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Team Rating: A,B,C,D&E = level of difficulty?

Antonyc1977

Registered User
Hey

Does anyone else agree that the Team Rating of your ML Team affects the playing level of the opposition?

Scenario for you if you need convincing...

I added Veron to the Man Utd side and started a ML. My team rating was "A".
My difficulty level setting was "Professional".
I played a number of games against lower level opposition and Veron in particular was useless. Teams like Wigan, West Ham, Southampton etc. gave my players no time at all on the ball and I managed to scrape some 1-0 wins against these supposed lesser rated teams.

So...
I added Veron to Pescara and started a new ML. Pescara's team rating is C, but the gameplay is totally different compared to when I was playing with Man Utd. Veron gets time on the ball and has banged in 5 goals in 3 games.

If the gameplay is affected by the rating of your own team, then for me this is a big flaw!
 

Sonic11

Registered User
Have you ever tried playing need for speed underground 2? The newest PES 12 & 13 has similar AI logic. If you play weak team AI downgrades skills, if you play strong team AI increases skill and often downgrates your team skills. So KONAMI programmers try make the game level, they think its fun. However thats why I hate PES AI.
 

Antonyc1977

Registered User
Hey Sonic

Thanks for the reply.
Well this is just plain stupidity from Konami.
It takes hours and hours of playing time to get enough money to buy some top players which i hoped to play some sexy football with...
Instead, players with a 68 Rating are battling, intercepting, out-passing my team of players of 85+.

Fuck sake Konami, get a grip!
 

Sabatasso

Banned
Have you ever tried playing need for speed underground 2? The newest PES 12 & 13 has similar AI logic. If you play weak team AI downgrades skills, if you play strong team AI increases skill and often downgrates your team skills. So KONAMI programmers try make the game level, they think its fun. However thats why I hate PES AI.

http://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing

If you want an "easy" time in ML, all you have to do is to get 11 clear first team candidates with decent form rating, and fill the subs with young players with awful ratings that you can evolve. Keeps the team in a C-ish rating. Whenever a sub evolve into something decent, sell an aging (28-32) first team player and buy a new "work in project" and keep that cycle going.

Stupid but that's how it is...

EDIT: An even easier explanation, whenever you bring in a good player that will raise the team overall rating, bring in an awful player that will pull the average team rating back down again.
 
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