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UCL / Libertadores MAX Compatability, No Created Players, No Duplicates

decoupe

Registered User
You sir are legit. In the past week you went from new guy asking a bunch of questions, to one of the most helpful guys...props to you. You should do a "Dab" for everyone lol.

Thanks, just helping out. Want people to get the best experience of PES2017. It is a great return to the PS2 days.
 

goalgerd

Registered User
do i have permission to make a gameplay optionfile based on your team fixes? i want to tweak the file but keep all the kits etc
 

valencia5

Registered User
do i have permission to make a gameplay optionfile based on your team fixes? i want to tweak the file but keep all the kits etc

Sure man, I didn't do the kits though...I just built, organized, and streamlined a project...

Check the credits if you would like to know what came from where. Best of luck.
 

Kije

Registered User
Valencia, is it better to use MLS of Christiano's file or this from Rocha? I get 2 different databases with using each of them, so what do u use please?
 

valencia5

Registered User
Valencia, is it better to use MLS of Christiano's file or this from Rocha? I get 2 different databases with using each of them, so what do u use please?

They're both the same I believe...but I personally downloaded R8chas when he first put it out...
 

decoupe

Registered User
They're both the same I believe...but I personally downloaded R8chas when he first put it out...

So there's a difference in database. Wonder if that was why some of the teams still have fake players in them. I am doing a update on Jamaica NT and USA NT because the it is not accurate.
The US team I believe is based on a friendly squad so many players like Howard, Guzman, Cameron not in there.

I would like know what formation does US NT normally use. Based on the last 6 wc qualifier it is a mixture of 343, 442.
I also have problem pinpointing their attack. Is it Woods, Altidore and Dempsey a front 3, or Dempsey and Woods or Zardes.
 

Jaiminho

Registered User
Thank you decoupe for your help...

hope you're keeping well.

i remember you mentioning you wanted to fix "starting elevens". How do I do this ?

I play mainly friendlies from exhibition screen and am constantly frustrated by the AI choice of starting 11.

For example I am playing agaisnt Guangzhou Evergrange and they are starting at right back a guy rated 64 when there is a right back rated 74 on bench, There are countless examples like this.

Let me know if it's easy to fix.
 

decoupe

Registered User
hope you're keeping well.

i remember you mentioning you wanted to fix "starting elevens". How do I do this ?

I play mainly friendlies from exhibition screen and am constantly frustrated by the AI choice of starting 11.

For example I am playing agaisnt Guangzhou Evergrange and they are starting at right back a guy rated 64 when there is a right back rated 74 on bench, There are countless examples like this.

Let me know if it's easy to fix.

I just go to the teams to edit the game plan. Sometimes the best rating players may not play for various reasons fatigue, form. Another reason is in real life the better player may not be first choice although he has better stats in-game.

I finished 90% of the North America NT squad with real players and more accurate squads. I edit over some fake to include missing players. I based the squad on international like Copa America and WC qualifiers over friendlies. Maybe will post them if anyone want them.
 

valencia5

Registered User
hope you're keeping well.

i remember you mentioning you wanted to fix "starting elevens". How do I do this ?

I play mainly friendlies from exhibition screen and am constantly frustrated by the AI choice of starting 11.

For example I am playing agaisnt Guangzhou Evergrange and they are starting at right back a guy rated 64 when there is a right back rated 74 on bench, There are countless examples like this.

Let me know if it's easy to fix.

Hey bro, I'm not sure about exhibition if they stick to the starting 11 that was chosen for them...

I think in ML they choose who has the best balance of fitness and ability...or you can set it to choose either...

Guangzhou's I don't think anyone touched it outside of Konami...

So that may be the true starting 11...

Not for certain but it could be reflective of real life team...for example. Mkhitaryan and Schweinsteiger might have higher ratings then Fellaini...but are on the bench...
 

decoupe

Registered User
I'm dying to add the CL/EL teams but I'm concerned that some free agents(live update or not) might get created over

After reading some past post I understand a little amount of players will be duplicated in ML due to live update. The duplicated player is not fake. It is a result of team roster is not updated but a new player is added to his current club via Live Update. This cause conflict and it is lazy on Konami part.

Current example found are

F. Sandaza (Spain) from FC Tokyo & Girona FC
Ali Karimi (Iran) from Sepahan & GNK Dinamo Zagreb
R. Babel (Netherlands) from Al Ain SCC and Deportivo La Courna

Of course we can rename them or make their stats low so no player will buy them.
 

10 Okocha

Registered User
Hey guys.

In the first weeks i'm just using national teams to check out the gameplay. Still waiting for a time after the big update from KONAMI.

After reading all those threads i'm confused. Tonight some friends will come around and hopefully we can start a session with correct names and so on. What should i do, that we can play with...

- all national teams original (names and kits)
- national team squads without duplicated or fake build players, if the real one is existing in the game (for example club's Bale for Wales)
- updated squads (Schweinsteiger and so on are still around)

Is it enough to import the national teams from an OF, or will there be problems with duplicated and wrong players if not using fixes from this thread here?

The updated squads aren't that important, but the others are. Would be great, if anyone helps, so i can be a good host for my friends tonight.

Greetings, Alex
 

sameri yoda

Registered User
After reading some past post I understand a little amount of players will be duplicated in ML due to live update. The duplicated player is not fake. It is a result of team roster is not updated but a new player is added to his current club via Live Update. This cause conflict and it is lazy on Konami part.

Current example found are

F. Sandaza (Spain) from FC Tokyo & Girona FC
Ali Karimi (Iran) from Sepahan & GNK Dinamo Zagreb
R. Babel (Netherlands) from Al Ain SCC and Deportivo La Courna

Of course we can rename them or make their stats low so no player will buy them.

what I meant was any live update players edited over cant be reset
 

decoupe

Registered User
Hey guys.

In the first weeks i'm just using national teams to check out the gameplay. Still waiting for a time after the big update from KONAMI.

After reading all those threads i'm confused. Tonight some friends will come around and hopefully we can start a session with correct names and so on. What should i do, that we can play with...

- all national teams original (names and kits)
- national team squads without duplicated or fake build players, if the real one is existing in the game (for example club's Bale for Wales)
- updated squads (Schweinsteiger and so on are still around)

Is it enough to import the national teams from an OF, or will there be problems with duplicated and wrong players if not using fixes from this thread here?

The updated squads aren't that important, but the others are. Would be great, if anyone helps, so i can be a good host for my friends tonight.

Greetings, Alex

Most of the main nation squad are in the option files. Only the smaller has this issue.
 

kuma16

Registered User
We translated this data Japanese. Japanese, everyone enjoys this data. Thank you very much.I love to PES forever & All Fun.:w00t

I'm not good at English
 

valencia5

Registered User
We translated this data Japanese. Japanese, everyone enjoys this data. Thank you very much.I love to PES forever & All Fun.:w00t

I'm not good at English

:wub: Hope makes it better for all Japanese users...credits for work are on OP.
 
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