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The Master League Experiences Thread

rebelinho

Moderator
On another note, your front three are set to SS, CF, SS. Do you set it to these roles based on player cards?

Not sure where you saw that, but yeah, player cards matter quite a bit. I should ideally be using SS in my Real Madrid but wingers are working so well I won't bother to change.

For example, I'm embarking on an experimental Manchester United career on my Master League, I noticed that Depay and Martial has the Prolific Winger cards and they generally play much better when set as LWF and RWF respectively. I was just wondering for your case, do your players in SS have any cards to complement that position?

As expected then. Denis Suarez is a AMF with the prolific winger card (although he only has B in LWF affinity), and while he can play as a CMF too (and I prefer to use him there) he just looks lost. I don't know, it's hard to explain,but it's like he doesn't know how to behave n that position.

As for SS maybe Hole Player or Creative Playmaker. But if you use them out wide Dummy Runner should be the most suitable.

Adding to your input on tactic when in possession, I too have adopted a similar approach with regards to formation as well as tactics. There are triangles formed between the 3 midfielders in the middle, LWF/SS, CF and AM, CF, RWF/SS and AM etc hence the greater enjoyment when stringing short passes together up til the opposition's net =) then again, I'm unsure too if this is because Team Spirit is sky high at the moment and that even with low TS at the start of the campaign, my team was still able to play beautiful football.

What's your take, eh?

Good to hear. Team Spirit does seem to have a huge impact in the overall cohesion and teamwork, not sure exactly how but it makes a difference. Having a compact tactic like yours and mine helps as well, just like reducing the support range bring players closer. That's why I tried wingers first, to avoid having the SS on the sides that'd just come to interior areas, leaving the hole team compacted. This way I find they'll stay a tad more to the sideline, giving me more options.
 

Ali

It is happening again
Kingsley Coman is down as a "hole player", despite being an LM by default. I rarely play him in the hole.
 

rebelinho

Moderator
Kingsley Coman is down as a "hole player", despite being an LM by default. I rarely play him in the hole.

Holy shit, I've always seen "hole" written but read "whole", which makes so much more sense to what the card supposedly does.

What hole is that anyhow?
 

Ali

It is happening again
Holy shit, I've always seen "hole" written but read "whole", which makes so much more sense to what the card supposedly does.

What hole is that anyhow?

Depends how adventurous you're feeling. :naughty:







Annnnyway..... the 'hole' usually refers to the AM or SS role. In general, it's a player who plays between the midfield and attack.
 

rebelinho

Moderator
Depends how adventurous you're feeling. :naughty:

You're not yourself any favour with those insinuations...

Annnnyway..... the 'hole' usually refers to the AM or SS role. In general, it's a player who plays between the midfield and attack.

:facepalm: Obviously. Now I remember the whole bunch of stuff I've read about that "hole", like Pep's talk with Messi in the start of his career saying "Do you see these lines, formed by defence and midfield? I want you to make that your home." and so on.

How's your Bolton coming along? I haven't really had much time to play due to school, but I'm already thinking about my next ML. Just need to win UCL wit Real and Porto will have the manager they need and deserve...
 

Ali

It is happening again
How's your Bolton coming along? I haven't really had much time to play due to school, but I'm already thinking about my next ML. Just need to win UCL wit Real and Porto will have the manager they need and deserve...

I'm coming towards the end of my 6th season now. 4th in the world rankings, I'm carrying on playing until I make the no.1 spot. My players are just too good, it's ridiculously easy. When I've finished, I'll post a few more screenshots for you to salivate over.
 

rebelinho

Moderator
I'm coming towards the end of my 6th season now. 4th in the world rankings, I'm carrying on playing until I make the no.1 spot. My players are just too good, it's ridiculously easy. When I've finished, I'll post a few more screenshots for you to salivate over.

Ntcham already the best player in the game (OVR wise)?

I'll be waiting for those pics, I don't think I've ever gone that far into the game and I'm curious who the best players are (excluding yours of course, we know by now our player develop twice as fast).
 

Ali

It is happening again
This isn't specifically ML related, but it did happen in my ML - after playing hundreds and hundreds of matches, I came across a new "area celebration" - a golf one by the corner flag. Has anyone else done this one? Don't know how I did it, are they just random?
 

irwnhdi

Registered User
Not sure where you saw that, but yeah, player cards matter quite a bit. I should ideally be using SS in my Real Madrid but wingers are working so well I won't bother to change.

As expected then. Denis Suarez is a AMF with the prolific winger card (although he only has B in LWF affinity), and while he can play as a CMF too (and I prefer to use him there) he just looks lost. I don't know, it's hard to explain,but it's like he doesn't know how to behave n that position.

As for SS maybe Hole Player or Creative Playmaker. But if you use them out wide Dummy Runner should be the most suitable.

Good to hear. Team Spirit does seem to have a huge impact in the overall cohesion and teamwork, not sure exactly how but it makes a difference. Having a compact tactic like yours and mine helps as well, just like reducing the support range bring players closer. That's why I tried wingers first, to avoid having the SS on the sides that'd just come to interior areas, leaving the hole team compacted. This way I find they'll stay a tad more to the sideline, giving me more options.

Thanks for you input, [MENTION=215711]rebelinho[/MENTION]!

With regards to Team Spirit, I couldn't let it rest as I wanted to find out just how significant it is when playing Master League. Here's what I did; started 1 ML with default players using the tactic I implemented inspired by yours, and another ML this time with Real Madrid. By default, both teams style of play (offense and defense) differ from the custom one that I have used, so the TS went down to below 50.

My findings are:
1) I am still able to string passes together, provided I inculcate pass-and-move or one-twos in the team set up.

2) For ML default players, since they're not technically blessed as compared to Real Madrid, the build up has to be more patient; i.e. expect passes to go astray and get intercepted, there won't be wingers breaking their necks trying to get on the end of a diagonal long ball to the empty space ahead of them etc

3) The WFs and Striker can be isolated for long periods at a time therefore to counter this, they have to be moved down the pitch much lower than the original set up (usually when out of possession, I have all of my players man mark the nearest person and double team on their dangerous players)

4) Strangely, all out defence paired with conservative tackling seem to work well with ML default players and Real Madrid. Adding on to point no.3, the team's defence is even more solid with the front three coming back to help out. However, both central midfielders won't last a full game and will have to be substituted at the hour mark due to their depleted stamina.
 

irwnhdi

Registered User
I just wanted to add in a couple more things which aren't entirely related to rebelinho's original post. I just thought I'd share what I found interesting =)

When I tested Real Madrid, their squad is quite bare and the most notable upgrade they need is a defensive midfielder (think Gattuso/Makelele-esque), followed by goalkeeper and then a left back. Upon looking at how much I was given for transfer budget, I thought for sure couldn't get all 3 positions covered but I was wrong!

Javi Martinez can easily be acquired as his availability is 4 out of 5 (the bars that are highlighted in blue) and Bayern sold him to me for around 21 Million Pounds

The squad has 2 backup wingers in Cheryshev and Vasquez I think? They can be used to lower down the transfer fee as part of an exchange (so it's a player exchange + cash on your end). I used Cheryshev to obtain Gaya from Valencia and parted with about 8 Million Pounds and then used Navas to obtain Leali (GK) from an Italian club for no cash. Why sell Navas to get Leali? It's simply because I prefer Casilla over Navas and Leali has Maestro player role which would boost Casilla's training.

Vasquez and Jese were used as baits to lure Breel Embolo from Basel and Anthony Martial from Manchester United :D

Season kicked off with the team in "debt" however, as you play league games as well as in Europe, you'll generate enough income to cover the losses. So expect the deficit to last only for maybe 2 months? 1 league game garners about 1-2 Million (depending on which team in which league) and a Champions League match offers 2-3 Million. Don't forget, if you have Star Players or Superstars, you'll earn merchandise sales too!

Sorry for the long post! No potato at the end too :laugh:
 

rebelinho

Moderator
4) However, both central midfielders won't last a full game and will have to be substituted at the hour mark due to their depleted stamina.

Indeed, CMFs are pushed to the limit with this setup. Darder has 88/90 Stamina on my ML and still gets exhausted. On the other hand I find that he recovers a bit quicker.

When I tested Real Madrid, their squad is quite bare and the most notable upgrade they need is a defensive midfielder (think Gattuso/Makelele-esque), followed by goalkeeper and then a left back. Upon looking at how much I was given for transfer budget, I thought for sure couldn't get all 3 positions covered but I was wrong!

Javi Martinez can easily be acquired as his availability is 4 out of 5 (the bars that are highlighted in blue) and Bayern sold him to me for around 21 Million Pounds

The squad has 2 backup wingers in Cheryshev and Vasquez I think? They can be used to lower down the transfer fee as part of an exchange (so it's a player exchange + cash on your end). I used Cheryshev to obtain Gaya from Valencia and parted with about 8 Million Pounds and then used Navas to obtain Leali (GK) from an Italian club for no cash. Why sell Navas to get Leali? It's simply because I prefer Casilla over Navas and Leali has Maestro player role which would boost Casilla's training.

Vasquez and Jese were used as baits to lure Breel Embolo from Basel and Anthony Martial from Manchester United :D

If you want world class players right on the first transfer window and without selling there's no team with enough money for you.

And getting rid of Jesé is a big, big mistake. He gets to Ronaldo levels.

Good! This ain't sodding 9gag! :point:

I'm happy to say my life expectancy rose some 15 years after I left that hellhole.
 

irwnhdi

Registered User
Indeed, CMFs are pushed to the limit with this setup. Darder has 88/90 Stamina on my ML and still gets exhausted. On the other hand I find that he recovers a bit quicker.

If you want world class players right on the first transfer window and without selling there's no team with enough money for you.

And getting rid of Jesé is a big, big mistake. He gets to Ronaldo levels.

I'm happy to say my life expectancy rose some 15 years after I left that hellhole.

Hmm how have you developed Jese? By playing constantly or subbing him in whenever one of the wingers gets drained?

Also, I still don't know how the training regime works though :mellow:
it seems like you can only train one category for one player at one time. Do you or anyone here knows what each one trains? And how long does it take for the player's trained area to increase in stats?
 

Ali

It is happening again
Also, I still don't know how the training regime works though :mellow:
it seems like you can only train one category for one player at one time. Do you or anyone here knows what each one trains? And how long does it take for the player's trained area to increase in stats?

Yes, you can only train one category at a time, but 'Balanced' is always a safe option.

I tend to go to other options if a player isn't as strong in that area, or the attributes are close to increasing (ie, I give them a little "push"). I normally alternate a players training method every 4 or 5 matches. In case you weren't aware, you can see how each attribute is progressing on your squad list page. Quite why Konami didn't put this in the training page, is anyone's guess.

With regards to how long it takes, it depends on the development graph. Also player roles can give a boost. For example, a Maestro boosts development of players with the same default position. A Grand Master gives a boost for match teammates, a Protege gives a boost to himself (so to speak). FYI, some attributes (such as physical and pace) can decrease even though others are still increasing.

As far as I know, here's what each option refers to:

Balanced - everything
Speed - speed, explosive power
Defence - ball winning, defensive prowess
Passing - low pass, lofted pass
Dribbling - ball control, dribbling
Shooting - Finishing, place kicking, swerve, header, attacking prowess
Physical - jump, stamina, body balance

As for goalkeeping attributes, I don't know - I normally train GKs on Balanced, with occasional Defence and Physical.

I hope this long winded, rambling post helps.
 

rebelinho

Moderator
Hmm how have you developed Jese? By playing constantly or subbing him in whenever one of the wingers gets drained?

I pretty much have two teams and change players every game, but he already flourished anyway. When a player is in form I'll play him as often as possible, subbing around 60 mins after 4 or 5 games when their stamina starts to drop. But normally I just play him every other game + subbed in whenever I face more difficult teams.
 

irwnhdi

Registered User
Yes, you can only train one category at a time, but 'Balanced' is always a safe option.

I tend to go to other options if a player isn't as strong in that area, or the attributes are close to increasing (ie, I give them a little "push"). I normally alternate a players training method every 4 or 5 matches. In case you weren't aware, you can see how each attribute is progressing on your squad list page. Quite why Konami didn't put this in the training page, is anyone's guess.

With regards to how long it takes, it depends on the development graph. Also player roles can give a boost. For example, a Maestro boosts development of players with the same default position. A Grand Master gives a boost for match teammates, a Protege gives a boost to himself (so to speak). FYI, some attributes (such as physical and pace) can decrease even though others are still increasing.

As far as I know, here's what each option refers to:

Balanced - everything
Speed - speed, explosive power
Defence - ball winning, defensive prowess
Passing - low pass, lofted pass
Dribbling - ball control, dribbling
Shooting - Finishing, place kicking, swerve, header, attacking prowess
Physical - jump, stamina, body balance

As for goalkeeping attributes, I don't know - I normally train GKs on Balanced, with occasional Defence and Physical.

I hope this long winded, rambling post helps.

Thanks Ali for sharing that! I was kind of having a hard time figuring out how to train GKs too. On one hand, training them in Defence seem like a no-brainer but then again how are they supposed to train on their GK skills, catching, reflexes etc eh? So I set them to Balanced, as you mentioned it's a safe bet.

By the way, has anyone managed to get their players to attain Protege team role? There seem to be none when ran the search in the Advanced search engine :no:

I pretty much have two teams and change players every game, but he already flourished anyway. When a player is in form I'll play him as often as possible, subbing around 60 mins after 4 or 5 games when their stamina starts to drop. But normally I just play him every other game + subbed in whenever I face more difficult teams.

Not sure if it has happened to you, but speaking of in-form players, there was a couple of occasions when my CM and CF were on top of their game for 1 match (with either Red arrow or Orange) and then the next match their condition went to either Blue or all the way down :huh:

I mean I get it that form is temporary but to be that drastic/dramatic? It irks me because I find it disrupts the player from gelling with his teammates but then again, the flip side is that I get to try lesser players in that position and more often than not, they are capable of filling in.

Just wondering if anyone has ever faced a similar situation like I did?
 

Ali

It is happening again
By the way, has anyone managed to get their players to attain Protege team role? There seem to be none when ran the search in the Advanced search engine :no:

I have a couple of players, but at the beginning you won't find many proteges at other clubs. My two are:

Malcom (level 3 protege)
Renan (level 2 protege)

Edit: The "form arrows" are pretty much random, albeit slightly influenced by the players form stat, so don't put too much thought into it. The only time when they're not random, is when you get a flashing red arrow when the player is going through a development boost. (FYI - don't confuse this with a flashing arrow (any colour) that is influenced by a 'General' being in the team)
 
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