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Old 24-03-2017, 21:55   #1
ggdaris
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Eek [Tutorial] Add kits to licenced teams PS4

Hola gente , estoy en testeo de lo que consigio la gente de pesteam.it (foro italiano de pes) el cual lograron editar via hexagesimalmente los team exports de la serie A , que como saben es licenciada y no se pueden agregar 3er y 4to kits a esos equipos, pero ya lo han consegui facilmente, estoy en testeo ya que manejo facilmente la parte hexagesimal, asi que ni bien pueda les paso el tuto bien explicado :cerveza: con capturas

Aqui tienen un archivo de testeo , ej el milan para que agreguen 4to kit
gracias / thanks a pesteam.it
https://www.mediafire.com/?pybi1drdvjzyste


Tool necesaria PES Edit Crypeter PS4 by Zlac

Quote:
It's based on @SiuMing's decryption/encryption method, described in the previous post.

This drag&drop tool should be able to:

Decrypt the .bin files created with in-game editor
decrypted files will be created in the same folder as the originals, with decrypted_ prefix in their names
Encrypt previously decrypted .bin files
encrypted files will be created in the same folder as the originals, with encrypted_ prefix in their names

Download:
Link (v1.0)
https://drive.google.com/file/d/0B2l...loS3B2Vzg/view
Aqui el tuto













Si funciona perfecto :cerveza: , aqui las capturas para los desconfiados.
(tengo video pero por seguridad para que no me busque konami y me banee no lo subo)
En este testeo solo agregue el kit del manchester en 1024 para probar ok, pueden
configurar todo como los demas kits sin licencia del juego.

Aqui muestra y continuacion del tuto











Aqui el otro hilo donde pueden editar sus teams exports y por ejemplo desbloquear jugadores ocultos de my club como maradona


------------------------------------------------------------------------
ENGLISH Tutorial , thanks Phillips_99 to translate

Hi people, today I'm testing what I got from the people of pesteam.it (Italian PES Forum), who managed to edit hexadecimally the teams exports from serie A which, as you know, it's licensed and you can't add 3rd and 4th kits to those teams. However, I managed to do it easily, I'm testing since I handle easily the hexadecimal, so I'm giving you this well explained tutorial with screenshots.

Here you have a test/example archive, Milan, so you can give them a 4th kit, thanks to pesteam.it
https://www.mediafire.com/?pybi1drdvjzyste

Necessary tool: PES Edit Crypter PS4 by Zlac
(quote with download link)

Now the tutorial:
(1st image): Drag the team export (Barcelona.bin in this case) to PES 2017 crypter to Decrypt and wait till it's over.

(2nd image): You'll get this archive (decrypted.bin)

(3rd image): Open with an hexadecimal editor and locate offset 106.
Change the value to 20.

(4th image): Once you do that, it will look like this. Save the archive, obviously you'll get a .bin file.

(5th image): Encript again using the PS4 crypter and put it in your WEPES folder. You can do it with any licensed club or national team.
Enjoy, thanks to the italian players from pesteam.it and me (ggdaris) for this tutorial.

tutorial by ggdaris.


Yes it works perfectly, here are some screenshots for the people who don't trust me (I have a video but, for security reasons so Konami doesn't search for me and don't ban me, I won't upload it.)

In my test I used the Manchester United kit in 1024 just to check if it was working, you can do it with any kit and however you like, as any other unlicensed kit in the game.

Here are the screenshots and continuation of the tutorial:
(screenshots)

And here is other thread where you can edit your team exports and unlock hidden players from my club, such as Maradona:
(spoiler with link)


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Old 24-03-2017, 22:17   #2
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here other test, 4th kit for albania
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Old 24-03-2017, 22:30   #3
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1st - You should translate this to english, it's in the forum rules. Good that I understand spanish
2nd - Does Konami bans this? If so, why don't they just allow it? I mean, in PC I guess it's easy to change kits, why not allow it on ps4?

It's pretty cool, but I have no reason to add more kits to those teams right now, so I am not going to do it now.

Anyway, nice find
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Old 24-03-2017, 22:38   #4
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i dont know, someone else can do it this tutorial in english, if dont like it in spanish i delet it
:P

here 4th kit for albania (this is new home 2017 kit)


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Old 24-03-2017, 22:41   #5
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PERFECT! You can't imagine how long i wait for that. I did copy the teams just because of the kits.

Problem is: I don't understand a single word......

and no don't delete please, better in spanish then nothing, i will try to deal with it
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Old 24-03-2017, 22:57   #6
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Quote:
Originally Posted by ggdaris View Post
i dont know, someone else can do it this tutorial in english, if dont like it in spanish i delet it
:P

here 4th kit for albania (this is new home 2017 kit)


I'm translating it to english, just tell me something:
After you do the hexadecimal editing, do you need to encrypt the bin again or you can just import it like that?
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Old 24-03-2017, 23:02   #7
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Nice !

One thing though: If you import an edited BIN file, it makes the team name all blurry in the pre-game cutscene. Why is that?
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Old 24-03-2017, 23:03   #8
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Quote:
Originally Posted by Caveras View Post
Nice !

One thing though: If you import an edited BIN file, it makes the team name all blurry in the pre-game cutscene. Why is that?

maybe you have to encrypt it again after editing?
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Old 24-03-2017, 23:07   #9
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Ok, you're lucky that my spanish isn't so bad after all (my 3rd language ), here is my translation of ggdaris' tutorial:

Spoiler: 
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Old 24-03-2017, 23:12   #10
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Quote:
Originally Posted by Speckkopf View Post
maybe you have to encrypt it again after editing?
I did that. But I believe I just noticed that if team names are very long, they become blurry in the cutscenes before the match. Never noticed it before, but it doesn't seem to be related to the tool OP posted. So, I take back my criticism
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Old 24-03-2017, 23:12   #11
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Is there also a way to make team names of licensed teams editable?
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Old 24-03-2017, 23:14   #12
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Quote:
Originally Posted by philips_99 View Post
I'm translating it to english, just tell me something:
After you do the hexadecimal editing, do you need to encrypt the bin again or you can just import it like that?
you need to encrypt again, like the photos in this tutorial
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Old 24-03-2017, 23:16   #13
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Quote:
Originally Posted by Caveras View Post
I did that. But I believe I just noticed that if team names are very long, they become blurry in the cutscenes before the match. Never noticed it before, but it doesn't seem to be related to the tool OP posted. So, I take back my criticism
you have read the tutorial?? i said you can change the name of finish edited team of any you want, like tes.bin
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Old 24-03-2017, 23:17   #14
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Quote:
Originally Posted by ggdaris View Post
you need to encrypt again, like the photos in this tutorial
ok. Check the translation I wrote above, it will be easier for non-spanish people to understand, since Google Translator isn't perfect... (far from it actually :P)
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Old 24-03-2017, 23:18   #15
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Quote:
Originally Posted by Caveras View Post
Nice !

One thing though: If you import an edited BIN file, it makes the team name all blurry in the pre-game cutscene. Why is that?
you need to encrypt the .bin file , like photos of tutorial

ej rename encrypted_barcelona.bin to test.bin for example
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