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~DAYMOS OPE ELITE PES2012 /WE2012 Npower & Bundesliga OF~

c_kick

Registered User
Daymos, thanks for your hard labour! I enjoy your OF everytime, keep it up!

One question: will importing all the edit data *without* the unform data work? I am seriously considering this since my PES2012 is really, really slow after importing this OF. It takes about 30-50 seconds to save and load, which happens alot on ML with auto-save enabled.. destroys the game for me, so I'm looking into options to speed it up whilst retaining your OF.

PS: anyone else having this issue? Is it because I have an (1st generation, without the HDMI port) older Xbox 360? (slow drive maybe?)
 

Daymos

Registered User
Save your game onto your hard drive to help minimise the loading times or erase the file..

Thats all can say.

Craney, great work but I've told people many times that they are welcome to customise the file and make it their own but I usually say to give me a shout so we can either work together or I could give info to help you.

for example kits numbers etc..

my future plans etc..

the file ive been working on now with additions for my next update etc..


I dont want when i release the next file.. someone will have an old build with many things missing.. and complain when they risk erasing their work..lol


Ive done almost all the international kits and will release this with real names but the fake issue will happen again during the next konami update :(
 

c_kick

Registered User
Save your game onto your hard drive to help minimise the loading times or erase the file..

Thats all can say.

Thanks, I tried that already (PES is the only game I install to disk, every year). So I understand erasing the uniforms will break the OF then?

Cheers
 

Craney91

Registered User
Save your game onto your hard drive to help minimise the loading times or erase the file..

Thats all can say.

Craney, great work but I've told people many times that they are welcome to customise the file and make it their own but I usually say to give me a shout so we can either work together or I could give info to help you.

for example kits numbers etc..

my future plans etc..

the file ive been working on now with additions for my next update etc..

I dont want when i release the next file.. someone will have an old build with many things missing.. and complain when they risk erasing their work..lol

Ive done almost all the international kits and will release this with real names but the fake issue will happen again during the next konami update :(

Yes mate, I don't plan on releasing any file. Mainly because I'd rather assist you than, work separate. Because 1. that causes confusion and conflict and 2. a very messy file of the same kind.

Basically if at all possible, could you give me the numbers for the kits (of the teams given) to transfer to my hard drive. It's basically for my preference and added realism. I'm not going to bother with teams or player edits, because like you said, they get reset in the next updates. That's why I'm just going to focus on getting kits for the international teams that have the correct players in them already and not the fakes ones like Serbia, Montenegro and Togo have etc etc etc (they can stay as they are)

By the way, when I transfer the correct strips over to the HD for those specific teams, will they automatically assign to those teams when I load the game up? Or will I have to go to edit mode and assign them to the teams after?

When you have finished the kits for those teams give us a shout. No rush. The fake duplicate players in the next update wont effect me, because they will stay fake with no kits, on those fake international teams, anyway.
 

deathbynines

Registered User
I'm having trouble with this file... I have downloaded it like 3 times separately but the names of the teams and the kits refuse to change? I even looked in the import section of the Edit menu and its chopped and screwed.

Any help would be appreciated guys.
 

Daymos

Registered User
I'm having trouble with this file... I have downloaded it like 3 times separately but the names of the teams and the kits refuse to change? I even looked in the import section of the Edit menu and its chopped and screwed.

Any help would be appreciated guys.



Crayney we could release the international kits file? If you want.. I've done a few that's not in v1.5

I'll gather the numbers for you as I go along mate.



Regarding the file.. What version have you installed and have you don't the konami update?
 

edu madrid

Registered User
I'm having trouble with this file... I have downloaded it like 3 times separately but the names of the teams and the kits refuse to change? I even looked in the import section of the Edit menu and its chopped and screwed.

Any help would be appreciated guys.

you must copy your system data to pend drive; then just install edit data inside 000001 ...so when you plug in hdd you will see your name bellow...
if you will use Daymos v1.5 first install daymos v1.5 install data pack in your system data....
 

edu madrid

Registered User
PLease someone please make this clear.???

-The bundesliga/npower you daymos/guys created, ARE they made up of all fake players created from scratch,in the PES/d2 league? yes/no? or are some from other real leagues?

-Once the data pack is released, WILL these players will all default back to thier original name, skill, appearance etc?? yes/no?


What ive done is used the konami (default) data pack then imported the npower league and the bundesliga...WILL this CAUSE me problems with other leagues and missing or moved players?

i just read this, and im quite fuming!!!!


"I then installed the DLC afterwards so that all the line ups were correct.

This causes a few problems:

Firstly, the lineups in the Bundesliga changed. To change this back to normal, go to Import in Edit Mode and go to the team you want to overwrite, and overwrite it. This makes all the players go back to that club according to the Option File.

Secondly, when you overwrite each club with the correct lineups again, the sponsors disappear off the kits. All you have to do is find the correct sponsor in the Markings section in each team and put it back. Long stuff.

Thirdly, this process with the overwriting works for every Bundesliga club EXCEPT Werder Bremen, which apparently wont have enough players if you overwrite it :/ dont really get it but Werder Bremen is just staying as random players for the moment.

Lastly, all the Championship players nationalities change back to default, so do their ages i think. Annoying. Dont think they can be changed unless you do each player one by one..."



WHY THE HELL DOESNT KONAMI, WHEN APPLYING DLC LEAVE THE FAKE LEAGUES ALONE!!!!!!! THIS CAUSES LOTS OF PROBLEMS AND MAKES OPTION FILES FRUSTRATING WITH DLC!!! DAM HOW HARD CAN THAT BE KONAMI!!!!! :realmad: :angry:

Arsenald I think you make a mistake... erase all your files in hdd; load game and install data pack. then install a system data copy unto your stick and make installing daymos v1.5 process that you know...

All Bundesliga will be 100% corrected excpt few problems with Werder squad and Wolfsburg so erase created players from first slot (created players who are in free agent - to give space to lost players)
then Import Werder Bremem + wolfsburg teams:

(http://www.pesgaming.com/showthread.php?t=87119) *follow all instructions

***Ready you will have 100% Bundesliga and Npower corrected...

*the problems that you mentioned happens when you just install 1,01 and then applied because Daymos v1.5 corrected many issues (all players Npower and Bundesliga are correct now-all ages updated to this year etc)
so be easy man and enjoy...Daymos will make other things to Improve the file...international kits etc so enjoy the game man....see you!!!
 

Craney91

Registered User
Crayney we could release the international kits file? If you want.. I've done a few that's not in v1.5

I'll gather the numbers for you as I go along mate.

Regarding the file.. What version have you installed and have you don't the konami update?

I'm using the first file arsenald uploaded in the other thread, the one using your kits?

It's the file closest to what I was looking for all along, by just having the kits, no extra leagues. I've made a few tweaks to the file myself and all it needs are the kits for those national teams list that I gave you, to transfer across. It has konami squads set to default, so it is fully compatible and seamless for when you go online. Nothing taken away for when you do so.

I'm trying to get the file as basic as possible and have kits for the proper teams. Any international teams that have fake players, will be left and ignored. That's why I provided that list of national teams, so you could tell me the numbers to transfer across. Obviously I expect some of the kits have changed from last years and I'm sure you have updated them. All it needs now are those strip numbers for those national teams list I gave you earlier. But I don't know what numbers these specific kits are.

If you want, I'll send you the file, with all the things that I'm using and you can put your new kits on the teams mentioned and upload as yet another file people will be looking for.

EDIT - PS. Also Everton's goalie kit coloring is off, it looks grey in game should be greener....and the Liverpool home kit standard chartered is smaller than on the away and goalkeepers.
 

HagginiCJ

New Member
Daymos and all others involved - this is immense, thank you and well done. This beats the PS2 days when i spent hours modding the game manually. Tried this, worked first time using the 'idiots guide' on page 5 of the forum. NOTE - i would split the files across four folders, using only 3 as suggested caused the injection process to hang on the last folder.

For those who want individual teams / leagues - the import / export teams functionality in the editor is for you. As long as some kind soul is willing to create the relevant 'teamexportdata' files for you and share them all you need to do is copy those into your PES2012 folder and use the import option in the editor. You can export up to 20 teams which is enough to cover all unlicensed teams in a specific league, move them to pc, zip them and share them (although i don't want to promote want may mutate into a type of mod piracy?!).

Say someone created the shockingly absent Classic Scotland team - made the players, formation, emblem, kit, kit markings - they could export the team using the editor, then copy that 'teamexportdata' to their pc and share it with me. All i would then do is copy (inject) that file back to my xbox 360 PES 2012 folder, load PES and then import it to a team slot of my choice using the import feature. You can import everything (players, formations etc), or just emblems and kits.

Anyway this is probably better explained elsewhere and in a more appropriate forum, and for that reason, i'm out.

Haggini
 

Alister89

Registered User
Hi I am considering downloading this option file, i just have one concern, ive noticed people mentioning longer loading times, i would like to know what exactly are the longer loading times, is it for the game modes to load, for the match to start, saving times or a combination of things? Any feedback would be appreciated.
 

edu madrid

Registered User
How to import Bundesliga emblems to Daymos 1.5

* SOON DAYMOS will upload a file that has all Bundesliga emblems installed instead of Npower..and Werder and Wolfurg correct just exchange one edit file...

so install correctly all files from daymos v1.5 to be ready!!!

after I will give you a manual How Import emblems to curious people!!!
 

Kefir

Registered User
How to import Bundesliga emblems to Daymos 1.5

* SOON DAYMOS will upload a file that has all Bundesliga emblems installed instead of Npower..and Werder and Wolfurg correct just exchange one edit file...

so install correctly all files from daymos v1.5 to be ready!!!

after I will give you a manual How Import emblems to curious people!!!

Do you know approximately when to expect this update? Will it have international kits as well?
 

Daymos

Registered User
Do you know approximately when to expect this update? Will it have international kits as well?

Its ready when anyone wants it.. you can just import the teams using the existing v1.5 file and the 2 files edu uploaded..


other than that, it will be ready when i sort some things out and upload it :)


ps I think Craney is right... we may have to write off the fake names or perhaps if we edit them, we can export/ import them later?
 

arsenald

Registered User
@EDU

no your misunderstood, i dont use Daymos 1.5, i have a default konami edits, but with Ds EPL and Port Kits in... but ive recently added the bundesliga too. (npoer for my brother)

see here
http://www.pesgaming.com/showthread.php?t=87020

What i want to know is when we get the next konami update, what will happen to these new german/championship league players in PES league and D2???
 
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