I had to say that my brother had bought a copy from the same store on release day - they were fine with that and just gave me my money back
@Amateur. Couldn't agree more when you say that improves defence's would highlight the total inability to dribble...in FIFA you can used 'skilled dribble' but realistically it's crap & looks stupid, so therefore you have to use a trick to get by a player a lot of the time - and we know in real life that's not the case, Messi rarely uses tricks! Instead it's just body feints to confuse the defender.
PES has similar dribbling faults
Gun_Runner
That is the bottom line, that is what it all boils down to... you cannot actually dribble with the ball...
And yes, PES and FIFA have the very same underlying flaw; the difference in feel, is determined by how Konami and EA Sports decide to hide the underlying flaw.
Dribbling with the ball is not about doing dribbling tricks all the time; some of the best dribblers of all times, like George Best and Lio Messi, they use efficient and simple dribbling skills.
Essentially, the art of dribbling with the ball is the art of disguising your intention; therefore, you must position your body posture so that it looks like you can go in three or two different directions, so that it looks like you are going to the left when in fact your intention is to go towards the right.
Disguising your intention, and when you are dribbling with the ball you are not accelerating with the ball; you cannot really disguise your intention when you are knocking the ball forwards... and in the case you are always knocking the ball forwards into the space, then you can never disguise your intentions, because your intentions are always in action.
And what happens when you can cover a space of over 100 feet of distance, by simply directing the left analogue stick without the assistance of a sprint button?
The fact that you can do that, the fact that you can actually cover spaces of over 100 feet of distance WITHOUT the assistance of a SPRINT button....
This means that the left analogue stick AUTOMATICALLY triggers or produces RUNNING OR JUGGING ANIMATIONS without the assistance of a sprint button...
Now, when you can RUN WITHOUT the assistance of a SPRINT button... you have a serious problem there, you have serious problems with the physics and with the momentum of the animations.
Where do you fit the NON-RUNNING ANIMATIONS? How do you disguise your intentions when your intentions are always in action?
Fairly simple, you don't have non-running animations because you don't have the space required for non-running animations; and to cover up the fact that you cannot actually DRIBBLE with the ball... you design a broken defensive system which highlights the positives and hides the negatives; highlights what you can do, but covers up the things that you cannot do.
And of course, the reason for why this happens, is because the left analogue stick revolves around a concept that was designed for the d-pad button, a concept that was not designed for the analogue stick: simply put, the left analogue stick revolves around a d-pad concept.
It's just basic things which are completely non-existent in both PES11 and FIFA11; the difference between running and dribbling... completely non-existent in PES11 and FIFA11.
Instead of fixing the reason for why it is impossible to dribble with the ball, Konami and EA Sports simply disguise the fact by giving you cheap dribbling tricks which are attached to the right analogue stick, and basically, selling you the idea or the illusion that you can dribble with the ball.
Yet, we should not overlook the fact, that when we pass the ball and when we shot the ball, and when we jog or run through space: we use the left analogue stick... we do not use the right analogue stick.
So for logical reasons, adding dribbling tricks to the right analogue stick will only hide the flaw, disguise the flaw, but it will never fix the flaw nor replace the outdated d-pad concept; because the fact remains, that running, passing, and shooting, are all attached to the left analogue stick...
And the left analogue stick does not produces non-running animations because it is restricted by the limitations of the d-pad... and adding more animations to the right analogue stick will not fix the underlying flaw; it is an alternative, not a solution.
As a result,
Konami and EA Sports hide or disguise the fact with a broken defensive system, because they know that a competent defensive system will actually make the game more boring because it will expose the underlying flaw that has been there since day one.
And this flaw exists, because the left analogue stick revolves around a d-pad concept, and thus is restricted by the limitations of the d-pad.
In other words, back in PES5 and PES6, when the game was based on the d-pad... back then certain flaws NEEDED to exist, and the fact that everything revolved around the old 8-axis d-pad concept, did not exposed the flaw.
This is why certain people say that PES5 and PES6 are better than the next gen offerings of PES; because the underlying flaw was not as noticeable before.
However, now that certain areas of the game have improved, now that the d-pad is 360-axis instead of 8-axis, you can see where the problem is...
The left analogue stick revolves around a concept which was designed for the d-pad button, a concept that was not designed for the analogue stick; Konami and EA Sports should get rid of the remaining d-pad roots that are currently holding the genre down.
The bottom line is: why waste the usage of the left analogue stick by literally using it as a d-pad? why highlight the things that the left analogue stick cannot do?
It's pretty basic stuff, it's not rocket science.... the left analogue stick should not revolve around a d-pad concept, the left analogue stick should revolve or function around a concept designed for the analogue stick.
Yet unfortunately, the vast majority of fans cannot tell the basic difference between RUNNING with the ball and actually DRIBBLING with the ball; the majority of fans waste their time discussing how the animations are not as good as FIFA, are not fluid enough, the fragmented play otherwise described as lack of fluidity; yet they do not seem to know the reason for why we have all these by-products, they do not seem to know nor notice the fact that in FIFA11 and PES11 you cannot actually dribble with the ball.
And the fact that the vast majority do not know nor notice the underlying flaw, means that 99.9% of our feedback revolves around hiding the underlying flaw, not fixing it; which makes 99.9% of our feedback redundant and subjective, as well as contradictory.
And the people who say that PES5 and PES6 were more responsive... yes it was more responsive, because the gameplay concept was designed for a d-pad, the d-pad revolved around a d-pad concept; the d-pad was restricted by its own limitations, and not by the limitations of some other button.
The left analogue stick could be just as responsive as the d-pad... but in order to be as responsive as the 8-axis d-pad that was used in games like PES5 and PES6, it needs to revolve around a concept that makes proper use of the analogue stick; instead of revolving around a concept which utilizes the left analogue stick as if it was the d-pad, and thus, instead of highlighting what the analogue can do, it highlights what the analogue cannot do (no, the left analogue cannot function like the d-pad).
There's really no excuse, no excuse at all, if your video game is supposed to revolve around the left analogue stick... then you might as well design a dribbling and man-marking system to highlight the advantages of the left analogue stick; otherwise, if the left analogue stick revolves around a d-pad concept, you get video games like PES10, FIFA10, PES11, FIFA11.
It is unresponsive, it is sluggish, why is that?
Because the d-pad concept that has always been used and that is still used today, exposes the fact that the left analogue stick CANNOT function like the d-pad...
The left analogue stick CANNOT be as responsive as the d-pad if it revolves around a concept that was designed to highlight what the d-pad can do, because if it highlights what the d-pad can do, this means that it covers up the things that the d-pad cannot do; and what the d-pad can do, the analogue cannot do.
As a result, the left analogue stick functions like an unresponsive albeit 360-directional d-pad; which means that it is restricted by the d-pad limitations...
You cannot DRIBBLE with the ball, you can only RUN with the ball; because you can cover spaces of over 100 feet of distance by simply directing the left analogue stick without the assistance of a sprint button.
Regardless of opinions, the bottom line is fairly simple: Konami and EA Sports should make better use of the left analogue stick, seriously, it's year 2010 and the left analogue stick works the same as it did back in PES5, and PES5 was based on the d-pad... now what does that tell you?
They talk about PES11 being a great "foundation for the future" -- yet -- I ask, is the foundation of PES5 not the same foundation that PES11 is built upon?
Before anyone calls me a hater or something like that, I still enjoy playing PES10 and I will no doubt also enjoy playing PES11; however, when you know that the underlying flaw remains untouched... you should point out the fact.
Which is what I'm doing, I want them to fix the flaw, that's all; you cannot fix the trivial flaws without fixing the root of the problem.
Have you tried pressing L1 when you pass as I can play plenty of first time balls using L1...
Yeah, but the problem is, why do I need to hold the L1?
That is uncomfortable, why do I need to hold the L1 button when it could be done by just directing the left analogue stick without the assistance of any button?
Konami uses the left analogue stick like a d-pad, this is why you need to hold the L1 button if you want to play a 1st-touch ball... Because if you do not hold the L1 button and yet you do direct the left analogue stick, the player will AUTOMATICALLY have an additional touch on the ball... this happens because the player can actually RUN without the assistance of a SPRINT button.
That's a good alternative though, holding the L1 button or the R2 button when you pass the ball; but the fact is, that alternatives are good for hiding flaws, never useful for actually fixing the flaw.
This is the reason for why the defensive system is broken, because alternatives will not fix the problem which is causing all these by-products.
It should not be necessary to hold the L1 button or the R2 button when passing the ball, just so that we can perform a 1st-touch pass or just so that we can conjure better animations for passing the ball; it could and should be done by simply directing the left analogue stick without the assistance of any button.