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Feel so darn powerless

stingo

Registered User
How the fk can you argue that shooting is 'ok' in the latest pes??? It is absolutely a disaster. Can anyone of you masters explain to me why often I shoot into the right top corner and I get amazingly beautiful goal but into the left to corner? did I press wrong buttons or what? If I screwed up with controls and shot it wrong then it can miss go into the center or something, but it cant randomly turn into a perfect shot but in the other direction. it is not realistic at all and there is no satisfaction from the goal. This flaw plus a few other things pushing me to dump this pes despite there some other significant improvements. At least admit the fact about shooting may be they will fix it if we keep complaining.
 

JuventusKing

Registered User
How the fk can you argue that shooting is 'ok' in the latest pes??? It is absolutely a disaster. Can anyone of you masters explain to me why often I shoot into the right top corner and I get amazingly beautiful goal but into the left to corner? did I press wrong buttons or what? If I screwed up with controls and shot it wrong then it can miss go into the center or something, but it cant randomly turn into a perfect shot but in the other direction. it is not realistic at all and there is no satisfaction from the goal. This flaw plus a few other things pushing me to dump this pes despite there some other significant improvements. At least admit the fact about shooting may be they will fix it if we keep complaining.

You say its an art.....but the truth is this. You have to learn to walk around a huge shooting issue. Why would i be OK with trying to figure out Konamis junk bag of a game?? sure there are things i like about it but... i shoot right or left and it sails wide. Even with good body angle and space. Or magically right at the keeper. They need to fix this in the next patch or just stop having seabass even be part of it. Man!
what does it take to get fired anymore? one bad year after another. It shouldnt take years to make a good solid game. And Ive played PES for 6 years hoping they would figure it out.
 

abu97

Registered User
To be honest, placement shots should go where you want (with the side of the foot). But if you blast the ball with the front from long range, it would be unrealistically easy to make it go where you want which is why everytime someone shootd from out the box with the front of their foot, it doesn't always go where they want because if they could, every long shot would be a goal
 

Boca Junior

Registered User
What you say makes sense lee. Im always the first to complain about shooting, And i find it difficult. But that's probably my fault!. Im sure that there is an art to it. I never seem to get time on the training pitch that's half my problem. In a way im glad its an art cause id sooner learn how to shoot properly, Than shooting be to easy. My biggest gripe with konami is that it takes guys like you to find out how to shoot. Because they r to ignorant to show us.

Thats just not right.

Schooting passing and first touch are broke in this game. And its a shame konami cant make it right.
The demo was really good but the retail version is ruined. Damn shame konami. Shooting a passing make or brake a footbal game. Pes2012 has some really good things to it but the shooting and passing brake it
 

abu97

Registered User
Thats just not right.

Schooting passing and first touch are broke in this game. And its a shame konami cant make it right.
The demo was really good but the retail version is ruined. Damn shame konami. Shooting a passing make or brake a footbal game. Pes2012 has some really good things to it but the shooting and passing brake it
Passing in the demo was very poor too you know
 

MozzyEng

Registered User
Thats just not right.

Schooting passing and first touch are broke in this game. And its a shame konami cant make it right.
The demo was really good but the retail version is ruined. Damn shame konami. Shooting a passing make or brake a footbal game. Pes2012 has some really good things to it but the shooting and passing brake it

I find passing no problem with NO ASSISTS. I cant see a problem with first touch either. I agree shooting does need a overhaul. For me shooting is the game breaker. I will persevere with shooting to see if there's something im missing
 

Boca Junior

Registered User
I find passing no problem with NO ASSISTS. I cant see a problem with first touch either. I agree shooting does need a overhaul. For me shooting is the game breaker. I will persevere with shooting to see if there's something im missing

No matter what setting. Whats the point of the power bar? Put it full for a hard pass one time and for a slow pass the other time?
Passing got a litte better but to much goes wrong. I agree with you that shooting is the gamebreaker.
 

abu97

Registered User
No matter what setting. Whats the point of the power bar? Put it full for a hard pass one time and for a slow pass the other time?
Passing got a litte better but to much goes wrong. I agree with you that shooting is the gamebreaker.
Power bar for passing sucks - sometimes I want to lay off a thorugh ball and tap X and they just blast it out with more power than the shooting in PES. And sometimes I press half or full power and they just roll it of as if its a lay-off
 

cr381ve

Registered User
The funny thing with the passing is there are alot of factors that affect the final pass. Things like the palyers ability, pressure in terms of opposition pressing, pressure in terms of window for pass closing, angle, distance, body position, stronger foot etc. So in some instances we might not understand why a simple pass goes awry. That said I do understand what you guys are talking about, and I agree too. Even on unassisted (0 Bars Pass Support), AI assistance or intervention kicks in intermittently, giving an inconsistant feel to the passing. It's very strange, to be honest, but contrary to what some believe to be people working around the flaws, gaining a deeper understanding of the team and the passing mechanics will greatly reduce and possibly remove the occurences of these passing issues. If you use a team like Boca, or Athletico Madrid with a good formation that you understand, and after understanding the players as well as the intricacies of the passing mechanism, then passing mishaps become almost non existant. Why almost? Simply because we are not computers, and so cannot calculate the perfect solution for every pass. All of this is applicable to 0 pass support predominantly. I am not perfect, and I am far from a professional, nor am I an expert on this game. I base this on some of the friends I play against online. Their passing ability and knowledge, in terms of passing, with no assistance would leave you flabbergasted. Using either, :x:, :R2:+:x:, :L2:+:x:, :triangle:, :R2:+:triangle: etc, in the right scenario, with the right player, off his stronger foot, at the right angle etc, will affect the success rate of the pass.

I understand what you are saying, and yes the passing is somewhat broken but I think alot of us may see an exaggerated manefestation of what we deem to be flaws, just because we fail to understand just how much is actually going on, because we don't appreciate what is required of us and the player at any given point in time.

Just my 2 cents. :)
 

abu97

Registered User
The funny thing with the passing is there are alot of factors that affect the final pass. Things like the palyers ability, pressure in terms of opposition pressing, pressure in terms of window for pass closing, angle, distance, body position, stronger foot etc. So in some instances we might not understand why a simple pass goes awry. That said I do understand what you guys are talking about, and I agree too. Even on unassisted (0 Bars Pass Support), AI assistance or intervention kicks in intermittently, giving an inconsistant feel to the passing. It's very strange, to be honest, but contrary to what some believe to be people working around the flaws, gaining a deeper understanding of the team and the passing mechanics will greatly reduce and possibly remove the occurences of these passing issues. If you use a team like Boca, or Athletico Madrid with a good formation that you understand, and after understanding the players as well as the intricacies of the passing mechanism, then passing mishaps become almost non existant. Why almost? Simply because we are not computers, and so cannot calculate the perfect solution for every pass. All of this is applicable to 0 pass support predominantly. I am not perfect, and I am far from a professional, nor am I an expert on this game. I base this on some of the friends I play against online. Their passing ability and knowledge, in terms of passing, with no assistance would leave you flabbergasted. Using either, :x:, :R2:+:x:, :L2:+:x:, :triangle:, :R2:+:triangle: etc, in the right scenario, with the right player, off his stronger foot, at the right angle etc, will affect the success rate of the pass.

I understand what you are saying, and yes the passing is somewhat broken but I think alot of us may see an exaggerated manefestation of what we deem to be flaws, just because we fail to understand just how much is actually going on, because we don't appreciate what is required of us and the player at any given point in time.

Just my 2 cents. :)
I use L2 and X and whenever I pass, the player chases it like he's in some kind of trance like a through ball and sometimes I have to use R1+R2 to cut him out of the trance. He just watches the ball glide near him then he chases it.
I'll try R2 and X though
 

stingo

Registered User
To be honest, placement shots should go where you want (with the side of the foot). But if you blast the ball with the front from long range, it would be unrealistically easy to make it go where you want which is why everytime someone shootd from out the box with the front of their foot, it doesn't always go where they want because if they could, every long shot would be a goal

Not at all! There is such things as probability in math. There is some uncertainty in the angle and speed when a player hits the ball and it is/should be programmed in. The odds of scoring longer distance shot are naturally lower due to many factors. This years probabalistic model is either made to simplified or just horribly buggy. When you pick your shot to the left or right corner for example you visually analyze situation on the field and pick what you think is the most likely spot to score. This year though there is no fkn correlation between your decisions to shoot and the goal going in. It just totally randomly flies in from awkward shots but as often misses close to 100% chances. I do not understand how they managed to mess up the model from pes 2011 which was very balanced and there was that feel of actually influencing the odds by taking different decisions at the field.
 

sportyfox

Registered User
The funny thing with the passing is there are alot of factors that affect the final pass. Things like the palyers ability, pressure in terms of opposition pressing, pressure in terms of window for pass closing, angle, distance, body position, stronger foot etc. So in some instances we might not understand why a simple pass goes awry. That said I do understand what you guys are talking about, and I agree too. Even on unassisted (0 Bars Pass Support), AI assistance or intervention kicks in intermittently, giving an inconsistant feel to the passing. It's very strange, to be honest, but contrary to what some believe to be people working around the flaws, gaining a deeper understanding of the team and the passing mechanics will greatly reduce and possibly remove the occurences of these passing issues. If you use a team like Boca, or Athletico Madrid with a good formation that you understand, and after understanding the players as well as the intricacies of the passing mechanism, then passing mishaps become almost non existant. Why almost? Simply because we are not computers, and so cannot calculate the perfect solution for every pass. All of this is applicable to 0 pass support predominantly. I am not perfect, and I am far from a professional, nor am I an expert on this game. I base this on some of the friends I play against online. Their passing ability and knowledge, in terms of passing, with no assistance would leave you flabbergasted. Using either, :x:, :R2:+:x:, :L2:+:x:, :triangle:, :R2:+:triangle: etc, in the right scenario, with the right player, off his stronger foot, at the right angle etc, will affect the success rate of the pass.

I understand what you are saying, and yes the passing is somewhat broken but I think alot of us may see an exaggerated manefestation of what we deem to be flaws, just because we fail to understand just how much is actually going on, because we don't appreciate what is required of us and the player at any given point in time.

Just my 2 cents. :)

One of the good and informative posts I have read in a while. Nice.
 

cr381ve

Registered User
Not at all! There is such things as probability in math. There is some uncertainty in the angle and speed when a player hits the ball and it is/should be programmed in. The odds of scoring longer distance shot are naturally lower due to many factors. This years probabalistic model is either made to simplified or just horribly buggy. When you pick your shot to the left or right corner for example you visually analyze situation on the field and pick what you think is the most likely spot to score.

I agree with this completely. Your reasoning and logic, in this case is sound, or at least in harmony with my opinion. Shooting has always been a skill in PES. It's an area of your game, as a PES player, that you work on and improve as you spend more time with the game. The "feel" of shooting was always a marvelous sensation in the way it transmitted, through the gameplay, exactly what you were doing or trying to do in relation to the shot. The shooting process was almost delicate, and very fragile, in a sense. You would tweak the angle ever so slightly just as the shot was about to be made, looking to either push it past the keeper, or curl it inside the far par post. This "feel" is lost this year. The shooting feels almost numb, but it is just as controllable in as far as choosing either extreme when you shoot. You can decide which side of the goal to aim at, but that's as far as it goes. Unlike the shooting of recent years, gaining a feel for the delicate aiming mechanism is pretty much out of the question. As a result having the feedback reflect the difference between Fabiano and Kanoute is less tactile and something of mystery. I played 2011 religiously, and can identify with exactly what you are saying Stingo. With Palermo, Paolucci was my best CF despite his stats being significantly lower than Pinilla, but he had a composure about his finishing. The sweet spot when aiming was much broarder, if you understand what I mean. For Pinilla, post to post when looking at the analogue stick was 2 O'clock to 2 O'clock, whereas Paolucci's was 1 O'clock to 1 O'cock, just to give an example. I would use the keeper as my "North" whenever I would shoot. Initially aim straight at the keeper and just before I take the shot I pull or push the analogue slightly to decide which side I was going. It was a true skill and the angle allowed, before the player's shot went wayward, varied depending on the player taking the shot. I won a local PES World Cup Tourney with Germany, solely because of their fantastic shooting. Muller, Klose & Schweinsteiger hadn't the best stats, but using R2 in the right scenarios, along with timing, and a good measure of power, meant they were deadly inside of 25 yards.

Just as in real life, the shooting had a feel and a sensation to it, which is not the case with the mechanism used this year.

This year though there is no fkn correlation between your decisions to shoot and the goal going in. It just totally randomly flies in from awkward shots but as often misses close to 100% chances.

I disagree with the fact that the shooting is random, within reason, and deciding where the striker will shoot is definitely a decision that the player makes with analogue or D-Pad. It's not random but it is very hard to regulate or guage the degree, in the chosen direction, that the shot will go. So you pick which side of the goal you will shoot at, but deciding how far to that side the ball goes, is guesswork.


I do not understand how they managed to mess up the model from pes 2011 which was very balanced and there was that feel of actually influencing the odds by taking different decisions at the field.

Preaching to the choir dude! We all know Konami have a habit of trying to fix what was fixed, and in so doing breaking things that were perfectly fine. This is actually a generous statement, if we were to look at the shooting cause they've gone and swithched it from Analogue, where the sensitivity and precission is defined by the user, to digital, where it's either on or off. You know that something is amiss when shooting with the D-Pad proves more succesful than when using the Analogue.
 

.Lee.

Registered User
I'm reading a lot about the direction of shots not going where they are supposed to.
I have this too, I think I put in a post probably up ^^ here somewhere about "I'm aiming left when I shoot and it goes right"

When you shoot you choose direction first then hit the shoot button, although NOW we can't just hit the shoot button, we have to do Raiden's Animality combination of buttons before we can shoot and yes, this can be a bit much.

PLEASE REMEMBER, choose direction first...........THEN shoot.

For people who find their shot has banged in the top left corner when they were aiming bottom left is possibly because they were running "Aiming" there first, then when they pressed shoot, they then tried to choose the direction of the shot.

YOU CAN NOT CHOOSE THE DIRECTION OF THE SHOT ONCE YOU HAVE PRESSED THE SHOOT BUTTON.

I know people will ask, "how can I run in 1 direction (running towards the left corner e.g) then hit a reverse shot to the right?"

Well you can, but you have to be quick. Turn, Aim, Shoot, in a fraction of a second. This again takes practice.

Many football games let you choose the direction of the shot after pressing shoot, PES2011 was one of them too, Fifa still works that way, PES 2012 doesn't.

I'm with you, I don't like it but unfortunately, that's the way it is in PES2012.

Your player doesn't have to be physically moving to the shooting angle as long as you have chosen where your shooting, you do have to be quick though other wise he will run in that direction and you may then not get the shot off you want.

You may think I have ranted a bit in this thread but I am HONESTLY trying to help.
 

stingo

Registered User
When you shoot you choose direction first then hit the shoot button, although NOW we can't just hit the shoot button, we have to do Raiden's Animality combination of buttons before we can shoot and yes, this can be a bit much.


Unfortunately no. I also thought that I might be pushing my stick in the wrong direction before during or after the shot so it goes wrong. Common scenario you run down across the field and along the goal line towards the right post and not releasing or changing direction of the stick shoot. whoa it just shot into the less convenient and harder to shoot left corner and amazing goal, why?? i was closing eyes on it but i can not explain or justify to myself. this is boned.
 

sweetmusicman

Registered User
Finally getting the hang of the shooting.... Now I must learn how to get successfully get the hang of scoring from crosses and corners. When taking headers it feels like ball to head(ball bounces of your head) instead of head to ball.
One other thing which i need some training on is free kicks which I mastered in PES 6. Darn the free kicks in that game makes me drooling until this very day.
 

abu97

Registered User
Finally getting the hang of the shooting.... Now I must learn how to get successfully get the hang of scoring from crosses and corners. When taking headers it feels like ball to head(ball bounces of your head) instead of head to ball.
One other thing which i need some training on is free kicks which I mastered in PES 6. Darn the free kicks in that game makes me drooling until this very day.
I agree 100 percent. I've observed closely and the ball never bounces of a players forehead, it bounces of the top of the head all the time which is stupid and unrealstic. This is why when you have a corner kick and a player headers it 100miles over
-1. Players always use the top of the head.
-2. Most of the time the ball just bounces of the top of the head creating a flolaty, loopy header
 

mclak

Registered User
Finally getting the hang of the shooting.... Now I must learn how to get successfully get the hang of scoring from crosses and corners. When taking headers it feels like ball to head(ball bounces of your head) instead of head to ball.
One other thing which i need some training on is free kicks which I mastered in PES 6. Darn the free kicks in that game makes me drooling until this very day.

Try using the triangle when you kick the corner.
Circle then triangle.

I usually scores powerful header with that.
 
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