So your point is what - if it's in the real life, why not implement it in the game?
There are so many reasons to disagree with this logic.
If Konami are so passionate about realism, why do they not add some (much necessary) realism elements, such as player able to head the ball instead of standing like a marble statue, etc.
I don't think [MENTION=180348]Ali_BWFC[/MENTION] is suggesting that every single real life aspect should be implemented into the game. While the game is meant to be a simulation, it's also meant to be fun and enjoyable, and as such, a happy medium of sorts maybe required.
I also think Ali's notion of a percentage system, regarding the decision making between onside and offside, sounds like a fairly decent idea. Personally speaking, I actually prefer the possibility of occasional errors from officials, and we've actually been seeing it for years now, but just not in relation to the offside system. PES referees undoubtedly make wrong decisions at times when it comes to calling fouls, and even cards, so in way, why should other aspects of officiating (e.g. onside/offside positions) be any different?
Conceding a goal of which may be offside is likely to be very frustrating, but then again, scoring a goal of which was offside would feel quite cheeky, and dare I say pleasing. As managers in real life would say;
these things tend to even themselves out. I personally haven't played many matches on PES 2013, however I have scored a goal within my ML (playing as Granada with the starting default Konami players), and this particular goal I felt was borderline offside. Upon viewing the replay from all angles, I deciphered that my strikers knee was probably in an offside position, and thus actually offside, since the rule states;
it is with any part of the body that a goal can be scored from. How did I feel upon finding out that my goal was seemingly offside? Happy. It's obviously very difficult to score when starting the ML with the default players, especially whilst on Superstar difficulty, so you feel the sense of 'I have to take what I can get at the moment'.
The other point you mention tremolo, is a player being able to "head the ball instead of standing like a marble statue". You can actually move your players, and attack crosses and long balls. There is the use of manually controlling a player's position and movement, of which is fairly straightforward and simple to utilise, and this will allow you to maneuver in front of opposition players in order to win headers. So while the "standing like a marble statue" comment is half-true, it can be quite simply avoided.
tremolo arm said:
Even if we accepted that the CPU scored the occasional goal from an offside position, I cannot accept that my AI-controlled players should continuously be in an offside position when attacking. That’s just dumb, it kills the flow and it exposes the lack of AI for offsides.
I've not experienced my attackers consistently running into offside positions yet. However, it is worth noting that just a few years ago, teammates very rarely even made forward runs, unless prompted to through the use of the 1-2 move.
If your teammates are advancing too much, too often, then as with anything relating to team management, adjust tactics and strategy in order to counter the opposition's approach. Drop your players slightly deeper, or alternatively, pass the ball around at a faster rate, such as one touch and then the through ball. It's a matter of adapting playing styles in order to maximise your team's performance, and the intricate nature of PES's formation and positional possibilities is what makes playing so enjoyable I find.