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Konami, how about learning the offiside rule?

tremolo arm

Registered User
Already a few times now I have had suspicions about the CPU scoring a goal from an offside position. The thing is I never have the patience to watch those replays, so I usually skip them, taking for granted that the AI in the game has made the right decision. Well, today the CPU scored a goal which, again, looked offside to me. Only this time I went through the motions of watching the replay. And guess what – it was offside. By at least a body length.

Conversely, the game has a non-existent logic in terms of positioning your AI-controlled teammates when attacking. More often than not when on the counter, my wingers will run in an offside position. It’s not as if the CPU has triggered the offiside trap. They are just a body length ahead of the CPU players at all times. What’s the sense in that? I am flagged for offside every third attack, just because the lack of basic offside AI.

If Konami are so adamant about enforcing every rule in the game (including fouls from subtle nudges that, more often than not result in yellow cards), why then do they not sort out the offside in this game?
Deeply frustrating.
 

Ali

It is happening again
If the AI team did score a goal that was offside, wouldn't that make it more realistic? Linesmen do get them wrong on occasions.

I actually have the opposite view on offsides - it seems to be too precise. If you're offside by the tip of your nose, the decision is given. It should be more flexible, allowing for mistakes (to a realistic extent) that do happen in real life.
 

markhannu

Registered User
If the AI team did score a goal that was offside, wouldn't that make it more realistic? Linesmen do get them wrong on occasions.

I actually have the opposite view on offsides - it seems to be too precise. If you're offside by the tip of your nose, the decision is given. It should be more flexible, allowing for mistakes (to a realistic extent) that do happen in real life.

i agree its like the linesman has a laser
 

suhailio

Registered User
I was also going to make a comment about it being put in place to make the game seem more realistic. But when someone is offside by a body's length then that's obviously not realistic, because if linesmen constantly made such huge errors they would get the chop.

Also while we are discussing offsides. The offsides are never picked up from free-kicks. You could have a player infront of the keeper & he will never be flagged offside even if he interferes with the play.
 

Ali

It is happening again
I was also going to make a comment about it being put in place to make the game seem more realistic. But when someone is offside by a body's length then that's obviously not realistic, because if linesmen constantly made such huge errors they would get the chop.

Also while we are discussing offsides. The offsides are never picked up from free-kicks. You could have a player infront of the keeper & he will never be flagged offside even if he interferes with the play.

It does happen. Rarely, mind.... but you do see it on the odd occasion. Similarly, you do see it when a player is a yard onside, but the decision goes against him.

I think there needs to be some sort of "gradient", if you will. For example, if an attacker is level with the last defender, it should be more or less 50/50 whether the offside is given. Half a yard either side, and you're looking at a 75% chance that the decision is correct..... and so on and so forth.
 

tremolo arm

Registered User
If the AI team did score a goal that was offside, wouldn't that make it more realistic? Linesmen do get them wrong on occasions.

I actually have the opposite view on offsides - it seems to be too precise. If you're offside by the tip of your nose, the decision is given. It should be more flexible, allowing for mistakes (to a realistic extent) that do happen in real life.

So your point is what - if it's in the real life, why not implement it in the game?
There are so many reasons to disagree with this logic.
If Konami are so passionate about realism, why do they not add some (much necessary) realism elements, such as player able to head the ball instead of standing like a marble statue, etc.
Even if we accepted that the CPU scored the occasional goal from an offside position, I cannot accept that my AI-controlled players should continuously be in an offside position when attacking. That’s just dumb, it kills the flow and it exposes the lack of AI for offsides.
I don’t buy the “realism” argument at all. To me, that’s just concealing a flaw.
 

Ali

It is happening again
So your point is what - if it's in the real life, why not implement it in the game?
There are so many reasons to disagree with this logic.
If Konami are so passionate about realism, why do they not add some (much necessary) realism elements, such as player able to head the ball instead of standing like a marble statue, etc.
Even if we accepted that the CPU scored the occasional goal from an offside position, I cannot accept that my AI-controlled players should continuously be in an offside position when attacking. That’s just dumb, it kills the flow and it exposes the lack of AI for offsides.
I don’t buy the “realism” argument at all. To me, that’s just concealing a flaw.

I'm not pointing out that there aren't flaws..... I don't even own PES 2013 because of the flaws that annoyed me in the demo! :D

I'm basing my comments on past versions (an on the demo to some extent).

I do agree that players get caught offside too easily. It's not like they're just offside, they tend to be a good few yards off! I've also noticed that if you aim a pass in that general direction of an offside player (without fully manual settings), in an attempt to pass to a player who's not onside... it'll go to the offside player.

Is there a stat that determins how easily a forward is caught offside? Because there should be. Some strikers hold the line very well..... others (ie most strikers ever to play for Bolton in the past 5 years) don't.

I stand by my point that there should be margins of error in the game. It's supposed to be a simulation afterall. Imagine if you have a shot that goes just over the line, but the goal isn't given..... that would be incredibly frustrating, but quite cool in a way.
 

suhailio

Registered User
It does happen. Rarely, mind.... but you do see it on the odd occasion. Similarly, you do see it when a player is a yard onside, but the decision goes against him.

I think there needs to be some sort of "gradient", if you will. For example, if an attacker is level with the last defender, it should be more or less 50/50 whether the offside is given. Half a yard either side, and you're looking at a 75% chance that the decision is correct..... and so on and so forth.

Good point.
 

interinter

Registered User
maybe it's because the defenders raising their hand?
often i conceded a goal because i let the opponent get away, because i thought oh my defender raise his hand, that's gotta be offside. turns out nope, onside.

but then again i never watched any of the replay so...
 

optimistic

Registered User
maybe it's because the defenders raising their hand?
often i conceded a goal because i let the opponent get away, because i thought oh my defender raise his hand, that's gotta be offside. turns out nope, onside.

but then again i never watched any of the replay so...

Hi there

I had the same experiece, normally after hand raising COM attacker will be 1on1 with the keeper, there is nearly nothing you can do, rushing goalie out and pray the ball will go wide or hit the woodwork, it is what I do actually in that sitution, really annoying.
 

Hunter

BELIEVE
So your point is what - if it's in the real life, why not implement it in the game?
There are so many reasons to disagree with this logic.
If Konami are so passionate about realism, why do they not add some (much necessary) realism elements, such as player able to head the ball instead of standing like a marble statue, etc.

I don't think [MENTION=180348]Ali_BWFC[/MENTION] is suggesting that every single real life aspect should be implemented into the game. While the game is meant to be a simulation, it's also meant to be fun and enjoyable, and as such, a happy medium of sorts maybe required.

I also think Ali's notion of a percentage system, regarding the decision making between onside and offside, sounds like a fairly decent idea. Personally speaking, I actually prefer the possibility of occasional errors from officials, and we've actually been seeing it for years now, but just not in relation to the offside system. PES referees undoubtedly make wrong decisions at times when it comes to calling fouls, and even cards, so in way, why should other aspects of officiating (e.g. onside/offside positions) be any different?

Conceding a goal of which may be offside is likely to be very frustrating, but then again, scoring a goal of which was offside would feel quite cheeky, and dare I say pleasing. As managers in real life would say; these things tend to even themselves out. I personally haven't played many matches on PES 2013, however I have scored a goal within my ML (playing as Granada with the starting default Konami players), and this particular goal I felt was borderline offside. Upon viewing the replay from all angles, I deciphered that my strikers knee was probably in an offside position, and thus actually offside, since the rule states; it is with any part of the body that a goal can be scored from. How did I feel upon finding out that my goal was seemingly offside? Happy. It's obviously very difficult to score when starting the ML with the default players, especially whilst on Superstar difficulty, so you feel the sense of 'I have to take what I can get at the moment'.

The other point you mention tremolo, is a player being able to "head the ball instead of standing like a marble statue". You can actually move your players, and attack crosses and long balls. There is the use of manually controlling a player's position and movement, of which is fairly straightforward and simple to utilise, and this will allow you to maneuver in front of opposition players in order to win headers. So while the "standing like a marble statue" comment is half-true, it can be quite simply avoided.

tremolo arm said:
Even if we accepted that the CPU scored the occasional goal from an offside position, I cannot accept that my AI-controlled players should continuously be in an offside position when attacking. That’s just dumb, it kills the flow and it exposes the lack of AI for offsides.

I've not experienced my attackers consistently running into offside positions yet. However, it is worth noting that just a few years ago, teammates very rarely even made forward runs, unless prompted to through the use of the 1-2 move.

If your teammates are advancing too much, too often, then as with anything relating to team management, adjust tactics and strategy in order to counter the opposition's approach. Drop your players slightly deeper, or alternatively, pass the ball around at a faster rate, such as one touch and then the through ball. It's a matter of adapting playing styles in order to maximise your team's performance, and the intricate nature of PES's formation and positional possibilities is what makes playing so enjoyable I find.
 

benficafan

Registered User
One thing I don't like when it comes to offsides are when you're in an offside position but run away from the ball and the defensive team will easily pick up the ball the ref stops play. It really shouldn't be like that, the game should keep going unless I run after the ball
 

daveyc17

Registered User
Already a few times now I have had suspicions about the CPU scoring a goal from an offside position. The thing is I never have the patience to watch those replays, so I usually skip them, taking for granted that the AI in the game has made the right decision. Well, today the CPU scored a goal which, again, looked offside to me. Only this time I went through the motions of watching the replay. And guess what – it was offside. By at least a body length.

Conversely, the game has a non-existent logic in terms of positioning your AI-controlled teammates when attacking. More often than not when on the counter, my wingers will run in an offside position. It’s not as if the CPU has triggered the offiside trap. They are just a body length ahead of the CPU players at all times. What’s the sense in that? I am flagged for offside every third attack, just because the lack of basic offside AI.

If Konami are so adamant about enforcing every rule in the game (including fouls from subtle nudges that, more often than not result in yellow cards), why then do they not sort out the offside in this game?
Deeply frustrating.


perhaps its just your inability to structure your attacks properly, so that you end up running offside. ive seen players run off, but given enough of a chance, they'll move back on...them BAM!!! through ball and you're in.

practise my son
 
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