For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

General Demo Discussion/Impressions

r9maradona

Registered User
Wow so the EU version of the demo really does play lot better. Frame rate issues are gone.The Team selection menu has no lag.The game speed overall feels lot more balanced due to which Dribbling is bit easier and shooting feels perfect (Not Floaty). Also your finger doesn't tire out after playing 4-5 games.[/QUOTE]

Is the EU one the same as the English one?

Edit:

Just found this vid:

http://www.youtube.com/watch?v=_zmHanP2j7M

:shocking:
 

MysteryMan

Registered User
One major problem with Fifa for me is the ball control physics of how quickly attackers can turn on the ball. Completely unrealistic and far too quick. I wouldn't mind that but you can't even change direction with the defender in as quick of a reaction time. It makes defending a nightmare as the attacker has quicker reactions times on changing directions than the defenders, even though he has the ball to keep control of? Also, to back up my point. How many times can you successfully slide tackle an attacker in Fifa during a game? Very rarely is the answer. 9/10 you'll completely miss the ball and won't get near it. Its practically redundant and its not really part of my defensive tactics in Fifa which is ridiculous. They turn away from you so quickly its stupid and unrealistic.

What are you talking about? Have you even played fifa 14 demo? or just no clue about soccer?
If anything the turning is WAAAAAAAAAAAAY too slow, if you turn 90 degrees the player slows down to turtle speed..
Also the ball control is st*pid, almost no noticable difference between Messi or 3rd rate players, and also Messi's ball control is shit compared to real life, speed also matters less than it used to.
All in all the dribbling in fifa is completely screwed up.
 

whistle

Registered User
Just try the demo yesterday, I am quite like the gameplay; it was likely a real life football, some highly rated player was really much stronger.

As a facemaker, the visual of players were...hum...some famous players were dong gd, but always give me wax statue feel, let's see the internal editor when the game was out...(I pre-order the game too)

 

tremolo arm

Registered User
What a missed opportunity!

This really could have been the year where Konami re-establishes itself as the preferred football game for sim fans.
However, the game (or at least the demo) is bugged with some absurd programming, which ultimately ruins it.

But first the positives.
For large parts, the gameplay feels fantastic. Never before have I felt the realism of the game being transferred so successfully on a console controller. The weight of the players, the fluidity of the game, the passing – everything works very well and is joined together fluidly. Even the new weight shifting system works well for most parts, especially when you learn how to use it.
The other positive is how the virtual players feel like their real counterparts. And I am not talking about their faces or body models, but their playing style, way they actually move, interact with the ball, pass and shoot, the positions they will choose to take on the pitch. The resemblance between the virtual and the real Pirlo is so close, it’s scary. He will pass the ball with the same zip, he will move towards a ball carrier to ask for the ball, he will hold exactly the same position on the pitch as the real man does.

Visually, everything looks great, the colours are realistic (unlike FIFA’s over-saturated colours), the shadows are great, the crowds looks, feels and sounds better than before. The announcements in the stadium are so real when played through a 5.1 sound system. Top marks for visual and audio presentation.

The re-addition a the customizable camera is also a nice touch. Why did they ever take it out is a mystery.

Yes, the game is slower, but in mind that’s a good think and after a while it feels totally realistic. I love the way the game flows. Don’t forget you only get to play a few minutes in the Demo, so it’s normal that most games end goalless.

And now onto the inexplicable gaps and errors…

Like I mentioned earlier the passing works very well, but the same cannot be said about the shooting. Shots feel meek, floaty and uninspiring. You miss that zip when your striker connect with a ball sweetly and the ball just flies in.
Also, the weight shift – whilst a good idea - it is too slow to actually activate. There is a noticeable delay between the pressing of the sticks to actually engaging the move and seeing the animation. What’s the point? It’s almost like you have to pre-determine what you want to do 2 seconds in advance and hope that the animation will coincide with the action 2 seconds later. Football is a dynamic game, frequently you take decisions on the spur of the moment. This concept is missing here.

The cursor control / movement / selection does not work. Even on auto or semi-auto cursor changing, frequently an AI-controlled teammate will totally ignore a ball travelling towards him. This is very evident on counter attacks when you pass the ball forward. If the AI has decided that the ball will be received by a certain player, the ball will literally go through a better positioned player, just so that the pass continues to travel to that AI-chosen player. It’s so counterintuitive, it’s ridiculous. And you can’t override it because the cursor control this year requires you to hold L1 and the move R. It’s so cumbersome.

However my biggest gripe is with the way player speed has been implemented (and ruined). During 80% of the game’s action all the players would move at a realistic speed and here I also account for the speed changes, such as the burst that you activate through the dash button. That’s fine, that works. However on through balls, ball recipients will just take off like rockets, increasing their speed 3,4 fold in a total unnatural and unrealistic way. And here I am talking about both CPU and your own AI-controlled players. You might be annoyed by this but still accept it. What is unacceptable is the way the breakaways have been destroyed. Let’s say the CPU sends a player towards goal with a through pass. You are chasing with a defender and are 2-3 body lengths behind. By all physics laws you have no chance, not even close enough to take the striker out with a lunging sliding tackle. In order to compensate for the rocket speed described earlier, Konami have had the “brilliant” idea of implementing an artificial catch up logic, so all of a sudden your defender will be equipped with the rockers and the CPU striker will inexplicably slow down allowing your defender to catch him and take the ball away. And this is on Top Player level. This happens every single time a player is through on goal – both for CPU and human controlled players. That ruins the game totally.

Last year people had problems with the CPU sending strikers through on goal too frequently. So this year, instead of fixing that problem, Konami have addressed that by implementing this artificial catch up mechanism. It’s what is commonly referred to as “compounding of errors” and in this case it is game breaking. If that is not fixed for final release, this game will be a flop.

Some other minor gripes.
Keepers take way too long to pass the ball with their hands.
The dots system on free kicks might be a good idea but is poorly implemented
There are still occasions (though less compared to 2013) where balls and players will go through one another as if they are not there.
The referees do not play the advantage rule in 90% of the cases, even if a player is through on goal.
Even on Top Level, the game is not challenging enough.

SO all in all, a mixed bag. PES 2014 has some very good things and some very thoughtless things. I sincerely hope that they fix the above mentioned speed issues for the release!
 
  • Like
Reactions: Ali

Soccerdude

Registered User
Wow so the EU version of the demo really does play lot better. Frame rate issues are gone.The Team selection menu has no lag.The game speed overall feels lot more balanced due to which Dribbling is bit easier and shooting feels perfect (Not Floaty). Also your finger doesn't tire out after playing 4-5 games.

Is the EU one the same as the English one?

Edit:

Just found this vid:

http://www.youtube.com/watch?v=_zmHanP2j7M

:shocking:[/QUOTE]

One downloaded from EUropean PSN account. My first demo was downloaded from American PSN account.
 

Ali

It is happening again
The other positive is how the virtual players feel like their real counterparts. And I am not talking about their faces or body models, but their playing style, way they actually move, interact with the ball, pass and shoot, the positions they will choose to take on the pitch. The resemblance between the virtual and the real Pirlo is so close, it’s scary. He will pass the ball with the same zip, he will move towards a ball carrier to ask for the ball, he will hold exactly the same position on the pitch as the real man does.

Yeah, this is where PES will always have the edge over Fifa - player individuality. In Fifa, every player feels the same, but in PES you can tell the difference between the styles of the top players, including running animations (was impressed with Robben's yesterday)

However my biggest gripe is with the way player speed has been implemented (and ruined). During 80% of the game’s action all the players would move at a realistic speed and here I also account for the speed changes, such as the burst that you activate through the dash button. That’s fine, that works. However on through balls, ball recipients will just take off like rockets, increasing their speed 3,4 fold in a total unnatural and unrealistic way. And here I am talking about both CPU and your own AI-controlled players. You might be annoyed by this but still accept it. What is unacceptable is the way the breakaways have been destroyed. Let’s say the CPU sends a player towards goal with a through pass. You are chasing with a defender and are 2-3 body lengths behind. By all physics laws you have no chance, not even close enough to take the striker out with a lunging sliding tackle. In order to compensate for the rocket speed described earlier, Konami have had the “brilliant” idea of implementing an artificial catch up logic, so all of a sudden your defender will be equipped with the rockers and the CPU striker will inexplicably slow down allowing your defender to catch him and take the ball away. And this is on Top Player level. This happens every single time a player is through on goal – both for CPU and human controlled players. That ruins the game totally.

I mentioned yesterday that Van Persie actually slowed down when I was constantly holding R1 to allow the AI defenders to catch up, when I had broken through on goal. So annoying.

Some other minor gripes.
Keepers take way too long to pass the ball with their hands.
The dots system on free kicks might be a good idea but is poorly implemented
There are still occasions (though less compared to 2013) where balls and players will go through one another as if they are not there.
The referees do not play the advantage rule in 90% of the cases, even if a player is through on goal.
Even on Top Level, the game is not challenging enough.

SO all in all, a mixed bag. PES 2014 has some very good things and some very thoughtless things. I sincerely hope that they fix the above mentioned speed issues for the release!

Yep, again I agree with you. Keepers are slow in general to release the ball. They could dive for a tame shot, and take forever actually getting up. On the top level, I felt that (this coming from someone who has hardly played a football game in the past 2 years!) it was tough to break teams down, tough to retain possession, but never felt like I was under the cosh. It seemed like the only time the AI put together an intelligent attack, was when they eventually went on to score.

I'm really wanting to like this game, but I'm struggling to do so. A big improvement for me though:

PES 2011 - 7.5/10
PES 2012 - 5/10
PES 2013 - 4/10
PES 2014 - 6/10
 

tremolo arm

Registered User
Player switching, regardless of settings and method, is becoming more evidently problematic, particularly in defense. The issues of input command delay on switch and contradictory input need resolution, as the ONLY goals I've conceded are due to defenders halting their movement immediately on switch or going completely screwy due to some apparent difficulty discarding the movement of the previously controlled player. Attackers will halt their runs, too, which is not quite as big of a problem but still frustrating.

Totally agree with you. This is my biggest concern also. Playing defense is not an enjoyable experience this year and I have resolved to not switching at all when on defense, instead using the same player throughout the entire CPU attacking sequence.
 

Desijut

Registered User
I feel the keepers could do with a few more animations since they seem to dive for every bloody shot.

What's interesting about playing this is that I feel like I can win every game (if the teams have a similar ability) but when I don't, I don't feel cheated by it like I do with basically every other footy game.

BTW, is anyone else conceding a lot of chips? As soon as I bring my keeper a bit off my line, BAM dinked over and in the back of the net
 

Anysecondnow

Registered User
I feel the keepers could do with a few more animations since they seem to dive for every bloody shot.

What's interesting about playing this is that I feel like I can win every game (if the teams have a similar ability) but when I don't, I don't feel cheated by it like I do with basically every other footy game.

BTW, is anyone else conceding a lot of chips? As soon as I bring my keeper a bit off my line, BAM dinked over and in the back of the net

What I've found with the keepers is that they're a lot better. In pes 2013, if a player was one on one with my keeper, he would always go around my keeper and score. I find that if you time it well, coming off your line you can save the majority of one on ones. Haven't had anyone dink over my keeper yet.
 

r9maradona

Registered User
Totally agree with you. This is my biggest concern also. Playing defense is not an enjoyable experience this year and I have resolved to not switching at all when on defense, instead using the same player throughout the entire CPU attacking sequence.

Lol this is just stupid, you can still switch to the player closest to the ball by tapping L1. Also use square at times to pressure with another player.
 

DIECI

Registered User
Wow so the EU version of the demo really does play lot better. Frame rate issues are gone.The Team selection menu has no lag.The game speed overall feels lot more balanced due to which Dribbling is bit easier and shooting feels perfect (Not Floaty). Also your finger doesn't tire out after playing 4-5 games.

Is the EU one the same as the English one?

Edit:

Just found this vid:

http://www.youtube.com/watch?v=_zmHanP2j7M

:shocking:[/QUOTE]

ahh this is great news ! I came to make a thread about the frame rate issue in the USA and Japanese versions of the demo. If what you say is true then this will be a great game. The frame rate issue reall plague the US/Japan demos, in the open field it feels fast and furious but in the boxes especially on corners its slow and horribly annoying.

I'll have to DL it tonight! THX

Lol this is just stupid, you can still switch to the player closest to the ball by tapping L1. Also use square at times to pressure with another player.

he may have to adjust hs controller option to semi-manual. He may be on switch lock (forgot what its called)

you can switch off the names above your teams head in controller menu and the cpu names in systems

can you switch the opppsing teams names off? They made the names on the heads way too big this year.
 
Last edited by a moderator:

Ali

It is happening again
[MENTION=11017]DIECI[/MENTION] - I've had to merge more of your posts. I'm in a forgiving mood today, but next time you double post I'll have to book you.

Just so you know, you can quote mulitple users in one post by using the "+ symbol next to the Reply/Quote button.
 

Rat Monkey

Registered User
What are you talking about? Have you even played fifa 14 demo? or just no clue about soccer?
If anything the turning is WAAAAAAAAAAAAY too slow, if you turn 90 degrees the player slows down to turtle speed..
Also the ball control is st*pid, almost no noticable difference between Messi or 3rd rate players, and also Messi's ball control is shit compared to real life, speed also matters less than it used to.
All in all the dribbling in fifa is completely screwed up.

I was taking about turning on the ball, your talking about dribbling with the ball. Surely if you know so much about football yourself, you could actually tell the distinct difference. :huh:Attackers can turn so quickly on the ball into a different direction and then run off with it. The defenders don't have the same reaction times when they decide to change direction.

I've played the Fifa demo quite a bit and have owned Fifa for the last 4 years. What I'm talking about has been prevalent in it since I've owned it. The difference now and the last two years is tactical defending, its far more manual which is not a problem in itself and I like it - its realistic(except contain is pointless). Legacy defending allowed the defender to react properly to the attackers turn on the ball, as it had quicker reactions times for the defenders. The problem in TD is they never changed the reactions times for the attackers turning on the ball, while the reactions times for the defenders in TD has been reduced. Excluding contain of course, but that is irrelevant as you still have to manually run in and win the ball and that's when the problem occurs. That's when you notice the defenders own response time to changing direction is slower than the attackers own response time to turning on the ball. The attacker can do want he wants to do in less time to do it, and he's controlling the ball.

Whether you understand that now or disagree, I don't care. I know what I'm talking about and mean, and I know what experience I've had with the game.
 

MLS

Registered User
Is the demo out for the PC? I've been looking endlessly but I can't find it on the internet.. I even checked the Konami site but no news on it there.


Is it out for the PC?
 

ahmed a.

Registered User
Is the demo out for the PC? I've been looking endlessly but I can't find it on the internet.. I even checked the Konami site but no news on it there.


Is it out for the PC?

It is rumored that the PC demo will come out with game release.
 

Ali

It is happening again
Played a couple of games against my brother. Further observations:

1) Slightly more enjoyable against another human being.
2) Shootings - seems to be a delay between when you release the button, to the player actually hitting the ball... very annoying.
3) Referees are fucking atrocious. Let waaaaay too many fouls go.
 
Top