Hi everyone! Mini intro.. pesgaming.com n00b lurked a while last year, first year playing ML.
First played PES back when it was ISS for the N64 but more recently been big into Ultimate Team, was blown away by the gameplay in PES 2016 OFFLINE, online was a mess so I was back playing FUT for the hit but been getting all the satisfaction I need from PES 2017 this year
First off, i was always dead against playing CPU, think that's why I never bothered with ML.
Tried it this year after some recommendations and absolutely love it. Really enjoy the combination of wheeling and dealing in the transfers as well as then playing the games. some amazing goals and matches along the way.. the joy of finding a good youth talent. buying the right player to fit the team, watching them flourish etc..
Still dip into myClub now and again and try for some legends (Ronaldinho please!) but switching back from ML, that fooking camera angle is killing me. anyways..
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Some thoughts on the gameplay for discussion.. I play on Top Player but i think my points are pretty relevant and maybe to Superstar as well.
I wanna start by taking up a point that another member (VALENCIA?) made on here the other day.. i didn't get a chance to reply until now and i couldn't find the thread again so apologies, but it was something i'd be thinking about previously and i think it was a great point to make..
the AI get away with so much aggressive fouling and we never get any penalties because this is the only way the game can be set at specific levels of difficulty
the developers simply aren't capable of programming what we would describe as a totally balanced game
so for example if they toned down the AI aggression and they gave penalties and they penalized bad challenges and gave loads of cards.. the game would be too easy.
us players would find ways to easily dribble or pass our way through the AI defence to frequently
It is probably a very, very fine line in terms of programming the AI.
Another example is the way they let defenders catch up on attackers even if lacking in speed and a few yards behind..
so i play a through ball through to Neymar, he has 2 yards head start on Per Mertesacker but yet the defender will always catch up with the attacker (maybe if you do a skill move and cut across the defender or something you will get a run in on goal but for the purpose of this point we'll say both players are running straight line.. ) Neymar should NEVER be caught in a straight race when getting a head start against a slow defender but in this game he will be.
Now again i think this is the game's only way of keeping the difficulty at a specific level.
Because the AI have made great improvements in terms of their off the ball runs it would simply be TOO EASY for us players to play through balls into the attackers that make intelligent runs. so if we keep playing the ball through to a speedy forward who due to the brilliant off the ball running AI has got in behind the defence, we would have tons and tons of goal-scoring opportunities.
Too many to keep the game at a specific higher level difficulty
So how do they FIX this?
How do they make it a balanced game, which essentially means how do they make sure we players don't score loads more goals than the AI at higher difficulties..
Do they reduce the aggressiveness, award more penalties and penalise AI fouls? -
Would they then have to compensate for that by either -
making the attacking AI even better, making it harder for us to defend against
make the AI retain ball possession extremely well so we can't make the chances (would be rather frustrating too)
or is it simply a case of the developers programming the AI better.. can they make it so the AI don't have to rugby tackle to keep the score down. can they tackle correctly, stay in position, be aggressive but fair, keep possession intelligently and attack at the right times..
again the line must be very fine when programming all these factors. i simply don't know enough about developing a game to know if this is down to lazy programming, lack of resources in terms of manpower when making this game each year OR if it's simply not technically achievable at this point in football games evolution??
starting to ramble so i'll leave it here for now.. i have a lot more points (many positive) to make regarding the gameplay and i'll use this thread to keep updating and add those later. I encourage others to do the same
EDIT: How the hell do i change the colour of the text, when i click n the A icon nothing happens and it's set to black. lol
First played PES back when it was ISS for the N64 but more recently been big into Ultimate Team, was blown away by the gameplay in PES 2016 OFFLINE, online was a mess so I was back playing FUT for the hit but been getting all the satisfaction I need from PES 2017 this year
First off, i was always dead against playing CPU, think that's why I never bothered with ML.
Tried it this year after some recommendations and absolutely love it. Really enjoy the combination of wheeling and dealing in the transfers as well as then playing the games. some amazing goals and matches along the way.. the joy of finding a good youth talent. buying the right player to fit the team, watching them flourish etc..
Still dip into myClub now and again and try for some legends (Ronaldinho please!) but switching back from ML, that fooking camera angle is killing me. anyways..
____________________________________________________________
Some thoughts on the gameplay for discussion.. I play on Top Player but i think my points are pretty relevant and maybe to Superstar as well.
I wanna start by taking up a point that another member (VALENCIA?) made on here the other day.. i didn't get a chance to reply until now and i couldn't find the thread again so apologies, but it was something i'd be thinking about previously and i think it was a great point to make..
the AI get away with so much aggressive fouling and we never get any penalties because this is the only way the game can be set at specific levels of difficulty
the developers simply aren't capable of programming what we would describe as a totally balanced game
so for example if they toned down the AI aggression and they gave penalties and they penalized bad challenges and gave loads of cards.. the game would be too easy.
us players would find ways to easily dribble or pass our way through the AI defence to frequently
It is probably a very, very fine line in terms of programming the AI.
Another example is the way they let defenders catch up on attackers even if lacking in speed and a few yards behind..
so i play a through ball through to Neymar, he has 2 yards head start on Per Mertesacker but yet the defender will always catch up with the attacker (maybe if you do a skill move and cut across the defender or something you will get a run in on goal but for the purpose of this point we'll say both players are running straight line.. ) Neymar should NEVER be caught in a straight race when getting a head start against a slow defender but in this game he will be.
Now again i think this is the game's only way of keeping the difficulty at a specific level.
Because the AI have made great improvements in terms of their off the ball runs it would simply be TOO EASY for us players to play through balls into the attackers that make intelligent runs. so if we keep playing the ball through to a speedy forward who due to the brilliant off the ball running AI has got in behind the defence, we would have tons and tons of goal-scoring opportunities.
Too many to keep the game at a specific higher level difficulty
So how do they FIX this?
How do they make it a balanced game, which essentially means how do they make sure we players don't score loads more goals than the AI at higher difficulties..
Do they reduce the aggressiveness, award more penalties and penalise AI fouls? -
Would they then have to compensate for that by either -
making the attacking AI even better, making it harder for us to defend against
make the AI retain ball possession extremely well so we can't make the chances (would be rather frustrating too)
or is it simply a case of the developers programming the AI better.. can they make it so the AI don't have to rugby tackle to keep the score down. can they tackle correctly, stay in position, be aggressive but fair, keep possession intelligently and attack at the right times..
again the line must be very fine when programming all these factors. i simply don't know enough about developing a game to know if this is down to lazy programming, lack of resources in terms of manpower when making this game each year OR if it's simply not technically achievable at this point in football games evolution??
starting to ramble so i'll leave it here for now.. i have a lot more points (many positive) to make regarding the gameplay and i'll use this thread to keep updating and add those later. I encourage others to do the same
EDIT: How the hell do i change the colour of the text, when i click n the A icon nothing happens and it's set to black. lol