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  1. P

    Defensive AI passivity against wing play and crossing

    Hello, no need for arguments, from my understanding you're both kind of right and shaun7 isn't making anything up. I was the poster who started a thread similar to this a link was provided to so I've been following it reasonably closely. From my understanding, which could be wrong, Jon Murphy...
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    Try this to see heartbreakingly PES broken once again.

    Top player of course, I only ever play on the highest difficulty for PES because generally I win more games than I should.
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    Try this to see heartbreakingly PES broken once again.

    millywilly, no you're not retarded. Two reasons why this is not immediately apparent before the Cat brought it up: Firstly, AI always runs around double teaming. It's far too frequent IMO. Secondly, Konami expects you to use run. Running is broken as well, but it is much harder to...
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    Try this to see heartbreakingly PES broken once again.

    Hi thanks for the replies, I'm glad some people can see this. IMO it is an error in fundamental philosophy of football, it will affect EVERYTHING, multiplayer or not, this is just the easiest most blatant way of proving it. It's not just a "glitch" but IMO a serious flaw in the AI's...
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    Gamebreaking flaw, easy to test, easy to prove.

    If anyone able to contact the creators of PES11 reads this, I urge you to pass on this feedback. This is a blatantly obvious flaw that breaks the game. To find the flaw, please do this: Get the ball in the opposition corner with only one man on you. Now dribble up and down the touchline...
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    Try this to see heartbreakingly PES broken once again.

    I posted this on the main page.
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    Acceleration Lag when turning

    I just posted this on the main page. Like I said, this completely changes the game for me. I would be really interested to know if this helps anyone else, or are people already aware of this and consider it a legitimate facet of the game?
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    Acceleration Lag when turning

    When a player receives a ball, when running on the first touch while changing direction, players take a slow, small first touch before the long, fast second touch, creating lag in acceleration. I understand players need to "trap" the ball or have a controlled first touch, but this is too much...
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