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Gaming 'Karma'

Karma Choice

  • Good

    Votes: 4 57.1%
  • Evil

    Votes: 1 14.3%
  • Mixed

    Votes: 2 28.6%

  • Total voters
    7

Dragonfly

Waiting....
When it comes to games where you have the option to perform good and evil acts, what would you often chose?

I tend to play the good guy first, then turn bad. Even in GTA5, I would make Trevor take random strangers to their desired destinations, rather than to the cult in the mountain. However, I'm replaying the game now and making all the characters chose the evil/antisocial options.

In Red Dead Redemption, I ended the game with good karma and tried to reverse it so Marston's son became a notorious baddy. In this instance, I decided that the kid would be angry after what happened earlier on in the game.
 

Haribo

Super Moderator
Good, because generally it gives you more positives than bad. e.g. in Bioshock you get the bonuses for every 3 Little Sisters you save that work out better than harvesting. Plus you get the happier ending.

Also in some games if you kill everybody you meet then the whole world wants your head and so it feels 10x harder to survive.
 

Ali

It is happening again
I always start with Good. If I feel the need to do a 2nd playthrough, I play as Bad/Mixed, but normally only if I want to get all the trophies.
 
I usually play as an angel. Not stealing, not killing innocents, helping the good guys ad never screwing people over etc It's boring sometimes though and i'll do a save and just massacre everyone and then reload my save (Fallout 3 in Megaton was always my favourite massacre grounds)

The Witcher 2 was the best imo for choices as there weren't any that were necessarily good or evil, but they were a shade of grey that made you really think about things.
 

Bish

Registered User
Well for GTA I started off bad then went good as the story and characters progressed. Behaved for the majority though, only would turn if a random cunt crashed his car into me and would get out and beat him to death.

I like playing with a sense of realism though of how I would behave in their shoes. That's quite a boring old cunt attitude I suppose.
 

Ali

It is happening again
When I played Skyrim, my character actually when through some sort of character development. In my head, I blamed the "ravages of war".
I started off as a typical do-gooder, but as the game progressed, a bit of darkness seeped into my character, mainly due to the Thieves Guild/Dark Brotherhood quests.
 

pj_puttz

Registered User
Usually good because games tend to reward you with more stuff and better endings that way.

The gloves come off when playing GTA though. That game is all about being the baddest mo fo you can be!

Playing Killzone Shadow Fall recently and some guy cradling his dead wife (it wasn't me who killed her, honest) asked me to help him out and end it all. I capped him in the head with my pistol but actually felt quite shocked by what I'd done so I restarted the checkpoint.

Lame or what?
 

Ali

It is happening again
The gloves come off when playing GTA though. That game is all about being the baddest mo fo you can be!

When I play as Trevor, I tend to be more of a dick, hitting random pedestrians and pissing them off etc. I don't behave like that with the other characters.

pj_puttz said:
Playing Killzone Shadow Fall recently and some guy cradling his dead wife (it wasn't me who killed her, honest) asked me to help him out and end it all. I capped him in the head with my pistol but actually felt quite shocked by what I'd done so I restarted the checkpoint.

Lame or what?

Putting someone out of their misery is a tough call. For example, early on in The Last of Us there's a guy who's trapped... under a filing cabinet or something. You can either shoot him in the head, or leave him. In my first playthrough I shot him. In my second playthrough I saved my ammo, knowing that it'd be more scarce on higher difficulties.
 

pj_puttz

Registered User
When I play as Trevor, I tend to be more of a dick, hitting random pedestrians and pissing them off etc. I don't behave like that with the other characters..


Totally agree! Creating a character like Trevor but not making him the only controllable character in the game was a stroke of genius by Rockstar. He brings out the nasty little shit in all of us and it's great fun for a while but it never gets too repetitive because you can shift to Michael and be a, relatively, decent guy for a while before going back to Trevor later on and being a dick again.


Putting someone out of their misery is a tough call. For example, early on in The Last of Us there's a guy who's trapped... under a filing cabinet or something. You can either shoot him in the head, or leave him. In my first playthrough I shot him. In my second playthrough I saved my ammo, knowing that it'd be more scarce on higher difficulties.

I shot the guy thinking "it's what he wanted, so fuck him" but looking at the two bodies there I thought "shit, that's pretty grim" and reloaded the checkpoint. I must be getting old.

I remember that part in TLOU (still haven't finished that yet, really need to get the PS3 back on) and I actually killed that guy coz he was suffering pretty badly so it didnt effect me much at all. Maybe I was just a tad sensitive playing Killzone the other day. And by sensitive I mean really badly hungover.
 

Haribo

Super Moderator
You can either shoot him in the head, or leave him. In my first playthrough I shot him. In my second playthrough I saved my ammo, knowing that it'd be more scarce on higher difficulties.

You get two bullets for shooting him though? (Regardless of difficulty I think) :unsure:
 
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