It is a game yes and a wonderful game BUT the lack of penalties and the foul play that the AI get away with is a really, really shitty part of this wonderful game
I mean as much as we are in awe of how well this game plays and how it shines in a lot of areas, I am equally as BEWILDERED as how the fuck they can get it so wrong when it comes to AI tackling and aggression and how lenient the referees are when judging the AI
They are NOT as lenient when judging us players, you know when you slide in late and just barely catch an opposition player you will be penalised 95 times out of 100
where as the AI could make a RASH challenge inside the box and get away with it 99 times out of 100
Completed about 6 seasons of ML in total and still haven't got a single penalty
Please, for the love of God, sort it out Konami
You hit the nail on the head. I've been posting for some time now, that it probably really is a difficult equation to manage the AI...
In real life a defenses shape, compactness, is the basis for rigid Defense, with well timed tackles, good marking, passing lanes covered in a way that maintains the defensive shape's integrity.
What Konami has done, which is what other companies have done. Is a bandaid, a cheap easy fix, which would affect the overall outcome/flow of the match.
Instead of making the defense better as a whole, they give the individual defenders. Superhuman skills, and lenient refereeing. Which in turn makes the defense better, but not the right way.
For example 5 yard radius to stick out their leg and make a perfect tackle, flush contact on the ball every time. Sometimes going through somebodies leg, with the reach of an arachnid/spider.
Defender has equal or greater speed than any player, running the direction of his goal, if defending on the ball.
Excessive dangerous slide tackling, with intentional hard contact. Bandaids, this helps the D be tougher to beat, but not in a realistic way....but the overall scoreline may be more realistic.
With the mechanics though, the AI can't really think like a human player. They get dragged out of position way more, where in real life, a defender might buckle down and maintain the defensive shape.
In my opinion Konami needs to limit these, which would in turn, help with the penalties. A better defensive shape, with more rigid clean defending.
I believe the defenders if they would mirror real life, would have their speed not needing any superhuman boosts. But their quickness in game should be increased....quickness to hold their ground, get back into position if they're misdirected, defend the lanes for dribbling and passing. Rather than chase someone, get beat, and then run after them as they approach the Box, with Usain Bolt speed suddenly, while they've had a 40 speed rating all game.
Again a very hard thing to probably program, but the problems will continue with the current AI...and as Dunk said, really exploitable in the penalty area....just get a fast dribbler and run him up and down the box til someone slide tackles you...for a free foul, penalty kick.