Just to clarify the scoreboard situation.
In the picture below you will see GGS with a hex edited to give the 6th placeholder for the game2d_00.png file (Circled in RED) in there you will see the YELLOW circled bit, this is what is used where you see all the white bits I.E. Entrance scene. So this is needed.
In the next image below you will see the hex code. To get this you load the bin into AFS Explorer Zlib Manager, you are then supposed to change the byte header to 16 and extract, this all works for most file and works on the PC version, but when compressing the edited hex back into unnamed_37.bin it corrupts the header, so after hours and hours of messing around, i found out that if i drop it to 10 byte header it seems to work.
So what have i edited, well 1st of all i edited the header to allow for 6 textures which i have circled, then the rest of the header needed to be edited to reflact the changes, I should point out at this time that PES on the X360 uses REVERSED HEX in some places, so i checked the PC edited version the reversed it in the place it needed. Because if you don't edit this the file won't display any png's.
Then in the next image you have the footer which adds the game2d_00.tex file to the bin so that it has the correct name.
So i hope your all following this, can i just say i'm not a Hex Expert, i just no enough to convert it as i did the only X360 Scoreboards on PES2008.
Now the problem with my V2..? it should work but it could be because of the 10 byte header and not being able to use 16 byte header..
In the picture below you will see GGS with a hex edited to give the 6th placeholder for the game2d_00.png file (Circled in RED) in there you will see the YELLOW circled bit, this is what is used where you see all the white bits I.E. Entrance scene. So this is needed.
![](http://img232.imageshack.us/img232/5272/placeggsxy7.jpg)
In the next image below you will see the hex code. To get this you load the bin into AFS Explorer Zlib Manager, you are then supposed to change the byte header to 16 and extract, this all works for most file and works on the PC version, but when compressing the edited hex back into unnamed_37.bin it corrupts the header, so after hours and hours of messing around, i found out that if i drop it to 10 byte header it seems to work.
So what have i edited, well 1st of all i edited the header to allow for 6 textures which i have circled, then the rest of the header needed to be edited to reflact the changes, I should point out at this time that PES on the X360 uses REVERSED HEX in some places, so i checked the PC edited version the reversed it in the place it needed. Because if you don't edit this the file won't display any png's.
![](http://img232.imageshack.us/img232/4854/hex1cc2.jpg)
Then in the next image you have the footer which adds the game2d_00.tex file to the bin so that it has the correct name.
![](http://img232.imageshack.us/img232/6152/hex2vn0.jpg)
So i hope your all following this, can i just say i'm not a Hex Expert, i just no enough to convert it as i did the only X360 Scoreboards on PES2008.
Now the problem with my V2..? it should work but it could be because of the 10 byte header and not being able to use 16 byte header..