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Old 14-01-2010, 10:59   #46
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Originally Posted by Bite.Me View Post
Don't know if anyone mentioned it yet...

In PES 2011, I want those little fouls inside the area... which name I completely forgot...
Really, the game needs more fouls and minor play stoppages (throw-ins, corners, goal kicks) in general, not just penalties. When the final match stats show a grand total of three fouls between two teams, and an entire half can go by without a stoppage (especially a problem in BAL when you're trying to get on as a sub!), it's painfully unrealistic.


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Old 21-01-2010, 03:42   #47
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Originally Posted by arakrazy View Post
My problem with some of the requests is that they're not specific enough for anyone to act on them...or they're asking for things that are already implemented, perhaps in a different way than they're asking.

Maybe Konami could add in what they're asking, but is the request really a "game-changer?" Or would development and testing time be best spent making a real difference to the gameplay, or online code?

Just quoting a few.



Already in PES10. Players stop with sole, bad dribblers/massive deceleration occurs with sole, Torres did a lil sidestep sol dribble on mine the other day



Sounds like a good idea, I think I do this anyway when I play, please be much more specific



I never really play with/against any of these players save Messi @ Barca, but he certainly is a tenacious booger in real life, so think its fair if his feet just wanna keep dribbling. CR9 and Kaka though, I think not.



Cards already incorporate almost everything you asked for e.g. tracking back, tackling ability (and likelihood)

Attack and defense stats incorporate how likely a player is to be up or down a pitch. Can you provide a specific example of a player who can not be described by the current system?



Ok, again you're right, but there is a line between what you as the person controlling wants to do, and what the player (that you're controlling) in real life would do. From my understanding the current system rewards those players who would in real life make awesome runs.

As you dribble with your player in PES, the body shape of the dribble dictates to a decent team-member the run that is expected, just as in real life



What exactly do you mean? I regularly play 20 min each half games, and enjoy them immensely. Please, not knocking you, but for me this is a football simulation, I love football, therefore I don't get bored after 20-30 min.



And I think they are. Have you tried goalkeeping in real life? It's VERY hard. What exactly would you like to see improved?



Euphoria engine would look awesome. Might take longer than a yr to implement though.

With PES you already have like 5 different dribbling speeds per player. Perhaps learn how to use these as opposed to asking for a new mode?

First touch in PES - there's basically 3 options, and could def be improved, but I think itt covers most situations. There's trap without turning, there's begin dribble at moderate speed, and there's push the ball further and attempt to chase it. As in real life, if you're slower/weaker than the defender, only the first 2 are useful unless you play it in the perfect direction.



What do you MEAN by this? You mean you don't like the R3 button? It's not THAT difficult...? What about the 50% of ppl who like how it is? Do you want the added option? Specifics...



Again, specifics! I love the 360 as it is. What do you want to see different? If *you* can't describe it, how is Konami gonna read your mind and please you with the next release?



TBH if I'm tryna score a goal I don't stop and think about how smoothly Torres is running, but a valid request.


And again - don't think it changes the gameplay, but yep, valid

Specifics? I like how it is. What would you change?

Specifics again? Although I do prefer the 09 crossing, haven't perfected 10 yet, but my quick analysis is that better passing stats means better manual crosses. Body angle/shape affects it a LOT as well, which I like as its realistic.


What kind of AI improvements?


Touched on this already - specifics!


If it makes you happy, as valid as any other. Twould actually be nice if:
-you got to save in replays the skill level and situation that a goal was scored (e.g. "Top Player, quarter final replay, went on to 4-2 victory/was the winner")
-And at the end of the match, if you accidently exit to the home screen, all the data for the match disappears - surely this could be saved too!
-You can replay something up until the point that the succeeding throw/goal kick begins. Then the replay magically disappears from the computers memory. Wtf? Surely just implement "replay the last 1 minute" as standard, so if you don't hit start on time, you can still see the replay! Even better, the system of FIFA 09 (PC) where you could replay the WHOLE giddarned MATCH!!


Good point. Current animations/engine shows that strong players (Drogba, Ibrahimovic) rarely properly stumble whereas weak players (Benayoun) get shoved off all the time. Some room for improvement




Fair point, can't say I've noticed but I haven't been looking/hasn't annoyed me yet. Then again you're almost always slower when doing anything but the fastest dribble.


Some very dodgy animations of shooting, especially if attempting certain awkward shots. If you attempt a more normal shot then R2 it, looks decent. Basically if you press R2 late, the player has to do some weird adjustments to carry out your instructions, hence looks ridiculous. Press R2 earlier, not only will you get a better shot, but you won't see the ridiculous animation. The 2 or 3 that still remain...well hopefully Konami will iron them out


So true, then again haven't had a decent keeper who does this...if you bring your keeper out too far they will perform this erroneous nonsense. Use keeper cursor/improve your skill at using through ball button to have keeper run out



Sooooo important. The amount of times I've wanted to just slide to block a pass but the CPU forces my player to do that silly "standing and stick out a knee" animation. Then again its taught me to stay on my feet which is how I play in real life.
Perhaps we need an option for assisted defending on or off



lol posted somewhere on this, perhaps add ref strictness as an option for matches/ML?


User super cancel and make the player do what you want.



Touched on before



Dunno about most out there, but I mean, REALLY? Would you stop playing a footy game because once you score the net expands??!?





Don't play FIFA so can't fully comment, but in PES X does 2 things...it tracks a player closely if held, and if the defender is near a dribbler, it attempts a tackle. Like in real life, the dribbler has to show you the ball (i.e not be shielding it), time it right, and you win it 90% of the time. Like in real life. I'm a defender by trade so maybe it comes instinctively..but that's how you do. Plus in real matches, there's probably only a fair ball winning challenge for every 5-10 passes, so it's unrealistic to expect to tackle every time the opponent touches the ball.


Definitely needs to be improved

True, but hand/mouth thing has little to do with skill as a ref in my mind. Now if you'd been specific, and talked about the advantage rule, and offsides, etc....

I do like how the ref doesn't bully players or block the ball like in old PES though!

Already covered those 2


MASSIVE deficiency in PES. What sensible defending team has a 3 man wall 40 yards from goal? GRRRRRRR!


Use a player with better dribbling



The PES09 penalties were laughable, at least in 10 you get an easily understandable explanation that works. And not every player can hit a perfect penalty, top class strikers still miss as do Penalty kings like Gerrard and Lampard.


Team style settings - play with them



True, but that's good play in real life



Both great points, pet hates of mine. They've got it half right in PES10. A late challenge won't usually stop play. But then the late challenge has no consequence! GRRRRR. Funnily enough in the PES10 demo, they went the other way, which was a touch better: a late challenge was immediately penalised which at least meant the defending team couldn't break up the attack with vicious hacks.



My OTHER main gripe with PES10 is the cancel

A GREAT introduction is holding X to cancel a pass as your player shapes up for it. This has really helped me keep possession when I do that "mind body disconnect" thing and place a pass before thinking about who it's going to.

My problem with it is first time passes.

Occasionally I'll press for a first time pass but the defender will close up the space. If I'm lucky I can use supercancel to move my player and he will "forget" about the 1st time pass, but more often than not, its pot luck.

REALLY annoying if, for example you press pass a cpl times to make a challenge, the ball falls to your CF in acres of space, who then proceeds to play the ball into touch.

OR you make an awesome challenge at the back, stay on your feet, but then boot it out because you pressed shoot or pass at some moment of desperation.

SURELY here it would make so much sense just to allow super cancel or R2 or L3 or SOMETHING to just 'cancel' whatever you were doing, and start over.


THAT, plus the advantage rule (above), and players in the wall (above) and I'll be a grinning 10 y.o. again playing ISS or FIFA 96


Hmmm, perhaps add in cancel for goal keeper's throws/kicks, and freekicks - when you realise your opponent has moved his player in front of who you wanna pass to.


Lastly - offsides. (ties in with the point on referees above)
Either make them respect FIFA's rules to the letter, or allow us to choose between/have different leniences of refs who will allow more benefit of doubt to attackers, etc.


No offense taken, but rest assured -eventually- you will get a proper response.

But for now, I must say that you talk about PES10 like if it was enough of an improvement when it is not; as simple as.

For me it´s fun, but it´s fun as in Dragon Ball Z Tenkaichi fun... it haves more or less the same exact depth that it had since PES5, and everything is so familiar and easily predictable.

PES10 and FIFA10 are not accurate ''simulations'' of the real game -both- are very arcade-like and offer little depth.

I do admit however, that PES10 has some nice touches, for one thing I loved how you can now choose which type of dribbles each individual can use, you can even choose between different types of roulettes, etc, etc.

So that's that... perhaps I was expecting too much. Although truth is, that regardless of my expectations; I simply find PES10 and FIFA10 dull and one-dimensional, more of the same.

The off-the-ball play needs a massive improvement, the old ''pass and tap R2'' gives the game a very arcade-like feel. And the robotic animations, which are truly disappointing and at times painful to watch; only enhance the game's arcade-like approach.

What has happened is simple, it's happening right now all over the world; technology continues to evolve, but our way of thinking remains the same.

Therefore, Konami and EA keep holding on to an outdated concept, they keep adding new graphics, new animations, new game modes -but- they keep the old core gameplay mechanics untouched. Obviously, they are fully aware of the fact that we will buy the games, year after year... So it is a well-rounded business.


Other than that, Pro Evolution 2010 needs to evolve in every possible way:

- Completely new concept for off-the-ball play

- New and more specific stats to further define tactical and technical differences between individuals.

- New and more specific animations to open-up the game.

- New ''Chess-like'' dribbling concept to open-up the game.

- More depth to passing.


I think that in order to evolve or improve properly, Konami needs to set some priorities; a simulation game can only be so realistic. We all know this, although many of us decide to ask only for minor improvements.

But regardless, something that is more obvious than ever, at least in my opinion, is that the off-the-ball concept needs to change. And in a game that is all about Time and Space, off-the-ball movement is essential.

Now the problem that arises when talking about off-the-ball movement is, how to achieve a balance between what we control and what the COM controls.

This is a problem that has affected PES for many years now, because the off-the-ball movement in PES is (understandably) ''automatic''. This is one of the key limiting factors.

Now there are many ways of successfully developing a better and more realistic concept for off-the-ball play.


Out of all the possible ideas, I do not like the idea of manually controlling the off-the-ball movement of any player -BECAUSE- tactical ability is something that I feel should always be respected by any realistic simulation.

For me, the idea of ''manually'' controlling the off-the-ball movement of any player... it sounds very arcade-like, which is something that PES10 clearly doesn't lacks; would be yet another one-dimensional feature.

So what I would do, is develop a system for the ''tactical tendency or approach'' of each individual. Two key factors standout: how he would move in each different situation, and how good he actually is at moving in these situations.

For example, if you have Riquelme on your team, he would have a particular style of moving off-the-ball, that movement-style cannot be switched off, like the cards. We could force Riquelme into covering more of the pitch, but he will still move like Riquelme.

In the same way, Steven Gerrard would never move like Riquelme, because he haves a different set of abilities and his tactical-style is designed to make the best of those abilities.

Therefore such an ''automatic'' system would require new and very specific Stats for tactical ability and tactical approach.

This off-the-ball concept would (in my opinion) be a realistic adaptation, because unlike the current system; it would effectively force each team to function differently, each team would be conditioned by both the tactical approach and tactical ability of their players.

Yes you would tweak with the cards like you currently can, and tweak tactics; but how each individual would automatically decide to move in each situation (and position) and how good that individual is at moving off-the-ball... would be determined by stats/maths.

This automatic off-the-ball concept would be flexible enough to complement with different ''manual'' alternatives; like the old ''pass and tap-R2'' and also with the FIFA-R1 which works without passing.


Like I said a while ago, a simulation can only be so realistic... Therefore because this particular off-the-ball concept would be automatic, it still is one-dimensional.

Therefore in order to truly progress, it would be necessary to have new tactical-controls to complement with the new and more specific tactical-stats.

A player with great tactical ability will move and position automatically, and he will give you more possibilities. On the other hand, a player with poor tactical ability will often give you only one (easy to predict) option.

By the use of some new easy-to-use tactical-controls, we can decide between the different options that the player/com gives us.

For example in a ''one-two'' play, you (in possession of the ball) can decide where you want your team-mate to position himself before receiving the ball. So that if you want your team-mate to receive the ball to your left, the return-pass will go to your right.

So you get to decide such things, instead of the COM randomly deciding things for you.

As a result, it would be necessary to have defensive tactical controls; and this would give way to active midfield (aka tactical) battles, opening-up the game; no longer a straight-forward arcade experience.


Having covered the tactical aspect of the game... it´s only logical to also improve on the technical side of it. The game is 50% tactical and 50% technique.

Example: Riquelme can be "lazy" on the pitch because he haves the technical ability to compensate for whatever flaws he may have off-the-ball.

On the other hand, someone like Steven Gerrard does not have the luxury of being a "lazy" player because he simply does not haves the technical ability required to do so.

Therefore players like Steven Gerrard or Frank Lampard or David beckham have a similar off-the-ball approach... which differs depending on their physical qualities, but pretty much same philosophy in terms of style.

They need to practice a certain distance between themselves and the opponent, they need to think faster, they work harder, they track back; because they don't have the technical ability required to get out of tight situations.

And this conditions how the team functions... For example, Barcelona FC haves Xavi Hernandez, a player who is both a "box to box" midfielder and at the same time a very precise technical player; an exception.

You add Andres Iniesta to the mix, and Barcelona haves a very unique brand of Football; often playing in ridiculously tight spaces.

On the other hand, you look at teams like Liverpool or Chelsea, and their brand of football is very different; vertical and fast.

The tactical and technical abilities determine how the team functions, tactical systems can only make the best out of those abilities.

This is only one straight-forward example out of many: Football is 50% Technical and 50% Tactical.


Therefore if the tactical side of the game improves, it would be fitting and perhaps necessary to also improve on the technical side of it.

The Dribbling/Technical Concept needs to be replaced by one that requires more thinking and more skills from our part. And by ''skills'' I do not mean the arcade-like concept that FIFA still uses to this day.

What I mean by ''skills'' is pretty much; simple controls that differ in function depending on situation or position, simple controls backed by a very deep system.

There would be no automatic trapping of the ball, therefore demanding more skills from our part; thinking and timing skills. How much weight you put on your pass, how you position your player before receiving the pass, and what you do with your first-touch on the ball.

ESSENTIAL things in real-life football: How you position yourself before receiving the pass and what you do with your first-touch -- completely irrelevant in FIFA10, and requiring little to no skill in PES10.

Such a detailed concept would require more Passing dynamics, and certainly more specific Stats for Passing Ability.

Such a dribbling system would also require a considerable variety of first-touch animations, and therefore first-touch controls so that we can consciously decide what to do with our first-touch on the ball; instead of some random concept deciding things for us.

This (in conjunction with the improved tactical play) would open-up the game. Dribbling past a player should be a lot more Chess-like, and a lot less Street-Fighter-like.

Because Chess is quite simple, it´s a play-by-play game... It does not require complicated button combinations, instead, it´s all about compromise, consciously building-up and creating a situation where your opponent is forced into guessing.

When you have good enough substance you don't need over-complicated controls distracting you.

Zidane would be the equivalent of a Queen, on the Football pitch. Whereas on the other hand, someone like Kaka is more of a one-trick pony, like a Rook. These ''simulation'' games need to evolve more on the intellectual side of the game.


So the game needs new things in all areas: new stats, new animations to complement the new and more specific stats, new and improved controls to complement with the new and more specific animations/stats, new off-the-ball concept, etc, etc.

I could be much more specific for you -BUT- in my opinion, the flaws are so obvious and evident that we don't really need to be that specific in the first place.
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Old 21-01-2010, 05:50   #48
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for ps2 version

1-liscence world cup,african cup of nations,asian cup,bundes liga,europa ligue,italian cup ,spanish cup,premier league(which is impossible)
2-no fake players at all, all correct names(impossible 2)
3-the game need to be more hard, the ps2 must be more clever:d
4-the dribbling is too easy needed to be hard
5-for master league they need to make it like pc version with real sponsors,real youth teams,real second division in all leagues, add europa league, players who retire dont come back,etc.. and of course make the money and negotiations with millions instead of thousands:p(impossible 3)
6-for become alegend they need to make good matches not just only you score and watch idiots of both teams:p
7-they need to add something like master league for national teams with youth teams that you can pick from them, you play through the qualifires of your continent and also world cup qualifires years after years.
8-add asian and african clubs, and more african,asian national teams
9- add club world cup competition
10-improve game play and add the real moves,happiness,etc for every player
think thats all but those things in a game you can only dream about:d




....i just heared that there is no pes2011 for ps2 and 2010 is the last one is that true.....that will be awful...really awful
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love pes forever...!!
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Old 21-01-2010, 12:38   #49
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stajin has stepped out of the darkness into slightly less darkness

1. Fix the ref ffs.

2. Don't make the game interfere, e.g. badly attempted interceptions, not allowing you to throw until the AI are marking you, booting the ball out of defence when you could easily pass it out, can't intercept balls from the goalie, can't run away from the opp. goalie when he's going to kick the ball out and so on.

3. Let us CHOOSE which player we want and don't change that player unless we say so. The existing manual mode is poor as the AI does as it wants, but semi-auto makes it change for you at poor times, e.g. you run, your about to do a slide and it changes player, making them slide instead.

4. Make players have some intelligence - if the ball rolls a foot in front of them GET IT, don't make the guy on the other side of the pitch go get because it assumes your passing to them.

5. Make players do runs properly - how many times have I passed the ball to a guy making a run and he JUST STOPS, or runs BEHIND the defender instead of in front of him when it's obvious the defender will intercept if he doesn't.

6. When a player runs past the ball / gets tackled why do they carry running/turn into a reject? fix it.

7. sometime you press change player to go get the ball and they actually STEP AWAY from the ball???!?

8. Fix tackling. 3 on 1 should equal I get the ball. Don't glue the defender to the attacker - if I'm faster and running to catch up I should be able to run AROUND them, not get glued to thier back.

9. Fix passing - you make what would be an obviously good through ball/lob and it automatically makes it go too far in order to stop you doing it. And don't say manual pass - I shouldn't have to jump through hoops to get it to make a proper pass!

10. Make it so you have proper control of a player going for a long ball - they seem to automatically attempt to run BEHIND the defender, why?
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Old 21-01-2010, 13:16   #50
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some good points there, i've recently played nearly a full season in ML and to be honest, the flaws, most of which i didn't notice before as i spent about 90 percent of my time editing rather than playing matches are beginning to become really annoying.

the game just feels clanky, theres something about the gameplay that wasn't in the last game.

the defending is like a mini game in it's self, standing between the opponent in posession and the guy he want's to pass to, drawing in a team mate does no good. then your point no.7 happens, you switch to someone in a better position only for them to step to the side giving the opponent a clear pass.

in a 10 min match they can kick off and keep the ball until the 5th min with you just trying to block off the pass and running around like a headless chicken.
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Old 21-01-2010, 13:38   #51
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Originally Posted by stottmeister View Post
the defending is like a mini game in it's self, standing between the opponent in posession and the guy he want's to pass to, drawing in a team mate does no good. then your point no.7 happens, you switch to someone in a better position only for them to step to the side giving the opponent a clear pass.
.
Just played a game. Downing ran right up to a player, I mean face to face and then.... stopped dead and did nothing?

Just seems like if ya don't play the way KONAMI wants/expects you to then it completely buggers up.
That's what happens when ya get the programmers testing the game. Course it's gonna work perfect for them - THEY MADE IT.
Give it out to the community to test - a preview 6 months or more before release so we can actually point you guys in the right direction whilst you still have time to fix it.
And most importantly they need to LISTEN - e.g. everyone has complained about poor refs for a few version now, but no fix, not even an acknoledgement.... Even sent em an email asking if they planned on releasing a patch and all I got was silence....
And as for the midfield ping pong, anyone else notice that if the ball bounces off a player it magically flies into the path of an opposition player? Drives me insane.
C'mon KONAMI stop updating the same old crap, make a PES 2011 not a PES 2008 ver 4.
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Old 21-01-2010, 14:04   #52
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Quote:
Originally Posted by stottmeister View Post
some good points there, i've recently played nearly a full season in ML and to be honest, the flaws, most of which i didn't notice before as i spent about 90 percent of my time editing rather than playing matches are beginning to become really annoying.

the game just feels clanky, theres something about the gameplay that wasn't in the last game.

the defending is like a mini game in it's self, standing between the opponent in posession and the guy he want's to pass to, drawing in a team mate does no good. then your point no.7 happens, you switch to someone in a better position only for them to step to the side giving the opponent a clear pass.

in a 10 min match they can kick off and keep the ball until the 5th min with you just trying to block off the pass and running around like a headless chicken.
That's one of the key limiting factors... Which is exactly why the game needs massive improvements in the off-the-ball play.

It needs to be developed from scratch, instead of tweaking and re-tweaking on the same flawed concept.

PES10 and FIFA10 are both arcade-like experiences, these "simulations" offer an addictive hook with little to no actual substance at its core... bottom line is that sooner or later; you get to see just how one-dimensional these games are.

It needs to be done from ground-up, it needs proper foundations in order to improve. Therefore:

* a new concept for off-the-ball play.
* new concept for dribbling/technical play.
* new concept for the "momentum shifts".
* new and more specific stats to further define technical and tactical abilities.
* new and more specific animations to open-up the game.
* new and improved controls to open-up the game.

Superficial improvements will not touch the outdated game mechanics that need to be replaced.
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Old 21-01-2010, 22:55   #53
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scholsey has discovered the General Forums. God help us.scholsey has discovered the General Forums. God help us.

1) Better commentary
2) Better refereeing
3) Better gameplay animations
4) Better refereeing
5) Better training modes in BAL
6) Better refereeing
7) Better stadium effects and more stadiums
8) Better refereeing
9) Better or more licences
10) I have ran out of ideasnow....WAIT- did I mention better refereeing?
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Old 22-01-2010, 03:04   #54
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Originally Posted by scholsey View Post
1) Better commentary
2) Better refereeing
3) Better gameplay animations
4) Better refereeing
5) Better training modes in BAL
6) Better refereeing
7) Better stadium effects and more stadiums
8) Better refereeing
9) Better or more licences
10) I have ran out of ideasnow....WAIT- did I mention better refereeing?
I think the MAIN thing, hell the ONLY thing is that they ACTUALLY listen to what the players are saying.
If your programmers can't do anything but keep on doing the same thing then it's time to bring a new team with a new idea rather than expanding on the same old, wrong, broken and plainly annoying game you have created so far.
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Old 27-01-2010, 19:28   #55
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IMPROVED AI, IMPROVED AI, IMPROVE AI, IMPROVED AI.
MOVEMENT OFF THE BALL IN PARTICULAR. Your team mates should get into better positioning to receive passes and run OFF the ball alot Better, and "GOOD" defenders should be able to stop it for the most part.

I dont know why no one cares about this as much as me but the "unlockable players" should look at least a little like their real life counterparts. At least the ones still alive such as; Ronaldo (Brazil), Zidane, Hugo Sanchez, Cruyff, Pele, Butrageño, Maradona, El Magico Gonzalez (Jorge González Camarena, the best Salvadorian player to ever play the game,, also the best Player Cadiz has ever had)...and if thats too much to ask then make the ones still playin look alot better such as Ronaldo (Brazil). Im sure he is a favorite to ALOT of people and having him in the game lookin like his real life counter part (in his Prime) with real Stats would be AMAZING.... The EDITING options of PES is what makes this Game Better than FIFA and the reason I personally like it over FIFA,,,, so please make the Phenomeno, The King of an ERA, the legendary Number 9... RONALDOOOOOOOOO, (in his Prime, 19-22 years of age) so i can put him on REAL MADRID in his prime and play my master league,,,that would be awesome,

Thanks
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Old 28-01-2010, 17:10   #56
jonny5985
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Some cracking ideas so far. I love the confidence meter idea and i'll expand on it later on....(if that's ok),

Personally this is what i'd like to see....

1) - Improved animations. There needs to be some form of motion capture really. Player turns, running/movement look flawed. Shooting animations aren't great and for some players they take far too long to complete which makes getting a shot away overly difficult at times. The worst for me have to be the goalkeepers which brings me onto number 2.

2) - Goalkeepers. First of all the animations for diving are really poor. I've lost count of the number of quality goals that have been slighty ruined because of poor goalkeeping animations. I've seen keepers facing completely the wrong way, i've seen keepers only diving once the ball is past them, keepers not coming off the line when they should be closing down the angle, but the worst for me has to be the fact that the keeper doesn't spread himself at all. This makes the nets seem too big for him almost. The keepers also seem to being the dive a little too late, and then the animations is quickened to catch up. This makes it look jerky and unrealistic. I'd love to see one handed saves and full length finger tip saves done with motion capture. So long as the saves look realistic and there is a wide variety, for me the game will improve drastically. Scoring a goal is the aim of the game so it should feel like a great reward when you do it. Currently the Keepers are preventing this feeling....at times.

3) - Referees. Better use of the advantage rule would be nice, as would a referee who gives free-kicks and penalties. This has been done to death already so everyone already knows the problems.

4) - Centre forward play. The lone striker/target man role is very prominent in the modern game. I'd love it if Konami could somehow capture the importance of this role. They could start by allowing the striker to jostle for position with the defender for ariel balls. Chest control or knee control whilst holding the defender off would be great, as would being able to manipulate the ball whilst holding the marker off. This would probably only require a few new animations such as controlling the ball with other bodyparts, aswell as manipulating the ball whilst waiting for support - rolling the ball with the bottom of your foot etc...

5) - Confidence meter. Already been mentioned about the goalkeeping one which is a cracking idea. I think it would be brilliant to incorporate it full stop. Strikers missing easier chances when low on confidence, defenders rushing clearences etc. It would work so long as the confidence meter wasn't as random as the form meter is in ML. For example a striker may be low on confidence because he's been left out of the team for a number of weeks, or he may suffer after missing a host of chances. So long as it wasn't too drastic like Fifa's MM form where a striker turns into Pele after 2 good games, and then turns into Akinbiyi after 1 bad game.

6) - Defending. Being able to show a striker onto his weaker foot while still jockying him would be great as would being able to show a winger inside/outside while still maintaining proper control the defender. It would be good to see the CPU doing the same thing. For example, Wayne Bridge showing Aaron Lennon inside because he knows he's not left footed and he can beat him easily on the outside. Or showing Messi onto his outside as he as at his most dangerous when running inside. The effectiveness of this could be decided by some sort of intelligence attribute. Players with high intelligence will be good at this where players with low intelligence may not realise to do this, or may not know how to do it properly.

7) - Shirt Pulling. It's rife in football and if diving is in, there is no reason why shirt pulling shouldn't. I'm not saying it should go unpunished but there should be a rough limit of what you can and cannot get away with. It would make defending more fun.

8) - More attacking CPU. It seems that pre-patch the cpu didn't attack so much and this was addressed with the patch. I'd like them to develop it further. By this i mean having United pen teams in like they do at Old Trafford or having Arsenal trying to walk the ball into the net. Just something that makes different teams feel...you know...different.

9) - Nets. different styles for different stadiums countries. Maybe even some form of net editor which allows you to tweak the style of them

10) - More stadiums. City of Manchester Stadium would be nice


All in all i love PES 10. It's not far off being perfect imo. I just think the above can push it closer to perfection. The major issue for me is the Goalkeepers and the Refs. They need fixing. Roll on PES 11.
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Old 03-02-2010, 15:42   #57
Scumbag Blues
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Give us an option for SNOW.
Make pitches more weathered looking as the season progresses.
Capacity of spectators in stadium dependent on importance of match.
Make it so that it FEELS like you are building a move when attacking the oppositions goal like PES 6.
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Old 04-02-2010, 05:39   #58
azif
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What I wanted has been said already, though I'd like to add that more control over ML transfers would be a great addition =D
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Old 04-02-2010, 07:01   #59
stajin
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stajin has stepped out of the darkness into slightly less darkness

How about removing manual passes (and just having so you can have an option on manual/assisted pasing on your control options, point with LS press X longer for longer pass...)
Then.. free up the right stick for TEAM commands - like being able to push in the direction you want the team to move in (or custom commands).

E.g.

You want them to go running on the right wing - press towards the right wing, the team move play in that direction, once you get the ball, push into the middle, they flood the box/go central.

Don't waste a whole analog stick on a crap idea (manual passes) use it for something useful (Team AI). Manual passes should be enabled anyway - I want them to pass how -I- want, not on the rails KONAMI have created.

Also, one of my pet hates, GOD MODE.
You score and all of a sudden they are untouchable. Seabass reckons it's supposed to simulate when a team starts a fight back. But there's a difference between fighting back and getting superhuman abilities.

Add an aggression meter (and the above confidence meter, or merge them). Say a player keeps getting skinned - they'll either lose confidence and be reluctant to tackle for fear of being carded or they'll get agressive and tackle harder/better.

Losing a goal might make a dent in confidence, or it may make them more agressive.
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Old 04-02-2010, 07:27   #60
zizou88
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1. License teams like a proper game business should.
2. Make physical challenges more realistic, not just running into each other and whoever has better stats somehow runs off with the ball.
3. Commentary...please
4. player rating system needs tweaking
5. SCRIPTING, pes decides that they won't let you win a game..it took me 20 tries to beat tottenham without them scoring within the first 3 minutes.
6. Ball physics
7. REF's. these refs are on crack
8. Crowd response to action on field
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