- Enable a two yard pass to actually work. When I take a throw in I want to be able to give it back to the throw in taker, not gift the other team a throw in.
- Stop the defenders from being able to catch up so easily, I know people get peed off with speed demons online but seriously, what's the point of a speed attribute if it equates to nothing?
- Adding to that... Defenders can change the direction they're running in with minimal effort, I've made a turn qith a quick player on the ball and despite the defender taking an extra step, being statistically slower, and generally (and logically) reacting to the situation slower than my player, he still gets it off my feet before I can take my next touch.
- More slide tackle animations so I don't find myself going through people, I want the player to hook the ball of the player, not put him in hospital.
- Get some consistency with the keepers, one minute they can diving catch a Gerrard bullet but the next they flap at a ball rolling on the floor at walking pace?
- Simplify penalties. Sure, it's innovative, but it sucks. If you're going to change it because FIFA changed their's then keep it simple. If not, keep it the way it was. I also don't get how the penalty system changes depending on a penalty given from a foul, or a penalty shoot out.
- Speed up keepers distributing the ball, it kinda nullifies a counter attack when your keeper takes too long to get up, then turn around, and then slowly throw the ball to someone.
- Improve first touch control. I want my first touch to take me away from the defender, not into a whole group of them.
- Chesting the ball down: a sure fire way to give the ball away, sometimes they even chest the ball twice because the first one was so bad. This needs fixing, and it needs to tie in first touch control, too.
- And why the hell does a player have to overhead kick the ball so frickin' much? The ball comes at headheight and he overhead kicks it, pretty much always resulting in it flying over the bar. Just header the fucker!
- AI auto-shoot when you cross the ball into the box, why are they so shit with their accuracy? I know you see a sitter being missed week in week out, but if the AI takes over the shooting for that split-second I can't react... Why does it always fly over the bar or go wide? Even from the 6 yard box?
- And that said, why do reaction shots that I'm in control of always go to the keeper? Even though I'm aiming for the left of the goal when the keepers at the right, he'll place it right at the keeper. Very frustrating.
- Last one, I've noticed most clearances go straight to the feet of their own player whereas my clearances go anywhere I don't really want it to.
Wait, more...
-Team mates reacting to loose balls when you get tackled, they simply don't react quick enough yet their players are straight on it. In fact, your team mates will carry on their runs despite...
- ...Them not giving you a single option when you're on the ball. They'll often tease you by starting a run, and then stop just as they're about to make that defining step. Which sucks because you now have no-one to play in, and...
- ...The game is not designed for taking people on at all. Firstly there's the speed issue, and then there's the issue with...
- ...The jostle system totally biased to the AI. basically, if a defender latches onto you, you may as well just give them the ball. Not only that, they'll properly shove you off the ball and give no foul away. Which is fucked up because...
- ...Initiating a jostle usually ends up in you giving a free kick away. And just generally the referee not knowing the difference between winning the ball and going through a player.
- Oh, and often my players will take sometimes up to 3 extra touches before passing the ball, which 3 touches is usually how many you can take even if the defender is on the over side of the pitch.
Two more...
- I can't help but feel that the opposition defenders make an action depending on what button you press and not the animation you make. For instance, a defender just then should have been goalside on me, but as I pressed to turn away he moved in the same direction before me and took the ball off easily.
- And generally, when you're getting tackled, you seem to stumble all the time, and then do that shitty standing still thing where you can't try get the ball back.
Other general gripes...
- Player selection has to be majorly improved. Too many times I'm not allowed to select the player best suited to get the ball. And too many times the CPU auto selects someone, only to deselect them and choose someone further away. It's frustrating knowing that a player is going to get the ball quicker than the opposition to only be deselected and stop running, thus losing the ball for your team.
- So to sum that one up... Fix the auto select, and implement a more accurate way of selecting players. FIFA's right analogue stick seems to do the trick on this one.
- Diving headers. Players still manage to get this one so wrong despite having gallons of time. Yes, I just used capacity to desribe how much time they have. And even when they don't totally miss it like a spacker, they still manage to head it out of the box rather than into the goal.
- Your entire team staying in an offside position when you have a corner and play it back in after a clearance. I don't think I have to elaborate on this much. Fair enough one or two players, but six?
- Getting two yellows for winning the ball... And blatantly winning the ball at that.