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Players abilities analysis / testing

maldi3kuk

Registered User
I am not sure about my findings on several player's abilities, some testes are done on it but not only rely on the "word explanation" in game.

for GK:
GK awareness - response to make a save, actually the reflexes;
GK reflexes - movement of GK to the moving ball before the shoot;

for CB/CF:
(actually it share the same motion engine that every abilities reveal same effect on every players, no matter a gk or on-field players)
(Just edit the below abilities to a onfield players around 70-90, the below result is revealed)
GK awareness - response trying to block the shoot by a jump or sliding;
GK clearing - where the ball bounce when hit a defender, if at 40 it seem passing through straight, if ard 60 it seem bounce to the side, if ard 90 it seem bounce forward
GK reflexes - reponse/movement of CB/CF in penalty area to the cross; especially the marking tightingness of a defending player (when out of possession and before u control that player, he will trend to mark the rival CF more quickly; subsequently u control the player, then DF awareness/ball winning/agressive govern)
GK coverage - defending area, especially the use of arm movement of a defender in 1 on 1 situation

The test below
Real Madrid vs Barcelona
1st half
2nd half

youtube channel

highlight keypoint:
- level top player
- game speed +1
- those defenders ard 70-90 gk abilities, they are quiet active in penalty area to cross/shoot
 
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75antoniog

Registered User
Interesting analysis that has made. Have you combined these modifications with others?
For example, reducing the statistics of goalkeepers and defenses that are totally overvalued statistics. ( jump, marking, defensive conscience) That together Skills cards like "Interceptions" and "Men Marking", make the defenders superheroes Did you also make these modifications along with tactics like those of klashman?
 

maldi3kuk

Registered User

you can have a look on the abilities on DF and GK.. same on Tottenham...

skill card interception and marking are not effective or dominant during game play, so i haven’t test on it.. it’s revealed that those gk abilities have much effect on defender than these two skill card...

on df tactics, it advise to use aggressive + frontline pressure + fuild formation
the video ac milan using on possession 2-5-3 and without possession 4-5-1, the gameplay will be more dynamic and realistic..

one more gameplay share
 
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Deano_PAFC

Registered User
This is great work. I’m big into editing myself to make the game more realistic. I did a lot of work on PES20 to make it play better and I was pretty happy with the results. I wasn’t going to get PES 21 but heard that it played better than 20 so decided to get it. I’ve watched some of the videos from this post, do you really think this makes a difference to the feel of matches? Have you purchased PES21 yourself and are you implementing these changes again?
 

maldi3kuk

Registered User
Yeah realistic gameplay is my top priority in edit.
I haven't get PES2021 yet, i guess its using the same engine with PES2020 as well as the ability list..
As such, i guess the abovementioned changes are also applicable to PES2021~
 

maldi3kuk

Registered User
New gameplay of updated ability test ~

Real Madrid vs Atletico Madrid


The abovementioned modification of abilities to onfield players except GK, updated findings:

AGGRESSIVENESS
preset aggressiveness is ard 60-90, unwant and stupid tackle always committed even you haven't press a button... For rectification, aggressiveness shall be edited ard 40-60.

GK CLEARING
There are different effects of GK clearing to onfield players (except GK):
i. when defending -
where the loose ball bounce after hit a defender, if at 40 it seem passing through straight, if ard 60 it seem bounce to the side, if ard 90 it seem bounce forward;
ii. when on prossession - player's pass and shoot can easily penetrate rival defender...
The usage of this ability is complex and should be balance, for example if a ST have high GK clearing ard 90, all of his shoot and pass penetrate rival defender and its not realistic. After series of game testes, it is concluded:
DF: 70-90
MF: 60-70
ST: 40-60


GK REFLEXES
GK reflexes - reponse/movement of CB/CF in penalty area to the cross; especially the marking tightingness of a defending player (when out of possession and before u control that player, he will trend to mark the rival CF more quickly; subsequently u control the player, then DF awareness/ball winning/agressive govern)
Although this ability can govern the response of CF in penalty area (same effect of offence awareness in this sense), GK reflexes also make CF too responding when out of possession and its not realistic... my suggestion is modified:
DF: 70-90
MF: 60-80
CF: 40-60
 
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