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It works the other way too. Its too easy to sign really good players for low transfer fees and low wages, if they are currently n a small contract.
Agree that its a pretty poor way of determining value.
I think its Konami's attempt at more realistic player progression / regression, in particular for regens. Most of the youth players come in with good speed, but that stays fairly constant through their prime or drops slightly.
I'm not sure if that's realistic or not, but I think that's what...
I have played several seasons in a couple of different games, and I am yet to get one kid rated more than about 61 ovr. All the good regens seem to show up elsewhere. It's encouraging that you managed to get a good one.
Just an update on transfer offers after my first season. I only received offers for 3 players in the end. The roll of the dice meant I only needed to sell 1 of them (Cuadrado, who I was able to replace with the arguably more valuable Depay). On reflection I would have accepted all the offers had...
After much consideration, I am going with the dice roll for offers made.
Players from my youth academy:
1/2 - sell
3/4 - keep
5/6 - keep, plus unlimited loyalty (never have to sell them)
All other players:
1/2/3 - sell
4/5 - keep
6 - unlimited loyalty
I'll keep you posted on how...
How does the release clause work exactly? I'v never used it. If it only applies to higher ranked teams, then it won't work if I'm number 1 ;)
I'm seriously considering a coin toss for each offer!!! LOL
Or a dice role? 1/2/3 the player goes. 4/5 he stays. 6 I get unlimited loyalty???
Hmmmmm... Thinking I might need to change it on the player sales then. Anyone got any good ideas to force me to sell wanted players, without having to let the whole squad go?
Just a quick question. Roughly what proportion of bids for players that aren't transfer listed actually meet the listed 'market value'? Are we talking 50/50, or less? To me it seems like they hardly ever meet the market value... which is annoying if you actually wouldn't mind selling them.
It...
Its a bit extreme I know. But I love having to constantly sign new players, without making things to easy.
Am I the only one who does this kind of thing??! :)
Just interested to hear peoples house rules for playing master league. I have tried all different things to try and make it more realistic / difficult. This is slightly different to a 'challenge', although there are inevitably similarities.
These are my current 'house rules':
Salary cap...
Yep, 5 negotiations is a joke. Master league format is so outdated it's embarrassing- transfers, schedules, negotiating, CPU AI... But I still keep coming back for more!!! :)
Bilbao is my favourite master league, no joke- I think I posted about that in other threads. I have been playing as Bilbao since about PES 2011!!! :) I do have a Bilbao master league in PES 2015, but I ruined it about 3/4 seasons in by accepting offers for Munian, Greizmann and Martinez (I...