much player individuality there is. You might be able to have individuality in terms of animations but that’s only aesthetic.
Tom…Nah im sure the players attributes will have an effect on the accuracy, like the shooting doesnt matter if its perfectly placed in corner, shoot with lescott it will still miss, I think. Passing should be the same. I dont believe they had to introduce manual this earlier. Should have waited a couple of years.
Should not b called Pes 13, should b called Pes 12.5, just fixed shooting, Golies & tackling, they aint done much in a year, i like their Player ID gimmick, 2 suck fans in, player ID alway b their, e.g, Batigod, turn like a tank, shoots like a rocket.
These people and their manual issues. You have the remember Konami isn’t making the game for hardcore alone. Their are other types of customers out there that needs to be pleased too. This is a mass produce game not a custom made game even though they try their best to give everyone something they will enjoy. I have no problem with having the option to choose manual or assisted and there should be no reward for manual users. By the way I do not think being manual or assisted gives you any advantage. Being better than your opponent gives you the advantage.
……….as long as the CPU is helping you do it, right?
I agree with Seabass out. This player ID has always been in Konami’s game. Remember playing with Asprilla, Valderrama, Batistuta, Adriano, Romario, Ronaldo, Beckham, Okocha, etc.?
Konami doesn’t even have to try. They just rename the same old features and all these “gamers” go crazy….
@ Gee and Seabass Out
Funny I mentioned this earlier when the feature trailers were being released….Konami always seem to rename old features as if they are brand new…I did back then ask the question ‘why is everyone getting so excited?’ aswell
Playing the demo hasn’t changed my view on this
little off-topic.. pes will never attract more fans than fifa because of one simple thing.. licenses.. just imagine that borussia dortmund, current german champions, aren’t even in the game.. plus arsenal manchester city chelsea are not licensed, so the english champs and european champs aren’t licensed in pes.. that s why a lot of gamers won’t buy this game.. simple as that
I’m not sure whether its completely down to licensing of course your right there is a percentage of fans that do find the licensing very important but I feel that if Konami actually worked on certain aspects like the atmosphere in the stadiums, on the crowds in the stands and the commentary and made all these things much more realistic I think that would go a great way in bridging the gap of not having the licenses also of course there is the mods that you can get afterwards that does help in this regard too
i agree totally with you the game is far better than pes 2012 but when you spend more time on the editor ( to edit premier league to build the missing teams and championships, national teams faces ) than on the pitch actually you get frustrated in the end
Yeah I understand what you mean I used to spend quite a bit myself in the edit mode and it can be frustrating when it keeps you from actually playing the game, I don’t seem to do it as much the past two years or so for some reason? Then again I haven’t been devoting as much of my time to PES as I used to….at one stage it would be the only game I would play every day now I can literally go weeks without playing it
and that s the point even hardcore pes fans like you and me are more and more reluctant to play the game because of some small issues which are frustrating
hey dougie, about the “rails”, why don’t you use “super cancel”?
@ Hiroshi11
Yep I agree with you….. also for me the game ultimately doesn’t get changed enough it always seems every year to be very similar to the previous PES and I think they were able to get away with that years ago in the PS2 days however today I think us gamers have changed quite alot with the advancement of new types of games I think we rightly expect more than what we are getting now with PES .(Of course I think FIFA is the same in this regard except they do focus more on the appearance and presentation which IMO Konami could take tips from)
@ Seabass Out – “Player ID gimmick, 2 suck fans in, player ID alway b their, e.g, Batigod, turn like a tank, shoots like a rocket.”
If you look at 2012 and then 2013 you can see that there has been a tremendous effort put in to improve the player likenesses in terms of animations, unique moves, etc. Saying it’s always been there is like saying that pong is the same as current gen tennis games, because there was always ball physics. We used to have a few small individual animations and a handful of running styles, but what we have now is clearly a giant leap forward in this direction. So I ask you, how do you expect them to let people know about this? Should they have called it something else? What’s funny is that in the not to distant past people used to give Konami a hard time for failing to market their innovations the way EA does. Now they do it and when they slap a label on a major improvement they get heckled for it. At least it’s something real that they obviously spent a huge amount of their development time on, and brings the player likeness in PES to a level never before seen in a footy game. I really do think you can say that. Meanwhile, there are others who are complaining that they haven’t effectively hyped up the manual one-two passing they put in 2013. You’re damned if you do and you’re damned if you don’t it seems.
My “fix it” list:
1)Shooting: I would recommend Konami do the manual shot the default option and make it a bit more subtle.I think the manual shooting should be a merging of the all the shot stats “curve ability” , “shot accuracy” and “shot power” along with our gamepad input which would pick the direction, power and curve.If a player has low curve shot ability i don’t want to see any curve.
2)Player Collisions: Fifa has nailed the player collisions when the ball is in the air. In PES when the goalkeeper shoots a free kick, the game sends two opposing players to hug each other and wait for it to land.It is the same animations and the same scenario for so many years.
This is by far the ugliest and most irritating thing about PES for me. Every year i wait for a change and nothing happens.
3)Remove some really old animations and cut scenes! We buy this game every year for the gameplay but some of that stuff is 10 years old!!! The “climbing on the advertisement stand” celebration! No man can do this without falling down!!
4)Adjastable Cameras: Especially the LIVE BROADCAST camera, i hate the zoom ins. Can’t we have this camera without the zoom ins?
then only thing i really want is a broader editor where you can edit shorts socks back of the jerseys
Anyone knows about licenses, edit mode or extra leagues
I heard about the brazilian league and also the Argentinian league
That would be nice to add extra leagues ..
In FIFA’s career moe you can take control of a national team as well this year.
Why does KONAMI never pick up on these options? Even changing clubs is still an illusion in Konami land and while the ML is more addictive than FIFA’s career mode, the difference is getting smaller and smaller with every ittiration.
Every time KONAMI takes 1 step forward, FIFA seems to take 2 forward it seems.
Hence PES doesn’t seem to improve as much I think, basically because FIFA improves even more (even in small details like managing national teams), so even though PES gets better, the difference with FIFA becomes bigger and bigger every year….
I said this before but as player ID keeps coming up I’ll repeat:
The player ID in PES means BULL****.
Every year I play with Roma I still have to play the Perrotta’s, Pizarro’s and Heinze’s of this world as their ratings are basically the same as 5 years ago. Playing Lamela or Borini is just a nogo as KONAMI only rates players of what they consider top teams. Milan could get relegated and still they would be one of the best teams in the game according to Konami.
I am already looking forward playing Destro for Roma up front with a 62 rating while Boriello will still have his 80 rating he has had for 4 years now.
I truly believe Japanese don’t watch ANY football apart from the CL. Maybe someone should slap them and tell them the world is made up of MORE than 5 teams and 50 players.
‘Cause if only 50 topplayers have correct ID, it is a disgrace you brag about unique player ID. If all the other 800 players in the game are rated completely wrong, player ID means b***ocks….
I forgot to add to explain my point better:
players like Perotta, Heinze etc have declined immensely in real life over the past couple of years, but in PES they still have basically the same ratings as a couple of years back which forv\ces you to play them instead of upcoming talents like Lamela and Borini that are rated as Serie B players with ratings in the 60′s while in real life they are already better than players like Boriello, Toni, in PES they are WAY worst than the latter etc. Ronaldinho a 90 rating, need I say more?????!!!!!????
Hi all, I haven’t been back here in about 9 months, I intentionally avoided all the feedback surrounding the build up
to this years release and only came back to see when the game will be released but couldn’t resist reading reports following the release of the demo (which I haven’t played yet) and it seems to me it’s the same ole stuff we have complained about for years – despite all the changes we have been promised it seems like Konami are feeding us a load of hype again – why do we bother!
PES ratings have always been poor, ALWAYS!! They are so bad I have to change most of them myself. They obviously don’t watch certain leagues and forget to change their ratings when they decline, sloppy.
Off line that’s OK but on line the players ratings are screwed. You can’t change them so if you are a smaller team your best players will more than likely be under-ated and poor.
I’m lucky as I support Arsenal and they are normally rated, quite nicely!!
I hated the last two demos. (only PES demos ive played)
This one is very promising, I like it!
Hey. I am reading a lot of negative comments here. To be honest ,am suprised by it, considering that this is the best pes demo I played since the ps1,ps2 days.
I abandoned pes series since the disastorous pes 2008. I have been playing Fifa ever since while keeping a “close eye” on pes. I saw minor improvment over the years but still the bizzare robotic animations spoiled everything.
I really think this is a massive step forward, a huge effort from Konami (providing nothing changes from this demo to the final version, like last year)
Yes, Fifa have advance tremendously, yes I enjoyed Fifa emmensely. But no football game came close to the depth and enjoyment of the iss evolution of yesteryears.
I believe this is the closest. A massive leap in the right direction.
Give it a chance. You have the most enjoyable pes for years. And this is coming from an Ex pes (now Fifa) fan.
when you have to spend 100 hours on the editor to make the german bundesliga the premier league jerseys stadiums… before evene playing one single game you can maybe understand why people get frustrated and switch to fifa
@MagicaRoma – I think it’s important to note that Borini and Lamela were 19 and 20 yrs old last year. In general I think PES ratings are not way off, but I think what you are drawing attention to is a problem with the ratings that I agree with and have been talking about off and on for a while now. To me it seems like Konami’s player development model is just not accurate when it comes to young players, and it’s been that way for a long time. In general, it seems like when they have to create a really promising young player they really butcher it, for example Wilshere, or, let’s say Rooney even when he was that age… I disagree that it is a matter of them not watching footy leagues, I mean, that just seems unlikely, but think it’s actually the way they model player growth that’s the real problem. In a nutshell, if they were to make Rooney as good as he was when he was 20, then when you used him in ML his stats would all be 99 by the time he reaches his peak (or close, you know what I mean). To combat this they seem to make the young players have really low stats, but when you look at the likes of Oxlaide Chamberlain, who skill-wise was able to tear up a lot of defenders in the PL last year at 18 yrs old, and also had great passing, shooting, and even teamwork, you can see how their model simply breaks down.
I do have a suggestion in this regard however. I’m not saying it’s the perfect solution, but since the current player growth model simply doesn’t seem accurate, I think it’s time for them to maybe at least consider something like this… So the way it would work is that every player is represented as they really are in real life, no holding back for the talented youngsters. However, instead of an all-around growth chart, what if each player had a series of “unlockable upgrades” so to speak? For example, +1 dribbling acc, +2 dribbling acc, +3 dribbling acc, +1 shooting acc, +2 responsiveness, etc, etc, etc. These would be targeted and unlocked via training one at a time, but the key is that not every player would have all the same “growth cards.” Decline would happen as it normally does in the game however, and maybe in ML there could even be a smaller scale development as it is now. But the reason I thought of this is that in MLO it would actually allow for player growth, because the game could simply keep track of your players and their value (if affected) without becoming as complex as the current system. It would just be a matter of turning on or off certain cards. Anyway, it may be a bad idea, but obviously what we have now is far from perfect, and I for one kind of like the idea of trying to unlock certain cards for player improvement. I know it’s kind of arcadey, but hey, it’s a video game after all…
I see NOT much has changed with the demo.
What the fook are they doing over there ffs??
I feel the demo is class..
I hadnt played the demo for over a week because ive been workign on the PES2013 option file for the Xbox (via PES2012).
I gave the demo a few goes this weekend and it was great..
This time i put the skill level on the lowest and practiced skills and to my joy the CPU on easy level still scored against me and even won rather than just let me win by jogging slow.
Regarding editing comments above.. you dont have to spend time editing because there are loads of option file makes like myself who release files for free each year so you dont have to :)
@Lucifer666 says:
August 3, 2012 at 2:02 pm
“I’m not sure whether its completely down to licensing of course your right there is a percentage of fans that do find the licensing very important but I feel that if Konami actually worked on certain aspects like the atmosphere in the stadiums, on the crowds in the stands and the commentary and made all these things much more realistic I think that would go a great way in bridging the gap of not having the licenses also of course there is the mods that you can get afterwards that does help in this regard too”
I hear you man.. im not sure how the atmosphere is in PES2013 but simple ooooohs and arrrrs when the GK makes a save or even a crowd response when a sliding tackle is made in the middile of the pitch uncarded etc would make a difference..
Even if someone hit the post i want to hear a loud roar of oooooooh!!
For me the crowd atmosphere always sounds like a TV thats not tuned in properly and this fuzzy noise just gets louder when the crowd scores..
Id also like to see a player who did a foul get booed every time he touches the ball for the next 10 minutes or so..
Personally i think direct crowd reactions to the action would make for better overall atmosphere than having just faint crowd chants.. dont get me wrong both would always be welcome too.
It is pretty obvious to see when you are aiming the ball to the far corner and all you have to do is place the stick just a tad off the center when aiming right or left (no where near the top corner on the analog stick.) The system doesn’t correlate to reality (where I am stick) or in relation to footballing angles.
I will not be using manual shooting this year because the “assisted” shooting system gives me way more satisfaction when I score, I aim it where I want and it goes there. If I keep it too deep in the corner it will go wide depending on the angle if its too close to center it will go straight to keeper or it will be a saved shot. To each their own though. (read Amateurs comments)
Konami should just copy and past Football Managers way of rating players as well as their ratings. They are soooo accurate it is scary. I know most of the unearthed top players now because of FM where I had them as a wonderkid
Anyone knows about extra licenses … Brazilian league Argentine league
Edit mode?
Copa sudamericana??
“Konami should just copy and past Football Managers way of rating players as well as their ratings. They are soooo accurate it is scary. I know most of the unearthed top players now because of FM where I had them as a wonderkid”
I love that, yes please!
If only somebody could make an option file with football managers ratings. That would be great.
Is anyone having glitching problems with the demo. First few days after I downloaded it was fine. Now I’m starting having frame rate issues.
@ Daymos
Yep you have hit the nail on the head with the changes in crowd sounds you suggest….I agree completely, you also add to this a true change in the dire commentary we get normally making it more realistic and actually relevant to the match your playing (I think this could be brilliant if it evolved as you ML or BAL careers progressed where commentators discussed your particular development with the club or as a player)
This of course is just audio when you include visuals like singling out players with perhaps stats displayed (with commentary) before a match starts and have a crowd in the stands that actually look different and varied (real) with a fair representation of who actually goes to football matches. At the moment PES treat us to essentially five or six of the same people in the crowds who are just dispersed across the stands, no women?, no families?, no fathers with their sons?
Maybe it’s only clones that go to football matches in Japan? Lol
Anyway like I said crowds need to be worked on badly,
I foresee a day where I score a goal and literally control my player to run up to a massive varied crowd in the stands and be able to interact in some way. When I lose a huge cup final I want to see kids and even some adults cry. I could go on and on but I ‘ll stop now lol
@ KingSuarez
You know you raise an interesting query there, you would imagine that all they would have to do is take a lot of their stat information from FIFA or Football Manager who are usually released before PES or at least use it as a base of reference before they release their game? It would make sense to me!
@ Gola
I take it your talking pc version? I have the ps3 demo of it and so far it seems to be working alright
Robotic Pes, how thee great game is in decline.
Ur right about rating, they don’t av a clue, when Fabragas was at Arsenal he was underrated, then he joins Barca & they give him a 95 rated stat, better than Xavi.
Point in line this game is terrible, and for many of you i will not be buying pes 2013 this year, waste of time and money. The concepts of this game are pure terrible. First let me start with defending , was running through the defense like hot water through ice , my point is this these defenders can’t tackle for **** , they should at least grab and pull my shirt to hold me back , once in aren’t in a position to slide tackle they become totally useless. And what the **** is up with the stupid slide tackles, even in reality that is the last desperate tackle a defender makes , but in konami that is the only tackle , i really don’t get do the makers of this game actually play really football/soccer in soccer hands are just as important as legs . Another would be the physics of the game , ****ing terrible it like cardboard and paper colliding together , there is really no weight , were are the shoulder to shoulder challenges. The animation are the only real difference even that is still pathetic , guy lets just admit it , FiFa is the real deal, Those of us who actually believe konami will change in the next two month are dreamers , its 2012 and we are still waiting for a good game from these guys since pes 6. Many of us Fans are living in the past , if only Pes can overhaul their system , the physics alone will change the entire outlook of the game , but no we have to beg them for improve net, editing, manual control , what the **** have they been doing since pes 6 came out. And one more thing the owner and writers on this site are a piece of **** , always “overall the game is good” ****ing idiots tell them the truth the game , sucks , it sucks donkeys ass. i’m pissed of because how can they not get it i mean what the problem .
@ Prince
I think you need to chill mate, I understand your frustration in fact I share it…I agree with some of the things you say NOT ALL NOW!. For a start I think people including the writers on here are entitled to their view and just because it may not be perhaps our view doesn’t necessarily mean they are not telling the truth, it more than likely means they are just wanting/getting different things from the game than we are and I think thats fair enough.
I also hate hearing people mention FIFA as overall better because immediately it rings to me of the whole PES Vs FIFA thing which puts me straight away off as I think people involved with that are generalled biased.
That said I share your annoyance with the unchanging practices of Konami