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Old 10-04-2019, 15:32   #1
vialli82
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V82 Exports

Well guys, here's my first exports from the year:

Asia pack:
-J1 League + J2 clubs replacing PLA + Others Asia, all taken from real Konami data on PESMobile
-No created player (added like if they're live update with their real ID)
-Full Rosters
-Boots/gloves assigned for every players
-Team info of course

NT pack
-National teams with all faces remade for fakes NT (Oman, Burkina, Uzbekistan, Serbia etc.) and some for licenced NT when they were a bit outdated, hairstyle and beard
-All players have real boots and gloves, not more WepesHeritage or WepesEX shoes

Now, I'm currently updating AFC rosters and i'll replace the 2 new fakes teams since the DLC 5.0 by Al Taawon and Al Nassr (Saudi pro league)
... And my goal is to provide a full OF with all corrected

Here's the link (UPDATED)
http://www.mediafire.com/file/hfbxcx...NT+pack+V1.rar

Fix if you already installed V1
https://www.mediafire.com/file/sc968...eague.rar/file

My twitter account, some little pictures and vids
https://twitter.com/SenseiVialli

Enjoy, more to come


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Old 11-04-2019, 00:31   #2
ggdaris
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this is pc or ps4?
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Old 11-04-2019, 01:15   #3
vialli82
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Ps4
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Old 13-04-2019, 13:06   #4
vialli82
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First link updated, I've replaced some players.
Read the instruction if you want to install it!

I use a system for not having fake players on Free Agent in Master League.
So for that, two steps are needed:

On every exports, there's "original fakes" players that you'll remove to create a team, especially Bayern or whatever.
So, imagine you'll remove 9 players to build the team... There's 9 free fakes players on "free agent", all available on ML.

But if you create reals players even if they're absolutely not linked to Bayern or whatever (example: you want to create Massimo Maccarone, Ibrahimovic etc.) make a first import, remove them and make a second import...

Then you can provide exports without any issues of free fakes agents.
That's why i use 2 steps "import those .ted first, after that import the others .ted)

It's simple and nobody use that system.
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Old 13-04-2019, 14:45   #5
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Looks great! Thanks for your work
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Old 13-04-2019, 20:50   #6
sobakus
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OMG I am just now seeing this! Thanks so much! going to apply data pack and check this out now.
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Old 20-04-2019, 07:04   #7
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Amazing patch. Just looked at Endo (Gamba Osaka) and he looks like his real self or a scanned face or something. I've only looked at couple of teams, but so far the detail level is much higher than even Konami with the leagues that were added.

Vialli, could you elaborate more on your method of removing fake players? I didn't quite understand.
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Old 20-04-2019, 12:29   #8
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Most of vialliís faces are actually made by KONAMI but yes itís an excellent job heís done. Unrivaled. No one else puts in the same work to the same level of detail, itís truly excellent and really feels like having the leagues licensed.
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Old Yesterday, 20:04   #9
vialli82
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Quote:
Originally Posted by sobakus View Post
Amazing patch. Just looked at Endo (Gamba Osaka) and he looks like his real self or a scanned face or something. I've only looked at couple of teams, but so far the detail level is much higher than even Konami with the leagues that were added.

Vialli, could you elaborate more on your method of removing fake players? I didn't quite understand.

Like @Schitzophonic explained, on PESMOBILE there's facescans. Under the face preset-scan, there's an "hidden" appareance with facial data from the in-game editor.
That's probably if they loose their preset, if there's a problem or whatever. But sometimes, i needed to re-made faces: the head size doesn't fit, because it's an old preset with hair and face separated.

That's a bit complicated to explain all of it, but i've understanded that while i've created the players + a bit of experience of editing the last decade.

>To explain the "removing fake players" let's take an example:
1. You download a created Bayern on PES United

2. To create this team, to remove 7 or 8 players, like C. TRUSSARDI, F. ADURITZ, E. UTZ... etc.
https://www.pesmaster.com/pes-united/pes-2019/team/199/
Those will goes free agents

3. So, if you don't want any of those fake player on ML, you can:
-Use them for another team, Bundesliga in that case will be preferable...
But even with creating the full league, it will be difficult to have all of those players on the Bundesliga: it will always remain some of them on free agents.
-And if all your rosters are full in Bundesliga (or whatever league) you can always create others real "free agents" instead.
Example, instead of E. UTZ, i could create a player from a league one who isn't in game, or not on any others exported teams
Note: Another option, faster but less cool: you can also put "40" on every player stats, so he will be never signed on ML.

That's why for some teams, i've made a first import before importing the real teams, with all those "future unassigned" players that will goes free agents.

Also, as i've corrected players weak foot accuracy and frequency errors, height and weight from some teams in AFC... But even if there's real, those players will goes on free agent without being modded if i make only one import.

It's hard to explain, but simple to understand, so in brief:
-1st import > for future removed players modded (real or not) that will go "free agents"
-2nd import > for the real team, simple and pure

I hope i've been clearer on my system. That's a system that every editor should use, since we can't only import TED file and not a full option file
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Old Yesterday, 20:11   #10
vialli82
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Sorry for the delay, but as i'm finishing AFC teams squad numbers, i really need to create some others importants players (especially from Zob Ahan)

I've planned that, but as the team seem full enough, i didn't figured out that there's 6 to 9 players to create. I didn't count, but there's some important, some not at all (more playing with B team)

I should have release this tonight, but i will be tomorrow probably.
AFC is one hell of a work to do, more than any league to be honest:
-Too much players that you can't found real height/weight
-Many players with blank faces
-Some errors in stats, less than before, but still
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