So you're telling me the easier you set the difficulty, the easier the game gets? Wow, that's amazing!
I can't manage to score 1 in 3 attempts from just outside the box, so either you are a fucking-A player,, I am a terrible one, or you have to play it harder.
Just saw that video. Is that Bale? Can you do it with, lets say, (even from Madrid) Khedira or Illarra? The problem is not with the shooting, is with the magic abilities some players have
My first video (from kick-off) was with Wilshere, he's not exactly a striker :S
Also, you seem to misunderstand my point about difficulty, what I mean is that the structure of the game changes depending on which difficulty setting is selected. I'll reiterate, the core control mechanics and AI functions fundamentally change - the game only becomes more challenging as a result of your control and AI options being deliberately inhibited, by this I mean your players will take more time on the ball, they become slower to react, the pathing becomes more limited and less consistent, the shooting becomes less responsive and the shot patterns change, the computer speeds up and mixed with a combination of cursor and control delays you are less likely to win the ball, the pathing and AI support is dramatically decreased and as a result you are left tunnelling more. It’s essentially like someone handing you an upside-down controller and saying “look we’ve made the game harder”. On one hand, yes it is harder because the difficulty is harder, duh, but not in the way you’d like right?
The reason for this is lazy scripting and programmers who have simply taken the previous code and just implemented the same problems so 15 inherits the same limitations from the previous games. In fact here they are relying on it even more as a means of balance – so these things are essentially implemented and increase depending on the situation, a form of micro-balancing (mini-advantages) but it’s lazy and it means that you are not fully in control, the code dictates when, where and who gets the ball at a given time. Hence, four different games in one – and in one actual game. I want full balance, I want to be beaten, not because the computer hands my opponent or itself an advantage by which my functions, controls and passing etc. all periodically decrease or momentarily stop working to give my opponent an ‘advantage’, but through real skill I don’t want to be beaten because my cursor didn’t work, my player stopped running or ran the other way, I want to be beaten fairly, then I will be satisfied – the reason I’m not is because 20 years later we’re still enduring this lazy arcade-esque form of scripting.
Otherwise, the game is great.
P.S. Here is another goal from Giroud but this time it’s just a nice finish. Enjoy!
https://www.youtube.com/watch?v=DdAaZ59k9uY&feature=youtu.be