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The five types of a BAL match

Limphy

Registered User
Hey guys,

i'm a long time PES/BAL player, and though i love the game/mode, it has probably been one of the most powerful sources of my frustrations for the past couple of years :D

I'm talking, of course, about the ''lovely'' little ways this game takes complete control of the match, and turns it against you almost at will - i'm talking about the so-called scripting.

Ever since the beginning, i've become almost obsessed with finding some sort of reason or logical explanation behind this, seemingly random events, and after all these years, i've still found nothing. :erm:

There've been a few ''explanations'' circling around Pes forums; such as the effects of fatigue, tenacity and form ... but (in my case, at least), none of those theories proved to hold any water when thoroughly examined.

Over the years I have, however, noticed there are loosely 5 different match types reoccurring in the BAL mode. I can also give you actual examples for every single type just from playing my CF half a current season. (Playing for Liverpool on Superstar -10 mins)

1. the ''easy'' ones: these are the matches, where your teammates fly around the pitch, winning nearly every ball and provide you with amazing passes and support. Your player also succeeds in finalizing most of the passes and shots ... those are the types of matches you can win 5,6,7,8:0 without really trying too hard.

I've had a few this season; most notably against Man City, who suprisingly, happens to be one of my fiercest rivals for the past two seasons)

2.the ''normal'' ones: these are the sort that i personally feel should represent the majority or at least 50% of the matches in Bal ... though they don't; these aren't simple matches as you have to use a bit of skill, patience and brains to score the goal - but once you draw the blood, a steady head on your shoulders will get you safely through those 90 minutes most of the time. Those are the type of matches you can win with 1,2 or 3 goals difference.

I've also had a couple this season against different opposition.. nothing out of the ordinary here

3.the ''tricky'' ones: these matches can be won, but you need to show above average/very honed skill and a cool head to do so; those are the matches where your team mates won't be particularly reliable and most probably will concede goals, but will also provide you a few opportunities to bail your team out of trouble.

This season alone, i've played the type of match around three times; i scored a last minute scorcher against southampton for a 3:2 win (scored 2 and assisted 1), and also secured a 2:1 win at Goodison Park with an 80 minute strike from the edge of the box. (My player is, however, a prolific scorer with 99 shot acc. and power)

I don't mind these types of matches, as they come around about 10-15 times a season and make the end results a bit more deserved. I do, however mind the fact that this isn't the hardest type of a match there is..

4.the ''unwinnable'' ones: This is where things begin to part with realism a bit; it's the types of games, where your team feels a few notches below it's true level, and the opponent as much above it. It's the type of games, where the opponent is excelling at defensive capabilities and physically dominating the pitch. You CAN score with a bit of luck and a great deal of skill, but no matter the cost, the other team will pull off an equaliser seemingly at will (even though they hadn't had a single shot at goal prior to that).

These types of matches happen way too often, to name one; playing Aston Villa at Anfield, i scored one, and assisted the other, only to keep conceding an equaliser in 10-15 in-game minutes after our goals. Then after i finally appeared to break the spell with an 87 minute goal consisting of a brilliant 1-2 pass and a lovely strike by my player, Villa forced a freaky 25 yard free kick in stoppage time, which N'Zogbia scored in the top corner in a way i've never seen a player score before- 3:3.

And last, but unfortunately not least, 5.the ''you must lose'' ones
Those are basicaly, ''the unwinnable'' games, only grossly amplified on adversity. Those are the types of games, where it's practically impossible to score, while the opponent slams 2,3 or even 4 goals past you with ease. I think this type of game is best described with a practical example:

It's mid-December, and the last fixtures of Premier League are taking place. Liverpool is sitting in 1st place with a single point over Chelsea and 2,3 points ahead of a few other teams. And we're facing a 14th place QPR at Anfield. We've had a week off before the match, so fatigue definitely isn't an issue. Our form is great (mine in on red), and there really shouldn't be a problem here.. but there is.

As mentioned, the team was horrendous and didn't provide a single pass for me to capitalize on, meanwhile QPR already blasted two past us and playing like bulldogs on steroids. By the 80th minute, i somehow manage to get into not one, not two, but three positions from which my player (already nearing 40 goals this season, maxed out shooting, 89 tenacity, red arrow!) would sink the goal blindfolded any other day ... on this day, however, two of the shots went narrowly wide, and the third smacked the post and defied physics in a comically, cringe-worthy way that left me staring in disbelief. It was painfully clear, the ''game'' was fixed on the fact i'm getting no points out of this one from the get-go. 2:0 at the final whistle, and absolutely nothing i could do about it.

Granted, the occurrence of these types of games are the rarest of all, but i feel as though they shouldn't be there in the first place.

I get it, even the toughest team loses in real life, and it may happen against the unlikeliest of opposition, but in a video game - payed and played for the user's entertainment, the ability to win or change the outcome of events should be present at all times. And in the fore-mentioned case, it clearly isn't.

But what really frustrates me, is the these game types will seemingly occur completely on random timing, not depending on the opposition, form, fatigue, or any sort of logical sense - that's what gets me the most.

As mentioned, we can beat Chelsea at Stanford Bridge 0:4 and then be completely helpless against visiting QPR 7 days later despite supposedly being on top form ... and it seems to happen completely randomly; i've restarted the game on numerous occasions upon losing the ''unwinnable'' game only to then find the same game to then be of a completely different difficulty type - it's like the computer randomly chooses the type before every match.

What i'm trying to say is; it's frustrating to think that despite seemingly controlling my own actions, i'm basically playing inside whatever restricted container of uncotrollable events the game chooses at random. It also takes a lot away from the rewarding experience once you realise these ''facts''.
 

Usul

Registered User
It's random, and I don't like it one bit. If they're going to do this, it should be done in a subtler way.

The most infuriating, are the ones where the opposition defenders are mediocre, aren't in particularly good form, yet they defend like fucking gods.

I have given up playing in Superstar difficulty simply because of hopeless fixtures like those.

I don't see why there should be so many difficulty levels anyway. Just make a professional one where players play to the best of their abilities, and an amateur level where they don't give their all.

There's no need for random scripting. They should just rely on skill, strategy and form, FFS.
 

Limphy

Registered User
Yeah, superstar level can be infuriating ... but playing on it for so long, top player just feels way too easy now..

I don't mind having lots of difficulty levels, but their progression in term of difficulty seem way off;

Professional level seems the best in terms of the balance between the teams, but the overall AI isn't good enough to present a decent challenge to more experienced players.. i think that's the real problem here - the actual AI quality doesn't go beyond that, so they made it ''harder'' by lowering your abilities and raising the opposition's ...

... Yet still, the obvious scripting doesn't make sense to me; fine, make my teammates retarded and completely reliant on me to get them past an unrealistically on-form opposition - i suppose it can be acceptable on a top difficulty level - but don't fucking punish me with a scripted wide shot against all odds three times in a row, when i worked my ass off to get in a position to take it.
It's like a slap in the face when you should be rewarded for the effort - that's the part i really don't understand.
 

Usul

Registered User
I know exactly what you're talking about.

Those moments when you get past the defenders with a great trick or an awesome team move, only to hit the bar at close range. Or dishing an assist to one of the best strikers in your team only to see him gently shoot it towards the opposition's goalkeeper's hands. The first time you think it was bad luck, but by the second and third you just know that they're denying you somehow.

There's nothing to understand anyway. It's a cheap way of making it more difficult, and cover for the crap AI. It's supposed to be a simulator, and as such, ideally, there should only be 2 difficulty levels, IMO.

Amateur and Pro should suffice. Pro being the one where it's just realistic. It should then be difficult enough to play against skilled opposition.
 

Limphy

Registered User
Actually, i have a theory that KONAMI may have gone out of their way to simulate ''realism'' in terms of the end result, while sacrificing the gameplay to achieve it..

If you look at it this way: at the end of each season, the result do seem realistic; even the top teams in every league have a couple of loses/draws and the ones that play ''the best football'' in general don't always win the CL and every other trophy available.

A team can overall play great football all season, yet somehow end up without any silverware due to unfortunate events and the general unpredictabelness of football.

That may be the very clash of interests that's causing players like myself to become frustrated.

It feels as though in it's quest to provide ''ultimate realism'' KONAMI went out of their way to enforce a dynamic that prevents the forming of so called ''ovepowered teams'', winning everything in sight each and every year and possibly disrupting the balance of the game ... but in doing so, they disrupted the balance of the player's experience which strives to achieve exactly that - for his team to rise above all others and sow the rewards for all the hard work he puts into it.

It's a tricky predicament, and some sort of a compromise is needed one way or the other ... I just feel they've got it wrong so far.
 

Usul

Registered User
It's as easy as triggering some sort of random event as soon as a team is hitting amazing form. An injury to a key player, is an obvious one. I would also prefer that a keeper saves every single shot in one game, as opposed to shit defenders taking the ball away from me so easily, which is a lot more frustrating. I also don't like seeing my defenders allowing a shit striker to run past them. The problem is not the scripting in itself, but how blatantly obvious it is at times.

I've always felt that the main problem with Konami is that I don't think that they fully understand the game itself anyway. It seemed like they did for a while, but I don't see the love anymore.

Call me a conspiracy theorist, but I also suspect that they've sold out somehow. How can they not focus all their efforts in a game that was selling so well? It still astounds me to this day.
 

Limphy

Registered User
You may have a point..

If all this would've been done with a bit of finesse instead of it being painfully obvious and frustrating, most of us wouldn't even mind and just blame it on ''bad luck''.

The problem is, for the past couple of years, I feel Konami isn't even trying to camouflage this and it seems all they care about is selling the chewed up formula that worked for them a few years ago...

... And for some reason, despite being aware of this, we keep buying it. This game is definitely responsible for some of my biggest rage outbursts in my life, and I honestly feel I don't even enjoy 90% of playing it ... yet somehow, for some reason, I always believe ''this year'' to be different, though it never is.

Sometimes I feel like being in an abusive relationship, that I just can seem to put an end to..

.. maybe I need a support group. :p
 

Usul

Registered User
PESG is the support group. :laugh:

Playing PES nowadays does seem to be like holding on to something merely because it was once great.

Here's another example that just happened to me of a bullshit way to make things more difficult:

Crucial match of the season against the team above us.

With only 19 years of age, I've been starting in every match for our team. I'm the leading scorer of the squad and the league, I'm in good form (yellow arrow) and yet I'm inexplicably benched for this one. First half finishes with us trailing 2-0.. :rolleyes:
 

Limphy

Registered User
Haha, I've always felt there should be an ''official'' rant thread on the forum every year! :laugh:

Just a thread dedicated to frustrated players sharing their traumatic events with PES and offering condolences to each other. :tongue:

Yeah, some manager decisions are completely retarded ... The ''dropping you for important matches'' only occurs till you're about 20 years old, and I feel it's a classic example of Konami trying to implement the ''realism'' factor as there's no way a team can be THAT reliant on a 19 year old...

... on the other hand, I got to be the captain of Liverpool at that same age after playing half a season there so there's that for ''realism''. :tongue:
 
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