gunnerglow
Registered User
I am not a fan of how the form works in PES2012. If I am unexpectadly unable to play at any moment, this mode becomes really hard work.
NEW MLO FORM SYSTEM....
Please read my system is amazing, realistic and rewarding...
Every player has a form rating 1-8. players with 8 form are more likely to be on a red arrow on a matchday.
A random selection is fine, but is just a little lazy don't you think?
So lets take into account the last three match ratings a player has had. Surely if a player has received high match ratings on the last three match days, he is more likely to be in good form - yes?
So, now lets calculate a players form on matchday by using a random form generated by the following two things...
1) A players form rating
2) The average match rating of the last three matches played
Let me further explain..... my values will be estimates and used only as an example of the system.
Kuyt has form 8. he is most likely to be on a red arrow as any other player is.
lets assume the randomness of arrows to be...
Purple (P)10%, Blue (B)10%, Green (G)40%, Orange (O)25%, Red (R)15%.
The matchday form would be randomly generated out of these values.
This is where the last three match ratings will come into play....
less than 5.5 P=15%, B=15%, G=40%, O=20%, R=10%
between 5.5 and 6 P=10%, B=10%, G=40%, O=25%, R=15%
between 6 and 6.25 P=5%, B =10%, G=40%, O=25%, R=20%
between 6.25 and 6.5 P=5%, B =5%, G=40%, O= 25%, R=25%
over 6.5 P=0%, B =5%, G=40%, O=25%, R=30%
Once again i must say theses values are for purpose of example only.
But see how this will create subtle differences in the random form generated for each player on matchday? really lifelike.
Further to this you can say if a player didn't play in a match he gets a 5.0 rating. so leave a player out for three games and he will most likely be on bad form....
ideas appreciated, what do you think?
NEW MLO FORM SYSTEM....
Please read my system is amazing, realistic and rewarding...
Every player has a form rating 1-8. players with 8 form are more likely to be on a red arrow on a matchday.
A random selection is fine, but is just a little lazy don't you think?
So lets take into account the last three match ratings a player has had. Surely if a player has received high match ratings on the last three match days, he is more likely to be in good form - yes?
So, now lets calculate a players form on matchday by using a random form generated by the following two things...
1) A players form rating
2) The average match rating of the last three matches played
Let me further explain..... my values will be estimates and used only as an example of the system.
Kuyt has form 8. he is most likely to be on a red arrow as any other player is.
lets assume the randomness of arrows to be...
Purple (P)10%, Blue (B)10%, Green (G)40%, Orange (O)25%, Red (R)15%.
The matchday form would be randomly generated out of these values.
This is where the last three match ratings will come into play....
less than 5.5 P=15%, B=15%, G=40%, O=20%, R=10%
between 5.5 and 6 P=10%, B=10%, G=40%, O=25%, R=15%
between 6 and 6.25 P=5%, B =10%, G=40%, O=25%, R=20%
between 6.25 and 6.5 P=5%, B =5%, G=40%, O= 25%, R=25%
over 6.5 P=0%, B =5%, G=40%, O=25%, R=30%
Once again i must say theses values are for purpose of example only.
But see how this will create subtle differences in the random form generated for each player on matchday? really lifelike.
Further to this you can say if a player didn't play in a match he gets a 5.0 rating. so leave a player out for three games and he will most likely be on bad form....
ideas appreciated, what do you think?