I'm sure someone else has also noted that Advanced through pass doesn't sadly work for Pes2016 as it used to work in Pes2015 for instance. This is evident when trying to play a longer through pass
*How works now*
- Have advanced through pass ON
- Stand still with a player or move slowly with a player, press through pass, now you get the icon to choose where to play the pass
- Player releases the pass very quickly, you have a chance to move the icon only a few meters from your player, controllability is very bad.
*How should work*
- Stand still or move slowly with a player, press through pass.
- User has time to choose where to play the pass at least until the power loading gauge has filled to the max, or if player releases button earlier
*How could work*
- Player would never release the pass until humanplayer releases through pass button if Advanced Through pass is on
Current function of advanced through pass makes it unusable, and seriously lowers the production value of PES2016. It's an incredible feature IF IT WORKS, as it did in PES2015 for example.
If you're with me and have noticed this same issue. You can copy this text and make an official report to Konami through here:
https://www.konami.co.jp/we/2016/ask/index.php5?title=2016&platform=steam®ion=europe&lang=en
*How works now*
- Have advanced through pass ON
- Stand still with a player or move slowly with a player, press through pass, now you get the icon to choose where to play the pass
- Player releases the pass very quickly, you have a chance to move the icon only a few meters from your player, controllability is very bad.
*How should work*
- Stand still or move slowly with a player, press through pass.
- User has time to choose where to play the pass at least until the power loading gauge has filled to the max, or if player releases button earlier
*How could work*
- Player would never release the pass until humanplayer releases through pass button if Advanced Through pass is on
Current function of advanced through pass makes it unusable, and seriously lowers the production value of PES2016. It's an incredible feature IF IT WORKS, as it did in PES2015 for example.
If you're with me and have noticed this same issue. You can copy this text and make an official report to Konami through here:
https://www.konami.co.jp/we/2016/ask/index.php5?title=2016&platform=steam®ion=europe&lang=en