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The Second Wild West Wars: The Legend of The One Bullet Gun
Good evening gents. It's been a while since the last mafia war, and this just happens to be about the only time I can mod one of these games, so I decided to give it a try.
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The idea of the anonymous names, is to make it possible to have duels, without the necessity of exposing your real identity. For example, let's say we have two players in the game, the anonymous identity of Player A is Clint Eastwood, whereas the anonymous identity of Player B is Arsene Wenger. This makes it possible for Player A to challenge Player B to a duel, without the necessity of exposing his real identity. If your anonymous identity is Clint Eastwood, you can send me a message containing the comment that you want to make public: and then, I copy-paste the message under the name of Clint Eastwood. The message could say anything, ranging from "Arsene Wenger, punk ass bitch, I challenge you to a duel" or whatever, there are no rules to what can be said via your anonymous identity, although there would be a limit to the amount of times that the anonymous identity can be used to comment per day. The other limit surrounding the use of anonymous identities, will be the fact that I will not post the comment if the comment is not complemented by a picture that can personify the anonymous identity: stupid rule, you might say, but I think pictures add that bit more to the game, pictures add something that words alone cannot express. I'm not saying that you would need to post a different picture with every message, I'm just saying that one picture would suffice for all the messages, though having said that, using different pictures to express different emotions would also be cool. Also, due to the design of the anonymous identities, it would be impossible to directly challenge the participants by their real names, it would only be possible to challenge the participants by their anonymous identity, and if a duel takes place, the identity of the person who died will be revealed. By the same principle, it is impossible to target an anonymous identity for a lynching, it will only be possible to lynch people based on real identities. Whenever a character is lynched, their anonymous identity will also be revealed quickly after the lynching takes place. Another key factor of the game, is the ability with the gun, with the characters having different abilities ranging from: poor gunslinger, regular gunslinger, good gunslinger, extraordinary gunslinger, legendary gunslinger, and the prodigious gunslinger. The mentioned range of abilities would determine who wins the duel; the other determining factor in a duel, would be the number of guns that the gunslinger is carrying. That's where the One Bullet Gun comes into play. If two legendary gunslingers have a duel, and one of them is carrying just one gun, whereas the other is carrying two guns, then the advantage in guns will determine the outcome of the duel. On the other hand, in the same exact scenario, if the two legendary gunslingers are carrying just one gun, then both would die. Every participant in the game would start with a currency that would amount to just about enough to buy just one gun. The mentioned currency would be refilled at the start of each day, but again, would only be enough to buy just one gun per day. The design of the gun is simple, it becomes useless after firing the one and only shot that it was designed for, therefore eliminating the business of selling bullets, and at the same time reducing the power that can be acquired by simply buying and selling guns. The guns themselves would be sold by the government, therefore the storyline that surrounds the distribution of the One Bullet Gun, is that the government is funded by a corporation that sells guns, and that by buying their product the government can continue buying the technology and the resources to keep the economy of the town in movement. The ideology that surrounds the One Bullet Gun, is that the government believes that the people who constitute the cults that end up consuming the integrity of the town, are the weakest people, so they think that by making it illegal to sell guns that can work after shooting one shot, they cut down the power of the cult, and they believe that the ability with which the people were born, will ultimately destroy the cult. Therefore, the government that distributes and sells the One Bullet Gun, believes in the laws of nature: power only goes as far as your ability or strength can take you, no quantity of money can protect you from people whom are naturally stronger than you. So that's the ideology behind the One Bullet Gun: the essential mechanism of the government is a corporation that sells guns, so they invent a gun that they think will help destroy the threat of the cult, whilst at the same time funding the mechanism that keeps the economy in movement. A note worthy element that surrounds the One Bullet Gun, is that when buying the gun, the anonymous identity of the buyer is registered, and when the bullet is eventually used, the bullet is registered as having been shot by the anonymous identity who bought the gun. Therefore, a pro-town character can show his solidarity, by buying the One Bullet Gun, and firing the one shot at the same exact spot where he bought the bullet, therefore showing that he has no interest in using his gun on another person, which is something that only a real pro-town character would do, albeit, of course, it could also work as a bluff. Another note worthy element of this new format, is that a jail can be created and a sheriff can be assigned, but only by the power of democracy. If more people vote in favor than against, then a jail will be created and a sheriff will be assigned: there would be no requisite in terms of number of votes, the outcome would be decided simply by votes in favor vs votes against, and the side that has the most votes will win the decision, irrespective of the number of votes. With jail, the town can opt to incarcerate as opposed to killing, the character that they suspect is cult or an anarchist. Whilst incarcerated, the character cannot kill anybody during the night. The creation of a jail could prove useful and beneficial for the town, but a considerable risk would have to be taken in order to create a jail and assign a sheriff: the fact that you do not know for which side the sheriff is playing for. Though, then again, due to the supremacy of the One Bullet Gun, the sheriff could be easily gunned down by just about anybody who has more ability with the gun. Another note worthy element of this new format, is that the town can petition, via their collective anonymous identity, just about anything. The town can create a petition so that a specific player cannot buy guns: votes in favor vs votes against will be the determining factor, number of votes will be irrelevant. Each petition will be decided within a time-frame of five hours: one vote in favor vs no vote against, would be enough to validate the petition or bill. That means that a petition must be put forwards, at the latest, five hours before the end of the day: any petition that is put forwards after the mentioned deadline, will not be valid. After a petition is validated, one day must pass, before the town can create a petition to invalidate the petition that was validated a few minutes ago. Another note worthy addition, is the politician role. The politician would have the ability of determining the votes of whomever he likes, but only 1/4th of the votes; and the politician would also have unlimited use of his anonymous identity. The mentioned abilities of the politician, make him an influential player, even if he doesn't have the best ability with the gun. And the last note worthy addition, is the thieving ability, which will also be divided into different levels of ability, meaning the same exact levels of ability that would be used to determine ability with the gun. A poor thief could get killed in the act, a regular thief would not get killed but the person who got played would now who stole his gun, a good thief can steal without being identified, an extraordinary thief can steal twice per day without being identified, a legendary can steal three times per day without being identified, and a prodigious thief gets better with every successful robbery. Of course, the usefulness of stealing, is the acquisition of more One Bullet Guns to carry around, which could make the difference in a duel. It would also be possible to illegally distribute the guns, or to illegally sell the guns in exchange for a vote: once a vote is given in exchange for a stolen One Bullet Gun, it is impossible to go back on the decision. The roles of the game, I think will be two pro-town politicians, one pro-town legendary gunslinger, one anarchist legendary gunslinger, one anarchist extraordinary gunslinger, one pro-cult legendary thief, one pro-cult investigator, one difficult to kill townie, and the rest will be townies with useful roles. The goal is to create a format where every player has a part to play, be it a political role, a gunslinger role, a The game will begin as soon as enough players sign up for the game, and in the case little or no interest is created, then the game will be postponed indefinitely. ----------------------------------------------------------------
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__________________ Why do people prefer to describe anarchy as "chaos" instead of as government without taxation? — Amateur ---------------------------------- |
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#2 | ||||||||
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I like the anonymous names idea.
I'm up for it if there will be enough people. |
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#3 | |||||||
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Aye if the interest is there I'm game. I fear though the novelty of Mafia Wars has somewhat diminished. Fingers crossed though we get a good turn out.
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#4 | ||||||||||
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Hopefully we get enough players to try it out.
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__________________ Why do people prefer to describe anarchy as "chaos" instead of as government without taxation? — Amateur ---------------------------------- |
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#5 | ||||||||||
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No offence, but can I have a concise version? Any post that requires six presses of the Page Down button to get past isn't getting read.
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#6 | |||||||||
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With your anonymous identity you can do the following range of things, 1st -- You can generate direct suspicion towards the real name of the player or towards the anonymous identity of the player, without the necessity of exposing your real identity. 1st -- With the exception of the Politician Role, the rest of the roles, will be limited to just three anonymous messages per day: enough to express your opinion without exposing your real identity, but without giving you complete freedom to use it all the time, since that would interfere with the use of your real identity. 2nd -- You can challenge a character to a duel, but you can only challenge the character by his anonymous identity, you cannot challenge the character by directly going after his real identity. 2nd -- Example: if Bammer's anonymous identity is Arsene Wenger, you can only challenge Arsene Wenger, you cannot directly challenge Bammers. 2nd -- The outcome of the duel would be determined by your special role + the number of guns that you are carrying. 3rd -- Instead of using your real identity to vote against a character, you can use your anonymous identity; however, you cannot vote against the anonymous identity of a character, you can only vote against the real identity of the player. 3rd -- Example: if Bammers's anonymous identity is Arsene Wenger, you cannot vote against Arsene Wenger, you can only vote against Bammers. 4th -- You can start a political movement via democracy, meaning that you can create any law that you want, by simply using your anonymous identity in order to create the petition. The petition will be validated as a law or rejected, after a period of five hours: the outcome will be decided by votes in favor vs votes against, meaning that the actual number of votes will never be relevant. 4th -- That means that if five hours after the petition was presented, you have one vote in favor (which would be your own vote, as the creator of the petition) vs no votes against: then your petition would be validated as a law to be followed and enforced by the government. After a petition has been validated as a law, the law will need to be in effect for at least a complete day, before the town can do something to destroy the newly established law. 4th -- The petition could revolve around different factors. Your petition could be about making it illegal for Bammers to buy guns from the government. Your petition could be about the creation of a jail and the assignment of a sheriff to regulate and protect the jail. Your petition could be about incarcerating Bammers for one night. Your petition could be about lynching Bammers because you suspect he is cult, etc, etc. That's the whole basis of this version of the game: anonymous identities, a democratic system, and of course, the special role that is assigned to each player. It's simple, but due to the specific roles, it required a long article in order to give a little time to all the specific roles.
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__________________ Why do people prefer to describe anarchy as "chaos" instead of as government without taxation? — Amateur ---------------------------------- |
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#7 | ||||||||
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*Spits on the ground* Consider me IN!!
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#8 | ||||||||||
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Sounds interesting. And thanks for pandering to my laziness.
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If enough interest is generated, then I hope it's a bit more interesting than the classic version. I think it should be more interesting due to the range of things that you can do regardless of your special role, but more than that, I think the anonymous identities could amount to some hilarious moments -- I can imagine someone like Bammers running circles around the town, and actually bragging about it without the fear of getting lynched in retaliation, which would be hilarious for a neutral viewer like myself.
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__________________ Why do people prefer to describe anarchy as "chaos" instead of as government without taxation? — Amateur ---------------------------------- |
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#10 | |||||||
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It sounds like a hell of a lot of work Amateur, do you have a narrative and characters pre-written?
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#11 | ||||||||
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When will it be my turn to have a role, every game I played I've been a townie with no role... look after me son.
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#12 | ||||||||
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Think I'll be watching this one from the sidelines. Kinda lost my enthusiasm for the game.
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#13 | ||||||||
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The last game kinda petered out towards the end. I think we need a prolonged break from the MW games before we even think about starting another. I'd be up for it, just not in the near future.
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#14 | ||||||||||
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A for the anonymous identities, I don't see it as that much work, every character with the exception of the politician, can use their anonymous identity three times per day, and all I have to do is copy-paste what they send me through private message. Basically, the players themselves create the story more or less, and all I have to do is adapt to whatever happens within the game. Though of course, it would be better if a public user could be created, so that the players can use that one public outlet, as a means of using their anonymous identity. If that could be done, it would facilitate the job of the mod. Quote:
Anyways, it will most probably be impossible for me to mod the game anytime past the next two weeks. That's the only reason why I decided to do this now, so I'm rather indifferent about whether or not enough interested is generated; to be honest, I'm not thrilled about modding the game, I'd much rather play the game, but due to my current situation, I just thought -- why not?
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__________________ Why do people prefer to describe anarchy as "chaos" instead of as government without taxation? — Amateur ---------------------------------- |
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#15 | ||||||||
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Ditto.
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I think it is good that books still exist, but they do make me sleepy.
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