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New PES 2012 Videos Released - Player controls etc.

Amateur

Registered User
well i know one guy that will be happy.
i for one think that with this option the stats won't mean that much anymore cause you will be able to make any player make runs he wouldn't dream of in real life.
if you are able to master it and have a footballing brain you will be able to create endless opportunities by spotting the gaps and triggering the runs.
the team you are controlling won't matter that much.
that's worse case scenario, so lets hope it won't be that way.

That's one of the massive flaws of the right analog stick system, that because the 2nd player can do anything at any given team, he will make runs that he would not dream of in real life. Solid point.

That's why I think that a preset script is the better answer. Player individuality can determine the range of things that the player can do without the ball, therefore a player like Xavi Hernandez would be equipped with more directions of off the ball movement. It would be a similar concept to the player individuality in terms of passing accuracy, but applied to the footballing brain of the players.

And since a preset script cannot be changed when in possession of the ball. This would mean that the 2nd player cannot do anything at any given time. Which would make the game more realistic, because the player would not move as if he had a GPS in his brain.

But to be honest. I still see the right analog stick system as a positive thing, because it serves as the starting point of something new and potentially revolutionary.
 

magoo

Registered User
a player like Xavi Hernandez would be equipped with more directions of off the ball movement. It would be a similar concept to the player individuality in terms of passing accuracy, but applied to the footballing brain of the players.

This sounds like a good idea, I once posted something on a similar lines to this where I said a player with poor off-the-ball movement would occasionally make the run you requested him to make, but a majority of the time he would start to make your requested forward run, then stop and go back to his starting position.

The reason for this 'run forward then immediately run back' loop is that it would take a bit of time for you to be allowed to re-request he tries the run. This would mean the opportunity for the run may have gone by the time you can re-request, so would further emphasized the benefit of the off-the-ball attribute.

The reason that I feel someone with poor off-the-ball movement should occasionally get the run right is..... well even Tony Hibbert makes the right run occasionally! :)


Obviously if a player is put in a position on the pitch he isn't supposed to be good in then his off-the-ball stat should be the primary stat that is heavily reduced, otherwise people would be playing Ashley Cole as a striker.
 

abu97

Registered User
konami should add signature moves - gyan running with his head bobbing, kleberson doing the seal dribbling, ronaldinho and xavi doing the no look pass, c. ronaldo running with his hand on his knee
 

Ali

It is happening again
konami should add signature moves - gyan running with his head bobbing, kleberson doing the seal dribbling, ronaldinho and xavi doing the no look pass, c. ronaldo running with his hand on his knee

Don't you mean Kerlon?
 

RAMAXWY

Registered User
That's one of the massive flaws of the right analog stick system, that because the 2nd player can do anything at any given team, he will make runs that he would not dream of in real life. Solid point.

That's why I think that a preset script is the better answer. Player individuality can determine the range of things that the player can do without the ball, therefore a player like Xavi Hernandez would be equipped with more directions of off the ball movement. It would be a similar concept to the player individuality in terms of passing accuracy, but applied to the footballing brain of the players.

And since a preset script cannot be changed when in possession of the ball. This would mean that the 2nd player cannot do anything at any given time. Which would make the game more realistic, because the player would not move as if he had a GPS in his brain.

But to be honest. I still see the right analog stick system as a positive thing, because it serves as the starting point of something new and potentially revolutionary.

yes the first idea sounds much better now to be honest, preset run or movement, stat related, can only be used at a specific moment.
what they have done now is just copy the wii feature and that just sounds and looks wrong.
 

sydney2008

Registered User
I love the new idea of controlling teammate player while we play manual or assisted but , i don`t think that KONAMI will have this option for PES 2013 , Because many of us won`t use that feature alot and it`s confusing , as we can see sometimes , It`s hard to control the first player so how about controlling 2 players at same time ? :) so i think it`s uneasy to do that in the future . Maybe i`m wrong :)
 

abu97

Registered User
if you don't like it, don't use it so they won't remove it as if you find something confusing just leave it - other people might find this type of technique useful so it is unneccesseary to remove the feauture
 

Typho2k

Registered User
If Konami removes control teammate feature next year, then I'll be heavily disappointed in them unless they replace it with something that is better (whatever that would be..).
 

felinefury

Registered User
That's one of the massive flaws of the right analog stick system, that because the 2nd player can do anything at any given team, he will make runs that he would not dream of in real life. Solid point.

That's why I think that a preset script is the better answer. Player individuality can determine the range of things that the player can do without the ball, therefore a player like Xavi Hernandez would be equipped with more directions of off the ball movement. It would be a similar concept to the player individuality in terms of passing accuracy, but applied to the footballing brain of the players.

And since a preset script cannot be changed when in possession of the ball. This would mean that the 2nd player cannot do anything at any given time. Which would make the game more realistic, because the player would not move as if he had a GPS in his brain.

But to be honest. I still see the right analog stick system as a positive thing, because it serves as the starting point of something new and potentially revolutionary.
This line of thinking is what I meant in the other thread when I asked if you preferred a simulation to a videogame. Adding an additional stat to stress player individuality by making bad players worse and good players better is just going to make online games less fun. Even though too many people already spam 5* teams online, this change in the name of realism will make it even more difficult to beat the 5* teams with inferior teams.

Nothing wrong with preferring realism to gamey fun, but it's just not a view I agree with since I look at PES as a videogame instead of a football simulator.
 

bApTizE

Registered User
for all those who are doubting the teammate control feature, check this video out. *the dummy runs*

http://www.youtube.com/watch?v=P57WnqNxzsU&feature=player_embedded

Looks like AI is well alert to his surroundings!

Again we won't know until we try, seems like i'm coming back to PES12 this year.

is Konami on steroids?

by the way, i was amazed at the level of this small detail. Look at this video above again and check 0:32 look at the defence turning his head back on the dummy runner :w00t isn't it amazing!

Leg movement animation needs improvement it's not harmonized.
 

JMTD

Registered User
My honest opinion is that Pro is on the verge of taking a massive step forward with what they're adding this year. And it may need tweaking down the line, but they're putting this stuff in that can potentially take this series to a completely different level.

It's such a simple concept, yet one that clearly wont be as easy to adapt to as some people seem to think. Timing is going to be a key issue throughout all of this. I don't really get the complaints from some, this is looking like a phenomenal addition. You've got to time your run and at the same time, pay attention to the player on the ball as well as timing the pass correctly. This happens spot on in real life, it's as simple as that. I don't even understand why anybody would find this unrealistic or in any way bad.

And I don't get the defense complaint. These are DEMONSTRATION videos. What sense would it make to show a video of these new additions being cancelled out by brilliant defending? All sides will be demonstrated. The defense is off key in the off ball running videos so that the runs can be demonstrated to us. A defender cutting the ball out or a fantastic backline stopping the run wouldn't demonstrate these new features. If you bother to watch the other videos, you'll see the defensive side of things have been improved a vast amount. The holding of the shape is looking absolute immense right now, even if it is early days, that's one of the major issues the last few games have had and it looks like it's been addressed.

Only time will really tell, right now you can only judge based on the videos and for me, they look fantastic. The massive thing is that Pro are taking steps forward and making important additions that can and will change the future of the game, rather than just adding a few extra licenses and updating teams etc. People are really complaining? We'll see.
 
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