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PES 2010 vs PES 2011

im_loving_it

Registered User
Hi,

I think PES 2010 is better than PES 2011, this is why:

GAMEPLAY (Which is really what it comes down to at the end of the day)

2010:

- Better camera angle (can judge flight of ball ball in air)
- Better shooting from long distances
- Better penalties
- Less mistakes made with passing
- Has more resemblence the the best pro evo game ever (PES 6)

2011

- Better player motion when dribbing, THAT'S IT

I been playing pes since iss pro 98 on the ps1, paul ince and ravenelli on the cover, im a dedicated fan who knows the score with the legends such as Batistuta, Ronaldo, Babangida, Valeny, etc...I bought 2011 and took it back the next day, im sticking with pes 6 and 2010.

Would be interested to hear what other fans have to say about this, by the way, if anyone wants a friendly game, im looking for players for ps3, send me a messege my PSN is - (IM_LOVING_IT-)

Please at the end of your post could you just say what one you prefer, for example:

PES 2010
 

DIECI

Registered User
I tend to agree but they will come with the tourches to skin you alive very shortly so RUN!
 

DIECI

Registered User
any idea if they released a roster update for PES2010? or are they done with that?
 

trueblade

Registered User
I like you have played since ISS Pro 98 - fantastic game!

But I can't agree that PES 2010 was better. It for me was the first pro evo I have given so little time to - so little I didn't complete one Master League season ( thats the only reason I buy it). I didn't like 09 or 08 to much, although I played them to death!

To be fair I haven't played pes 2011 to much as I am waiting for an option file, but I have already played it more than 2010 and am excited by the thought of getting a Master League up and running.
 

im_loving_it

Registered User
I like you have played since ISS Pro 98 - fantastic game!

But I can't agree that PES 2010 was better. It for me was the first pro evo I have given so little time to - so little I didn't complete one Master League season ( thats the only reason I buy it). I didn't like 09 or 08 to much, although I played them to death!

To be fair I haven't played pes 2011 to much as I am waiting for an option file, but I have already played it more than 2010 and am excited by the thought of getting a Master League up and running.

Fair enough, and if your looking for an option file, let me know - ive got one up on here, lol
 

S-D-P

Registered User
PES 2011 is the clear winner for me although I could see the potential in pes 2010 and knew that konami were going in the right direction.

the reasons why PES 2011 pisses over pes 10 from a pretty decent height imo...

- Manual passing is much better in pes 11, you didn't even have to think about what you were doing when making a pass in 10

- Shooting is more realistic, contextual and takes more skill, too easy last year

- Player movement is better especially with agile players

- ML is better and more polished

- Dribbling is more effective and has more variety

- Individuality is evident even when playing a manual pass

- Heading is more user controlled

- The cpu AI is better in terms of attacking and changing tactics from game to game in ML

- Animations are better overall

There are even more reason that I know have slipped my mind.
 

Woodstaman

Registered User
I can clearly see why you prefer PES2010, however, for me, after the first week of playing PES2011 I am already pretty amazing at it and am using the tricks to full advantage.
Alright, So it takes time to get the hang of, as I found out, within the first day of purchase I considered trading it in for FIFA, as I found it too hard to shoot, pass, and even dribble, as I was used to the (what I now view as simulated gameplay) that is PES2010. Think about it, the crosses where done by the AI, passes were done to the nearest player in line with the ball and the shooting was down to luck, now in PES2011, the pass goes where the player is facing and only makes about a 5 yard exception either side, admitably the shooting I still find a bit dodgey as you can tap the shoot button and it flies over the crossbar with any player with over 75 power... But even then, the shooting is pretty similar to the passing, and the dribbling is the best i've seen in any PES game.
 

u1tradt

Registered User
I played Pro 10 way too much, I must've played about 1000+ games in total considering the time I spent playing when friends come over and the time dedicated to online. But here's a good example of why PES 11 is better than 10, I'll give the context and then what happens in each game:

Situation - My left back just received the ball from the CB and is now facing the touchline in my half of the pitch and looking to get the ball forward somehow, however the nearest player in an attacking position (left-mid) is being marked well and there's a striker in between us charging towards me to snatch the ball off me.

PES 10 - I hold left and press pass and it goes straight back to the CB who was definitely at a diagonal angle from me but the ball still reaches him fine even though the direction I pressed should have passed the ball to nobody really.

PES 11 - I do the same as above and the ball goes to the open space behind me with my CB now running for dear life to try and beat the striker to the ball, which ain't gonna happen here, and my goalie sprinting off his line because he's essentially the last defender left to try and beat the striker to the goal. Striker reaches the ball before anyone else and is now in a great position to score because of my school-boy error of a misplaced pass.

Now you tell me which game is better im_luvin_it.
 

DIECI

Registered User
u1tradt,

well said, I agree, the passing is great in PES2011, you really have a lot of freedom. This scenario also works in your favor when you pass into an open space and take control of a player to break down the defense.
 

S-D-P

Registered User
Anyone else giving manual passing a go? starting to get used to it now it really opens up the game and its still affected by stats. I still find the default pass abit limited although its good for certain situations. It feels a bit unnatural having to press the shoulder button at first but you get used to it.
 

Sminky

Registered User
As much as I've battered PES2011 I still wouldn't go back to PES2010. The passing was at the mercy of the CPU, you had little control. Also, on ML 7 or 8 games in the games would tend to increase in speed to a 100mph with the opposition retaining possession for just ridiculous amounts of time with one touch passing ... and I'm not talking about Barcelona or Brazil who were actually easier to beat than medium to poor teams.
 

Amateur

Registered User
PES10: with the L2 STRATEGIES, I could create USER dictated circumstances, and also, react to the USER dictated circumstance..... that the USER, me, created.

PES10: without the L2 STRATEGIES, it was a robotic and plain disappointing video game.




PES11: with the SELECT STRATEGIES, I cannot create USER dictated circumstances, the game is completely automatic, and there is no option, the USER can only react to COM dictated circumstances, all the time.

PES11: without the SELECT STRATEGIES, it looks and feels better than PES10; but the new passing system does not fit in with the actual foundation of the game, it makes the game too easy, I can take Xavi Hernandez and create amazing passes time and time again: too eay, too obvious, too predictable, too dumb, too insubstantial. Konami should have replaced the Famicom Foundation, before actually touching how passing works.



Bottom Line: I can play PES10 despite the robotic feel and look, but I cannot tolerate the stupidity and obviousness and superficiality of PES11. I think it's time to look at the Wii versions of PES and start thinking about really changing the game, as opposed to looking at PES5 and merely adding bells and whistles to the same old thing.



Hi,

I think PES 2010 is better than PES 2011, this is why:

GAMEPLAY (Which is really what it comes down to at the end of the day)

2010:

- Better camera angle (can judge flight of ball ball in air)
- Better shooting from long distances
- Better penalties
- Less mistakes made with passing
- Has more resemblence the the best pro evo game ever (PES 6)

2011

- Better player motion when dribbing, THAT'S IT

I been playing pes since iss pro 98 on the ps1, paul ince and ravenelli on the cover, im a dedicated fan who knows the score with the legends such as Batistuta, Ronaldo, Babangida, Valeny, etc...I bought 2011 and took it back the next day, im sticking with pes 6 and 2010.

Would be interested to hear what other fans have to say about this, by the way, if anyone wants a friendly game, im looking for players for ps3, send me a messege my PSN is - (IM_LOVING_IT-)

FULLY agree with you. PES11 is prettier and easier to like and also easier to play; but where it really matters, PES10 is actually better for a couple of very good reasons.

In any case, it's a matter of opinion, and at the end of the day, even though I think PES10 was better due to a very good reason; PES10 is not a good video game.
 

Avelives

Registered User
Amateur im yet to see you post and not mention the FAMICOM foundation, its most entertaining :)

To the OP I really liked PES2010 and to be honest Id say the two are comparable in terms of fun when playing a match, PES2010 was more dynamic and exciting at times, but it really was to easy to score and especially cross the ball so much so that sometimes it felt like cheating.

PES2011 is let down by its awful selection system, moving strategies to select and the frankly baffling decision to remove individual player commands, but overall its feels more like real football, it feels alot more satisfying when you actually score, feels like you really worked for it.

Where 2011 is streets ahead is the mode updates, ML is much better, MLO is despite being flawed hugely addictive... those two modes are my bread and butter so for that reason alone Id vote for 2011 but 2010 was still a great game imo
 

Sminky

Registered User
Hmmm, its a tricky one ... what do I hate more in PES2011 to PES2010 and vice versa?

Well PES2011 has dumbed down AI for forwards meaning from a 1-2 they steam on regardless of wandering offside. No flipping pace for forwards and slow ass defender always catching up regardless of pace - its not realistic, I defy anyone to tell its realistic, watch the highlights of Gareth Bale at the moment and then tell me slow defenders catching quick players is bloody realistic.

Then there's the issue with defenders closest to a striker receiving a through ball either running forward leaving him through on goal or breaking into some stupid stretching for the ball animation and ... leaving him through on goal! Dullard refereeing decisions and absurd ML transfers fees. Crap Goalkeepers, glitching player switching.

Then there's PES2010, winning on average 1 penalty every 46 ML games! Teams playing 1 touch football for minutes at a time! Shite passing and poor goalies again. Fast players being able to run in a straight line up the pitch beating everyone, no need for movement or real dribbling.

On the face of it though it appears I'd be endorsing PES201 more than PES2011.
 

u1tradt

Registered User
PES11: without the SELECT STRATEGIES, it looks and feels better than PES10; but the new passing system does not fit in with the actual foundation of the game, it makes the game too easy, I can take Xavi Hernandez and create amazing passes time and time again: too eay, too obvious, too predictable, too dumb, too insubstantial. Konami should have replaced the Famicom Foundation, before actually touching how passing works.

So consistently being able to make quality passes with Xavi ruins the experience of the game somehow? Do you even watch football at all? I can't remember ever seeing Xavi make a bad pass or get caught in possession (although I'll admit it probably has happened plenty of times but the positives far outweigh the negatives).

In regards to having less strategies to choose from, PES 11 actually gives you a lot more freedom in this aspect. Personally I got much better at the game when I deleted every strategy that was set for me in the 'Management Edit' section of game plan and went straight to 'Team Strategy' and created my own.

The problem for me with the pre-set strategy options was that they automatically came into effect which meant even with a 1-0 lead your team will go straight to a defensive playing style leaving you open to get bombarded by the opposition. Most games I don't want to sit back after a 1-0 lead and want to continue in the same style and get a few more goals before I'm satisfied, only in the odd tight game against top teams do I need to go defensive after taking a lead because you're forced to defend it in that scenario.

Best thing to do is to play around with the custom strategy options and that's where you will have total freedom with your plan A and plan B with C being either 'All Out Attack' or maybe 'Possession OFF/DEF' depending on what you're after. I mean you have the option to tinker with every aspect that's important such as defensive organisation, attacking style, closing down opponents and more that I haven't remembered. In Pro 10 the strategies were pre-set (essentially the CPU had more control than the player) and the custom tactics weren't executed that well. But here on PES 11 the pre-set strategies take a back seat to custom tactics because of how well refined the system has been made now to give you the freedom to really customise your team's playing styles to your tastes.
 

Amateur

Registered User
So consistently being able to make quality passes with Xavi ruins the experience of the game somehow? Do you even watch football at all? I can't remember ever seeing Xavi make a bad pass or get caught in possession (although I'll admit it probably has happened plenty of times but the positives far outweigh the negatives).

It ruins the experience when I can do it 7 times per game, without failing, yes it ruins the experience.... and yes, you would know why that is, if you knew half as much as I know about real football.

There's a thin line between the user using the STATS to his advantage, and the STATS doing the work on their own. In PES11, the STATS do the work on their own, it is completely automatic.

PES10 was also fully automatic, but gave you the option of breaking the COM script, and actually allowed the USER to dictate his own script.

Both PES10 and PES11 are outdated video games. But PES11 is straight out stupid, too easy and too predictable.

Have you ever seen Xavi Hernandez not playing any build up play? Well, in PES11, you never see Xavi playing build-up play, because in PES11, build-up play is nonexistent: this is what, somehow, ruins the experience for me... the fact that it is a ping pong arcade game with zero build up play, zero substance where it matters the most.

Therefore, I take Xavi Hernandez, and I consistently split the defense wide open; no build up play required.... after a week of the same shit, I turned off the game and sold it.

Do you even watch Football at all? You should be embarrassed for suggesting that PES11 plays anything like real Football.



In regards to having less strategies to choose from, PES 11 actually gives you a lot more freedom in this aspect. Personally I got much better at the game when I deleted every strategy that was set for me in the 'Management Edit' section of game plan and went straight to 'Team Strategy' and created my own.

No, PES11 actually gives you a LOT less freedom in this respect. You would know why you are in FACT wrong if you actually understood what I know, PES10 gave you more freedom in this respect; PES11 is completely automatic, completely COM dictated, it does not offers any freedom in terms of strategies.

I tested all the strategies, played the game, the strategies system is for noobs. It is a completely automatic system, it is outdated, a step backwards as far as I'm concerned; to make it worst, it is attached to the select button, which is not an accessible nor intuitive button.

The freedom in terms of strategies is the reason why I can play PES10 every now and then; the complete lack of freedom in terms of strategies is the reason why I sold PES11.

You are talking to me about something that I tested in both PES10 and PES11: the system that PES10 used provided a lot more freedom and control to the user, was a lot more advanced.



The problem for me with the pre-set strategy options was that they automatically came into effect which meant even with a 1-0 lead your team will go straight to a defensive playing style leaving you open to get bombarded by the opposition. Most games I don't want to sit back after a 1-0 lead and want to continue in the same style and get a few more goals before I'm satisfied, only in the odd tight game against top teams do I need to go defensive after taking a lead because you're forced to defend it in that scenario.

The pre-set strategy was the thing that worried me the most about PES11, because it suggested that PES11 was an automatic and insubstantial video game.

When I played and tested the SELECT STRATEGIES of PES11, I confirmed my worries to be true: the pre-set strategies suggested a lack of ideas from Konami, because pre-set strategies are, quite simply, a stupid and automatic concept.

When I used the SELECT STRATEGIES, I found out that the select strategies (Custom Settings A and Custom Settings B) are now fully automatic and out of your hands; like the pre-set strategies, a stupid and automatic concept which requires no skills.

You cannot do the same range of things you could do with the L2 STRATEGIES of PES10.

PES11 is perhaps the easiest football sim I have played in my life time, the intent of Konami is clear, they are aiming for an insubstantial and pretty game for the masses.

PES10, for all its faults, had a diamond of a concept hidden beneath all the rubbish. Instead of taking that diamond and polishing it, Konami eliminated the only area where PES had actually improved, and made it entirely automatic and COM dictated.

PES11 plays a lot like FIFA09, it plays like a mix between PES5 and FIFA09: a pretty game for the masses, zero substance where it matters the most.



Best thing to do is to play around with the custom strategy options and that's where you will have total freedom with your plan A and plan B with C being either 'All Out Attack' or maybe 'Possession OFF/DEF' depending on what you're after. I mean you have the option to tinker with every aspect that's important such as defensive organisation, attacking style, closing down opponents and more that I haven't remembered. In Pro 10 the strategies were pre-set (essentially the CPU had more control than the player) and the custom tactics weren't executed that well. But here on PES 11 the pre-set strategies take a back seat to custom tactics because of how well refined the system has been made now to give you the freedom to really customise your team's playing styles to your tastes.

That is false, that is not true, that is bullshit, I can prove you wrong with FACTS: because I can post it on YouTube.

Actually, I will post it on YouTube, when I find the time.

PES10 gave you freedom. The select-strategies system that PES11 uses are entirely automatic and COM dictated, completely out of your hands; the fact that you describe the select-strategies system that PES11 uses with the word "freedom" is proof that you have absolutely no idea about how Football should be played from a wide view perspective.

Here is your problem: like the vast majority of fans, you do not know how to make the most of the L2-strategies of PES10, you do not know how to use the custom strategies in PES10.

In PES11, the custom strategies are so and so refined, that the USER has absolutely no control of when it all plays out, because the USER has no control over anything: the USER is always reacting to COM dictated circumstances.

The custom strategies in PES11 work ok in certain ways, but here is the problem: it does not require skills because it is completely automatic, the USER has zero control over WHEN strategies are used, the USER has zero control over WHERE the strategies are used.

In other words, the USER has zero control over TIME and SPACE. On the other hand, the L2-strategies that PES10 uses provide more freedom to the USER, total control over TIME and SPACE; if you actually knew how to make the most of the L2-strategies, because it was a substantial system, it actually required skills because it was not automatic.

In PES10, I could dictate horizontal movements, from ONE individual, WHEN I wanted, WHERE I wanted; not when the COM wanted and not where the COM wanted ....

The strategies system of PES11 is automatic, it is not responsive, it is completely out of your hands: the COM decides when, and the COM decides WHERE, the COM dictates the circumstances, and the USER reacts to the COM dictated circumstances.

In PES10 you could dance around the COM dictated script, by using the L2-strategies; in PES11, you have no options, you are forced into playing an automatic system where the USER is always reacting to COM dictated circumstances, and where the USER cannot choose to neglect the COM dictated script.

If you do not understand why, you do not understand how Football should be played from a wide view perspective, and obviously, you do not understand why PES11 is such a lousy football simulation.
 

Avelives

Registered User
Have you ever seen Xavi Hernandez not playing any build up play? Well, in PES11, you never see Xavi playing build-up play, because in PES11, build-up play is nonexistent: this is what, somehow, ruins the experience for me... the fact that it is a bloody ping pong arcade game with zero build up play, zero substance where it matters the most.

Not sure if you have tried this but on a blog site called JustPES.com (i think) some guy is slowly deciphering what team styles do and how best to implement them. So far hes only figured out Player support and Pressing but he intends to not only figure them all out but alter the team strategies to make the AI player better football. Its worth checking out.

An interesting point is one you mention above, the lack of build up play and end to end through/long ball type play, turns out this is caused by the player support setting being to high, most teams have it at 14+ some people even use 20, turns out it doesn't dictate who joins the attack but how quickly people join the attack, set above 10 it results in your team losing all shape and just bursting forward far to much in waves resulting in this ping pong arcade football with 11 men from each team chasing the ball for the whole match.

I was sceptical myself reading it but on implementing the changes myself I can confirm he does appear to be right on some level at least. I set my player support to 6 (instead of the usual 15) which Konami classifies (wrongly) as defensive, and hey presto now my team keeps its shape better and doesnt charge forward at 100mph, the whole attack process is more considered and slow. He also talks about how the strategy settings are misleadingly named, counter attack for instance is more akin to quick attack, where as long ball actually should be called counter attack.

Not excusing Konamis incompetence on many issues but it does seem at this early stage that many (though not all) of the problems can be addressed in time by deciphering the mess Konami made of naming the various styles and strategies.

I tested all the strategies, played the game, the strategies system is for noobs. It is a completely automatic system, it is outdated, a step backwards as far as I'm concerned; to make it worst, it is attached to the select button, which is not an accessible nor intuitive button.

The freedom in terms of strategies is the reason why I can play PES10 every now and then; the complete lack of freedom in terms of strategies is the reason why I sold PES11.

You are talking to me about something that I tested in both PES10 and PES11. The system that PES10 used provided a lot more freedom and control to the user, was a lot more advanced.

Again reading that site I mentioned I deleted all the manager strategies and just used long ball (to counter attack) and it was almost like playing a different game.

Konami didnt think it through very well, with the set strategy area you can for instance have 2 concurent strategies applied at any give time, lets say you have Poss Off and Swap Wings, now during the game you can also select lets say All Out Attack and Counter attack, what happens is the 4 conflicting strategies utterly cripple the friendly AI and your team doesnt function properly.

Personally I dont like any of the strategies except Long Ball and the two assignable alternate formations which are good for setting up more detailed situational tactical changes.
 

Amateur

Registered User
Not sure if you have tried this but on a blog site called JustPES.com (i think) some guy is slowly deciphering what team styles do and how best to implement them. So far hes only figured out Player support and Pressing but he intends to not only figure them all out but alter the team strategies to make the AI player better football. Its worth checking out.

An interesting point is one you mention above, the lack of build up play and end to end through/long ball type play, turns out this is caused by the player support setting being to high, most teams have it at 14+ some people even use 20, turns out it doesn't dictate who joins the attack but how quickly people join the attack, set above 10 it results in your team losing all shape and just bursting forward far to much in waves resulting in this ping pong arcade football with 11 men from each team chasing the ball for the whole match.

I was sceptical myself reading it but on implementing the changes myself I can confirm he does appear to be right on some level at least. I set my player support to 6 (instead of the usual 15) which Konami classifies (wrongly) as defensive, and hey presto now my team keeps its shape better and doesnt charge forward at 100mph, the whole attack process is more considered and slow. He also talks about how the strategy settings are misleadingly named, counter attack for instance is more akin to quick attack, where as long ball actually should be called counter attack.

Not excusing Konamis incompetence on many issues but it does seem at this early stage that many (though not all) of the problems can be addressed in time by deciphering the mess Konami made of naming the various styles and strategies.

That's the thing about strategies, you need to test them, not just say it's broken after 30 minutes of playing the game.

In PES10, I played with Xavi Hernandez as a 5th Center Back, it changed the whole experience of the game.

I used the L2'strategies, I used the CB Overlapping Run Strategy, and Xavi Hernandez INSTANTLY started running forwards.

The way the L2'startegies worked, meant that if I positioned the 5th Center Back (in this case, Xavi Hernandez) in the right flank, as far as he could possibly go towards the right; and then, using the Custom Strategies (Custom Settings A and Custom Settings B) I placed the 5th Center Back on the left flank, as far to the left as he could possibly go.

If I used the mentioned, Custom Strategies, the 5th Center Back would INSTANTLY react to my command. In PES10, you could use 2 Strategies at the same time.

I could manually dictate the position of Xavi Hernandez on the pitch, I could consciously create different passing angles, and it required skills because it required thinking, it required timing skills; it felt like playing football, because the USER is in control over TIME and SPACE.

Still, there were a lot of flaws, for instance, the way the Wing Backs moved... the USER could not control it, it was completely automatic.

Still, there were a lot of flaws, for instance, the way the Wing Backs moved... the USER could not control it, it was completely automatic.

After experiencing the difference between reacting to COM dictated circumstances and reacting to USER dictated circumstances, it completely changes the experience for you, and it completely changes your perspective of how Football could and should be played from a wide view perspective.

I had already thought about it before experiencing it, and I actually tried the idea on PES10 to see if it could work, and it did worked, albeit with some restriction; although I had thought about it before experiencing it, it remained an untried theory, it was only after actually experiencing it.... that I was certain about the fact that this is the future of the Football Simulation Genre.

If, I could dictate, not only the type of movement from Xavi Hernandez, but also the speed at which he moved; that would've been very useful in PES10.

You attach the Custom Settings B Strategy to the (x) button, and after holding the L2 button and then pressing and releasing the (x) button, after the initial tap on the (x) button: the pressure sensitive L2 button would determine the speed at which the selected target (Xavi) runs through space......

That would've been revolutionary, because the same concept could be applied to Wide Backs, Wing Backs, and Forwards; and for more rigid roles, such as the role of a Wide Back and the role of a Striker, the direction in which the selected targets move could be determined by the position and movement of the ball, which as a consequence, would have given the user total control over TIME and SPACE.

But it was not possible in PES10, because in PES10 the movement without the ball was not determined by the movement and position of the ball; you did not have an L2-strategy that read,

CF movement without the ball: "this strategy will cause an instant reaction from the selected striker, after the initial touch on the face button, the selected target will be under your control; the direction in which the selected target moves will be determine by the position and movement of the ball, and the speed at which the selected target moves and also the distance covered without the ball will be determined by the pressure sensitive L2 button; the selected target will move towards the position of the ball, and will offer close support. However, if the user releases the pressure sensitive L2 button, the selected target will suddenly stop his movement."

WB movement without the ball: "this strategy will cause an instant reaction from the wide back, after the initial touch on the face button, the selected target will be under your control, not in terms of directions, but in terms of the speed at which he moves without the ball and also the distance covered; after the initial touch on the face button, the pressure sensitive L2 button will determine the speed at which the Wide Back runs through the right flank or left flank; releasing the L2 button will produce a reaction from the selected target, as a consequence, the Wide Back would suddenly stop running, by pressing the L2 button again the Wide Back would start running again, by slightly depressing the L2 button the Wide Back would slow down, etc, etc."

If we had L2-strategies that were determined by the movement and position of the ball, or determined by the role of the players, and where the USER has control over WHEN, WHERE, GAME-SPEED, and DISTANCE COVERED: this would effectively break the COM dictated script, because the game would then revolve around USER dictated circumstances.

This was not possible in PES10, because in PES10 the L2-strategies were not determined by the movement and position of the ball; yet, at least, you had the choice of dictating your own script, two options with the Custom Settings A and Custom Settings B Strategies.

And unfortunately... with PES11, the Custom Strategies are completely automatic, you do not know WHEN they will start working, and you do not even know exactly WHERE it will work.

Had I never experienced the difference between reacting to COM dictated circumstances and reacting to USER dictated circumstances, I would be enjoying PES11 right now; but the fact is, that after experiencing how different it feels to react to USER dictated circumstances.... there is no going back to the PES5, PES6, PES11, way of things; too easy and insubstantial, I am not entertained by the same trick anymore.
 

Blade1889

Registered User
Although PES 2011 has some major faults - jog bug, cursor changing bug etc - its still head and shoulders above PES 2010 for me.

Some of the faults on PES 2010 I just couldn't look past and spoiled my enjoyment of the game e.g - Ping pong passing by computer AI that didn't come forward even if they were losing. Never getting a penalty, even if you were almost raped in the box. Far, far, far too easy to score long-range goals ...etc etc

PES 2011 has better passing, better animations, better opponent AI (they actually have some variety in their play now!) and you actually have to work for openings, making goals feel more satisfying.

I just couldn't go back to PES 2010 after playing 2011. PES 2011 is still far from perfect though!!
 
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