Anyone tell me what Bling Pro does?
Lets you put two attachments on your secondry weapon mate
Here are what the perks do for anyone wanting to know...
Perks slot 1
Marathon | Marathon Pro
Marathon Perk Ability: Unlimited sprint.
Pro Ability: Get over obstacles faster.
Sleight of Hand | Sleight of Hand Pro
Sleight of Hand Perk Ability: Faster reloading.
Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.
Scavenger | Scavenger Pro
Scavenger Perk Ability: Full resupply from dead enemies.
Pro Ability: Extra magazines.
Bling | Bling Pro
Bling Perk Ability: 2 primary weapon attachments.
Pro Ability: 2 secondary weapon attachments.
One Man Army | One Man Army Pro
One Man Army Perk Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
Pro Ability: Swaps classes even faster.
<b>Perk Slot 2</b>
Stopping Power | Stopping Power Pro
Stopping Power Perk Ability: Increased bullet damage.
Pro Ability: Increased bullet damage vs. helicopters and aircrafts.
Lightweight | Lightweight Pro
Lightweight Perk Ability: Move faster.
Pro Ability: Allows you to do a quick aim after sprinting.
Hardline | Hardline Pro
Hardline Perk Ability: Killstreaks require 1 less kill.
Pro Ability: Death Streaks require 1 less death.
Cold-Blooded | Cold-Blooded Pro
Cold-Blooded Perk Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
Pro Ability: No red crosshair or name shown when you are targeted.
Danger Close | Danger Close Pro
Danger Close Perk Ability: Increases explosive weapons damage.
Pro Ability: Increases air support damage.
<b>Perk Slot 3</b>
Commando | Commando Pro
Commando Perk Ability: Increased melee distance.
Pro Ability: You don't take any damage from falling.
Steady Aim | Steady Aim Pro
Steady Aim Perk Ability: Increased hip-fire accuracy.
Pro Ability: You can hold your breath for a longer period of time.
Scrambler | Scrambler Pro
Scrambler Perk Ability: Scrambles (jams) the enemy radar in a small radius.
Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.
Ninja | Ninja Pro
Ninja Perk Ability: Invisible to heartbeat sensors.
Pro Ability: Allows you to move silently.
SitRep | SitRep Pro
SitRep Perk Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
Pro Ability: Makes enemy footsteps louder.
Last Stand | Last Stand Pro
Last Stand Perk Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol.
You can crawl in Last Stand, which was not possible in Call of Duty 4. Last Stand ends after ~10 seconds or if you get shot again, and in both cases, you will die.
Pro Ability: This allows you to use your equipment too, for example, frag grenades and throwing knives.