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[KITS]RGB colours for PES 2014

¢Ħλ®₤ỉξ-[14]

Registered User
New kit Argentina for Brazil World Cup 2014
...[imagen]...
This is a created in photoshop by the web "Footyheadlines" just for have more clicks. They made based on Adidas catalogues, but the info of the catalogues just have the colors not designs.
Here is Argentina and Japan home kits leaked.
http://www.tv3.cat/3alacarta/#/videos/4687595
Esto es creado en Photoshop por la pagina "Footyheadlines" solamente para tener mas clicks. Lo hicieron en base a catalogos de Adidas, pero la info que viene en los catalogos solo tienen los colores, pero no los diseños.
En el link esta un video con las filtraciones de las camisetas titulares de Argentina y Japon.
 

blaugrana_82

Registered User
¢Ħλ®₤ỉξ-[14];2080653 said:
Bosnia: 0/15/36
Finland: 9/11/35
Hungary: 46/0/2 * 2/29/16
Israel: 9/15/36
Romania: 59/49/0 * 51/2/6
Scotland: 3/5/12 * 40/9/12 * 42/37/17 - gk 32/32/33

Nike:

Park IV:
15/12/26
53/53/53

Updates:

Jamaica: green 0/32/21
Argentina: dark blue 6/11/17

Or maybe 4.04

Nobody need to be Einstein to make 255/63 = 4.047 or 255/31 = 8.225 for pes 2013.

The last 3 dont work as they are more at a blue side than an ice blue.
It have to be something like the first but the problem of the first is that the shirt have 4 colors and in the picture we can see 3.

Me too. I was thinking in 2 numbers. For example instead of 3 can be 4. So will be from 4 up to 59, we have a rounded number of colors (55) between both.
The other thing is that the black of pes kits is a 7/7/7 more or less, I dont get white but the white looks a little bit grey.


no 255/63 dont work ;) its 4.07,not 4.04 its different, no need to be einstein for sure ;)
 

¢Ħλ®₤ỉξ-[14]

Registered User
no 255/63 dont work ;) its 4.07,not 4.04 its different, no need to be einstein for sure ;)
It work because you say that dont work because 255/4.04 gives you more than 63, but its the same because we know that if we have 255 it have to be 63. Its the same. Because all colours will be below 255 unless its white. If it is yellow only the red can be 255, if it is ice blue only the blue can be 255, etc.
So if this is true why in previous pes nobody knows how to get the RGB colour and now all knows it? For example if I dont put the color codes more than the half of the guys dont know how to match it.
So if this true why I make the correct colors since pes 2010? (I dont use this pocket calculator method).
 

blaugrana_82

Registered User
¢Ħλ®₤ỉξ-[14];2080661 said:
It work because you say that dont work because 255/4.04 gives you more than 63, but its the same because we know that if we have 255 it have to be 63. Its the same. Because all colours will be below 255 unless its white. If it is yellow only the red can be 255, if it is ice blue only the blue can be 255, etc.
So if this is true why in previous pes nobody knows how to get the RGB colour and now all knows it? For example if I dont put the color codes more than the half of the guys dont know how to match it.
So if this true why I make the correct colors since pes 2010? (I dont use this pocket calculator method).

I tried myself last week 255/63,but no work, somebody said me /4.07 and i found the exact color. I watch dictionnary of colour, and if i do .../63 to have PES 2014 dont work, its not exactelly the same color,but if i do 4.07 i have the exact color i want
 

Megatrom

Registered User
Esperando los png del gran charlie....para cuando mas o menos comenzaras con la creacion de kits?

Waiting for the great charlie png .... for when more or less you will start with the creation of kits?
 

pitutis

Registered User
Nike Park IV blue more pictures:



 

fonchoruiz

Registered User
¢Ħλ®₤ỉξ-[14];2080661 said:
It work because you say that dont work because 255/4.04 gives you more than 63, but its the same because we know that if we have 255 it have to be 63. Its the same. Because all colours will be below 255 unless its white. If it is yellow only the red can be 255, if it is ice blue only the blue can be 255, etc.
So if this is true why in previous pes nobody knows how to get the RGB colour and now all knows it? For example if I dont put the color codes more than the half of the guys dont know how to match it.
So if this true why I make the correct colors since pes 2010? (I dont use this pocket calculator method).

Hola charlie! Acerca de lo de los colores, tienes razon, pero te tenia unas preguntas... Si no usas el metodo de la calculadora... ¿Que metodo usas? Y otra cosa.... ¿Crees que es mejor usar el negro 0-0-0 o quizas uno un poco mas claro? Yo en vez de usar 4,04 para los colores usaba solo 4... Afecta esos 0,04?

Saludos master.



Hi charlie! About the colours, you're right, but I have some questions... If you don't use the calculator method, What method do you use? And another thing... Do you think is better to use the black 0-0-0 or maybe a brighter one? I use 4 instead 4,04 for the colours... Do affect that 0,04?

Cheers master.
 

4N63L

Registered User
Hola charlie! Acerca de lo de los colores, tienes razon, pero te tenia unas preguntas... Si no usas el metodo de la calculadora... ¿Que metodo usas? Y otra cosa.... ¿Crees que es mejor usar el negro 0-0-0 o quizas uno un poco mas claro? Yo en vez de usar 4,04 para los colores usaba solo 4... Afecta esos 0,04?

Saludos master.



Hi charlie! About the colours, you're right, but I have some questions... If you don't use the calculator method, What method do you use? And another thing... Do you think is better to use the black 0-0-0 or maybe a brighter one? I use 4 instead 4,04 for the colours... Do affect that 0,04?

Cheers master.

En los kits de konami el blanco es 53/53/53 y el negro es 10/10/10.

Empecé con 0/0/0 y 63/63/63 y quedan muy saturados, casi te ciega el blanco y el negro parece como de seda con mucho brillo.
Luego meti 5/5/5 y 58/58/58 y se notaba algo menos, pero por ejemplo las costuras siguen sin poder verse.

Al final me he quedado en el 53 y el 10, así no hay diferencia entre los licenciados y los editados. Aparte luego ingame se ven bien porque la luz del estadio de noche y de dia satura los colores.

Y por cierto, yo tambien lo divido por 4 (redondeando hacia arriba o abajo a partir de 0.5) y me cuadran todos los colores sin problemas.


------------


On Konami's kits, white is 53/53/53 and black 10/10/10.

I started with 0/0/0 and 63/63/63 and it was very saturated, white almost blinds you and black looks like silk (so glossy).
Then I tried 5/5/5 and 58/58/58 and it's almost the same, for example you can't see the seams.

Finally I stayed at 53 and 10, so there is no difference between licensed and edited.

And by the way, I divide it by 4 (rounded up or down from 0.5) and all the colors match correctly.
 

fonchoruiz

Registered User
En los kits de konami el blanco es 53/53/53 y el negro es 10/10/10.

Empecé con 0/0/0 y 63/63/63 y quedan muy saturados, casi te ciega el blanco y el negro parece como de seda con mucho brillo.
Luego meti 5/5/5 y 58/58/58 y se notaba algo menos, pero por ejemplo las costuras siguen sin poder verse.

Al final me he quedado en el 53 y el 10, así no hay diferencia entre los licenciados y los editados. Aparte luego ingame se ven bien porque la luz del estadio de noche y de dia satura los colores.

Y por cierto, yo tambien lo divido por 4 (redondeando hacia arriba o abajo a partir de 0.5) y me cuadran todos los colores sin problemas.


------------


On Konami's kits, white is 53/53/53 and black 10/10/10.

I started with 0/0/0 and 63/63/63 and it was very saturated, white almost blinds you and black looks like silk (so glossy).
Then I tried 5/5/5 and 58/58/58 and it's almost the same, for example you can't see the seams.

Finally I stayed at 53 and 10, so there is no difference between licensed and edited.

And by the way, I divide it by 4 (rounded up or down from 0.5) and all the colors match correctly.



Yo uso 60-60-60 y 3-3-3... ¿Que piensas?

I use 60-60-60 and 3-3-3... what do you think?
 

4N63L

Registered User
Yo uso 60-60-60 y 3-3-3... ¿Que piensas?

I use 60-60-60 and 3-3-3... what do you think?

Pues lo que he dicho arriba, que detalles como las costuras no vas a verlas.
Estoy hablando solamente del blanco y el negro. Que tengas un rango del 10 al 53 (en mi caso), no significa que no puedas hacer otros colores que se salgan de ese rango, porque la misma Konami lo hace.

----

As I've said above, details like seams you can't see them.

I'm only speaking about white and black. To have a range from 10 to 53 (in my case) doesn't mean that you can't do other colors out of that range, because Konami does it.
 

beginner

Registered User
hey guys,

why don't you just switch to TRANSPARENT kits. It is so much easier and better for users in my opinion. My experience is that it is best to choose the colour ingame and not during the creation process in gimp, ps or whatever.

Sometimes I think many kit creators are afraid that people might not like transparent pngs because they wouldn't recognize the kits at once because the png look a little different from the real kit...
Or what is your argument not to do them transparent???

My credo: DARE TO CREATE TRANSPARENT KITS as often as you can :cool:

regards
 

¢Ħλ®₤ỉξ-[14]

Registered User
Hola charlie! Acerca de lo de los colores, tienes razon, pero te tenia unas preguntas... Si no usas el metodo de la calculadora... ¿Que metodo usas? Y otra cosa.... ¿Crees que es mejor usar el negro 0-0-0 o quizas uno un poco mas claro? Yo en vez de usar 4,04 para los colores usaba solo 4... Afecta esos 0,04?

Saludos master.



Hi charlie! About the colours, you're right, but I have some questions... If you don't use the calculator method, What method do you use? And another thing... Do you think is better to use the black 0-0-0 or maybe a brighter one? I use 4 instead 4,04 for the colours... Do affect that 0,04?

Cheers master.
Between 4; 4.04 y 4.07 there isnt difference, any of them that you use will be fine. But you have to use always the same. You can test it divide any number belor 255 for any of that numbers and the result will be only 1 or 2 numbers that practically are not noticeable.
Entre 4; 4.04 y 4.07 no hay diferencia, son solo decimas por lo que cualquiera que uses va a estar bien. Pero eso si usa siempre la misma. Proba diviendo cualquier numero dentro de 255 por cualquiera de esos tres y el resultado va a ser que haya 1 numero de diferencia a lo sumo 2 que al fin y al cabo practicamente no se notan.
Yo uso 60-60-60 y 3-3-3... ¿Que piensas?

I use 60-60-60 and 3-3-3... what do you think?
There isnt difference with that 3 numbers. What I can see is that the numbers will look better with a 5 or 7 numbers of difference.
No hay practicamente diferencia entre esos 3 numeros de diferencia. Por lo que pude ver los numeros quedarian un poco mejor entre 5 y 7 numeros de diferencia.
Pues lo que he dicho arriba, que detalles como las costuras no vas a verlas.
Estoy hablando solamente del blanco y el negro. Que tengas un rango del 10 al 53 (en mi caso), no significa que no puedas hacer otros colores que se salgan de ese rango, porque la misma Konami lo hace.

----

As I've said above, details like seams you can't see them.

I'm only speaking about white and black. To have a range from 10 to 53 (in my case) doesn't mean that you can't do other colors out of that range, because Konami does it.
Si bien el pes negro es 10, de anteriores (creo pes12) probe y era el equivalente a 7; y el blanco es 53 y de anterior equivaldria a 54. En dichos casos me parecen muy grises los colores. Por lo que estuve viendo lo ideal estaria en restarle al negro y blanco entre 5 y 7 numeros.
hey guys,

why don't you just switch to TRANSPARENT kits. It is so much easier and better for users in my opinion. My experience is that it is best to choose the colour ingame and not during the creation process in gimp, ps or whatever.

Sometimes I think many kit creators are afraid that people might not like transparent pngs because they wouldn't recognize the kits at once because the png look a little different from the real kit...
Or what is your argument not to do them transparent???

My credo: DARE TO CREATE TRANSPARENT KITS as often as you can :cool:

regards
1) because there are some kits that MUST be with background to match with the ingame editor or to delete some parts that we dont need of the ingame editor.
So if some of the PNG must have background I made all of them with background (of course that I know how to get RGB colors and make colors as difference of half of the kitmakers that only use the colors that I do)
2) I can eassily say that if you took 10 guys (not kitmakers), 2 only know how to make the right colors, 3 know how to make colors but not the right and the remaing 5 dont have the less idea to make/match the colors.
Imagine that there are a lots of guys that if I dont put the excel file with the RGB will have 23254365867 questions of wich colors are. But is an easy thing that take a little less than a minute
3) I can make a larger list but Im lazy at the moment
 

fonchoruiz

Registered User
¢Ħλ®₤ỉξ-[14];2081558 said:
Between 4; 4.04 y 4.07 there isnt difference, any of them that you use will be fine. But you have to use always the same. You can test it divide any number belor 255 for any of that numbers and the result will be only 1 or 2 numbers that practically are not noticeable.
Entre 4; 4.04 y 4.07 no hay diferencia, son solo decimas por lo que cualquiera que uses va a estar bien. Pero eso si usa siempre la misma. Proba diviendo cualquier numero dentro de 255 por cualquiera de esos tres y el resultado va a ser que haya 1 numero de diferencia a lo sumo 2 que al fin y al cabo practicamente no se notan.


Gracias por tus respuestas charlie, se agredece.

Thank for your answers charlie.
 

julls696

Registered User
Buenas noches charlie, una pregunta, no se si lo habras dicho ya pero vas a hacer los kits para este pes como lo has venido haciendo siempre? no solo hacer los RGB? Saludos.
 

Nemisiskidd

Registered User
divide any colour by 4 and you should get the PES 2014 colour

255/4 = 63

so taking the Photoshop colour and dividing it by 4 will get you the ingame colour, if the value is a decimal and higher than 0.5, round it up to the nearest number e.g.

10.5 will be 11
10.75 will be 11
10.45 will be still 10.

Hope this helps.
 
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