First PES 2015 Details Revealed


Konami have released the first official details for PES 2015.


PES 2015 aims to recreate that heart-in-mouth feeling associated with being part of a crucial top-flight match and is centered around the slogan ‘the pitch is ours’.


It has been developed through the combined efforts of both the Tokyo and Windsor based PES Productions Teams. PES 2015 returns to the series core values, giving out super responsive controls and renowned gameplay, where the user has unrestricted control over how they play. Various key elements have also been reworked in order to make sure that every pass, shot or off-the-ball run is finely balanced to give maximum player satisfaction within PES 2015’s on-field action. You will also be pleased to hear that Shooting and Goalkeeping have also been completely reworked.


Excitement Of Goals
A new shooting system allows a variety of unrestricted shooting styles with precise control over the direction and power of all strikes. Countering enhanced attacking options, goal keepers intuitively close angles and are capable of an incredible number of ways to react to any situation, including altering centre of gravity.


Final Pass
Likewise, passing options available to players when delivering a final pass have been expanded, allowing for little knock-ons or searing low passes that use new physics routines to ensure the ball behaves realistically across every situation, providing unique and differing outcomes decided by user actions.


1 on 1
The final key element that has been totally reworked centres around the degree of close control on offer. Positioning is vital, but the ability to dribble into space and beat your marker is now hugely improved and opens up PES 2015 as the definitive on-field experience.
These three central features, along with the following additional elements aims to make sure PES 2015 is the most entertaining and breath-taking match-day experience imaginable.


Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play.


Full Pitch AI: The game engine now features AI that is constantly adjusted covering everything that develops on the pitch, resulting in players making runs, finding space and marking opponents even when off the screen.


Closest Control: Take on defenders using each player’s bespoke dribbling skills, as opposed to relying on ‘trick’ moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace – from walking to sprinting.


Case for Defence: Users have complete control over when to close down, tackle, or hold up play. Successful defending is based entirely on the decisions the user makes.
The Fox Engine returns, making its full awaited PES debut on next-gen consoles. The new consoles allow a level of visual acuity and in-game advances that were previously impossible. All graphical features in-game from players, to crowd and stadium now benefit from a single source of real-time lighting naturally bringing the game to vivid next gen life. Key features of the Fox Engine in PES 2015 include:


Behavioural Patterns: PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts. KONAMI has faithfully recreated over 1000 players this year, with bespoke animations and playing styles across its extensive player roster. They run like they should, play the way they do in real life, and react emotionally as they would to fouls, goals or referee decisions – with their frame of mind actually affecting how they play!


Poetry in Motion: The individuality of the players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed.


Bring the Noise: PES 2015 mirrors the atmosphere of a top-flight match. The crowd animations have been hugely enhanced, and the ebb and flow of a match is met with context-sensitive crowd effects and movements.


Let There Be Light: Real-time lighting is used across the entire stadium, with the enhanced visuals bathed in the changing light of a changeable day or the stark glare of the floodlights at a night match
PESID also returns in PES 2015, giving out player realism like never before. PES 2015 aims to bring the best players and teams to vibrant life – recreating the playing styles of the world’s best sides and stars.


PES ID: Teams will be set up to play as they do in real-life, while their star players will work within this framework, but will be instantly recognizable via their runs and playing styles. The world’s greatest teams will not only move and find space like they would in real life, they will also defend or attack like them automatically.


Balance of Play: Teams will automatically adopt their real-life counterparts’ game plan, whether it is counter-attacking, out wide, or defensively minded.


Realistic Abilities: While the world’s greatest players are indeed capable of moments of incredible skill, PES 2015 focuses on their abilities as a player and not their flicks and tricks. Beating a man using pace and close control is key to attacking play, and only those that can will get away with rainbow flicks. And, even then, not every time


If that isn’t enough, Konami have also made a number of other Key Additions in PES 2015, which include:


myClub: Extensive Master League Online overhaul allows players and managers to be added using accumulated GP or via micro-transactions within club dealings. Agents now used to meet player requirement criteria, while unhappy players can upset the balance of a side to detrimental effect. Extends to offline play.


Live Updates: Weekly data updates constantly adjust transfers and team line-ups in English, French, Italian, Spanish and Brazilian leagues. Player data is also updated based on current performances every week, so if a player is on a goal-scoring streak, his stats will be boosted accordingly in the update. Applied to all online modes and optional within single-player mode.


Accurate Player Stats: The player parameter system for PES has been completely rebuilt, working with key community sites across the globe to create the most realistic player stats database.


Adaptable Match Environments: Does your opponent prefer to play a passing game? Then tell the groundsman not to cut the grass so short. Or have it watered to speed up your team’s passing play. You can tailor any part of your stadia to suit your bespoke needs.


PES 2015 is set to be released for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC later this year.




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8 Responses to First PES 2015 Details Revealed

  1. Rat Monkey says:

    It sounds very encouraging. I like especially the way they’re placing emphasis on dribbling by using pace and close control, rather than tricks. This is exactly what I want and its largely how players beat each other irl. These were features there when 2014 came out, but removed then with patch 1.12. Its sounds more expanded upon now aswell. More speed control aswell by the sounds of it, which was missing with 2014 as the difference between the normal dribble and sprint when it was released were far too big and needed a speed in between. They removed the normal close control speed which was a great addition and needed for getting close as possible to players before outwitting them with a burst of speed, and for manoevuring in tight spaces. The dribble they replaced it with is good aswell and I think needed when you don’t need precise close control and need to move a little faster without over running the ball or over committing either.

    I’m interested to see what this final pass is like. I assume they are talking about the throughball. It needs to have more control over it so players have a margin for error, otherwise it becomes a spam fest where the pace they talk about is exploited in behind the defenses. Thats the problem that caused speed to be removed in the first place. Players being faster than others is not the problem, how easy the throughball is is. I hope the realistic abilities extend to how accurate players are with throughballs. Mertesacker for instance should hit a bad thoughball with high power compared to Rooney.

    Defending sounds good aswell. Lol, it was like they describe aswell when 2014 came out, except the tackle was automatic when pressing with LB + A. They made it unresponsive in patch 1.12.

    Lives updates are excellent. All in all every detail there has my interest. They have talked about some of the exact things I loved in 2014 but they then removed. Any bets on them screwing it up? This could be class, but they are more than capable of shooting themselves in the foot as was witnessed with 2014 by releasing it broken and drastically changing the brilliant gameplay to the rubbish that is 1.12 and 1.13. I suppose we can only hope and pray.

  2. Mc Görk says:

    I like what I see.
    For me the throughball was already fixed in PES14 by adding the “advanced throughball”, they made it so you needed more skill to use it.

  3. InakZikaZeo says:

    Sounds promising , in theory! I hope everything works well in practice .
    But Konami made me learn that I should take everything they say with a pinch of salt.

  4. Banayoti says:

    I see why some people are sceptical. I don’t blame you and I certainly understand why . But at least it’s nice to see that konami knows the many shortfalls with the game. And hopefully try and iron out all of them eventually.
    Personally , I can’t wait to get my hands on the new and improved Pes .

  5. Anonymous says:

    after seeing the gameplay footage OmG IT LOOKS BACK TO IT BEST!!! i like what i see i will be the first to get it

  6. Anonymous says:

    Poetry in Motion ? more like ..need toilet paper ?!
    looks like pes 2014..jus a bit faster….watching the gameplay really means nottin til you play it

  7. Banayoti says:

    True . The gameplay is what matters of course. But if it’s half of what they discribe, am gettin it. Heck, am gettin it anyway.

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