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Fallout 4 [PC/PS4/One]

Ali

It is happening again
Yesterday I realised how important a dialogue option mod/patch (I know there is already one out for PC). I had a conversation yesterday, one of the options just looked like I would simply disagree with the woman I was speaking to..... but then my character called her a "stuck up, bitch" :lol:. Although technically correct, that wasn't my intention!
 

Ali

It is happening again
I wish there was some way to "organise" the in game map better. For example, you may explore some buildings, and the map doesn't mark them as [CLEARED], it'd be good if you could manually mark/unmark them. Likewise if a building area has a door/safe that you can't unlock, it would be nice to mark it (in a different colour for example) so that you know to go back later.
 

Sweey

*RETIRED*
How are the console mods? :smug:

Currently using the following on PC:

Craftable Ammo
Darker Nights
Enhanced Blood Textures
Enhanced Wasteland Preset
Full Dialogue Interface
Homemaker - Expanded Settlements
Improved Map with Visible Roads
Longer Power Lines
Lowered Weapons
Quieter Settlements
Realistic Lights
Remove Interior Fog
Settlement Supplies Expanded

:sweey:
 

rebelinho

Moderator
How are the console mods? :smug:

Currently using the following on PC:

Craftable Ammo
Darker Nights
Enhanced Blood Textures
Enhanced Wasteland Preset
Full Dialogue Interface
Homemaker - Expanded Settlements
Improved Map with Visible Roads
Longer Power Lines
Lowered Weapons
Quieter Settlements
Realistic Lights
Remove Interior Fog
Settlement Supplies Expanded

:sweey:

:bow:
 

Sweey

*RETIRED*
Now I've also added:

FO4 Rain
Louder Rainy Sound - Even Louder Rainy Sound
Louder Rainy Sound - Louder Thunder

:sweey2:
 

fick

Registered User
I wish there was some way to "organise" the in game map better. For example, you may explore some buildings, and the map doesn't mark them as [CLEARED], it'd be good if you could manually mark/unmark them. Likewise if a building area has a door/safe that you can't unlock, it would be nice to mark it (in a different colour for example) so that you know to go back later.
Amen to this. Finished a lot of stuff but know there must be some bits I haven't fully explored due to not being able to do master locks earlier in the game. Suppose it promotes more searching/exploration.

Currently level 66, 128 quests complete, 291 locations discovered, 171 days passed in game and many thousands of people and animals now perished in my wake. Looking forward to some dlc , hopefully based on some of the mod-packs as they previously did with Skyrim...

Sent from my HTC One using Tapatalk
 

Sweey

*RETIRED*
I assume none of you are still playing this - I've not played for a couple of months but that's because I'm not particularly far into it and am waiting on more mods. My current list is:

Armorsmith Extended
Better Settlers
Brighter Settlement Lights
Craftable Ammo
Darker Nights
Enhanced Blood Textures
Fallout 4 Configuration Tool
Fr4nsson's Light Tweaks
Full Dialogue Interface
Homemaker
Improved Map with Visible Roads
Longer Power Lines
Lowered Weapons
Quieter Settlements
Remove Interior Fog
Robot Home Defence
Settlement Suppliers Expanded
Shaikujin's Better Alerts
Spring Cleaning
True Storms: Wasteland Edition

:evilsweey2:
 

Ali

It is happening again
Finally finished the main story yesterday. I went with the...

Minutemen. It seemed the safest option, and meant that there were no hostilities between the remaining factions.

All that remains now is to go back to an earlier save and complete the other storyline quests, and reach 100% happiness in a settlement.... which is a pain in the arse. I still have a few locations which are unexplored, and I'll probably purchase the season pass before it goes up in price.
 
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