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pogoss download and request zone
you have the choice to insert etoo in r or k palette , I joined a bmp in k palette and you can use the same bin .http://rapidshare.de/files/2783981/pack3.rar.html here is an update for eto'o , I think it's better in k palette in fact : ![]() http://rapidshare.de/files/2897091/k005etoo.bin.html |
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#6 | ||||||||
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I take any request but please a link would be enough as I wish to have only the made faces on screen
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#7 | ||||||||
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All looking beautiful Pogoss.
If you get any time could you try and do a Martin Palermo face, he plays for Boca ![]() Lots of pictures here
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#8 | ||||||||
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ok i'll do him soon
![]() here is my seventh pack : ![]() in the pack I've added the hair cut in the screen below for mendoza . ![]() so if you want him with the same hair cut as the first screen you can always choose it for him in the game since he's not on special face the link : http://rapidshare.de/files/3084944/pack7.rar.html |
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#10 | |||||||||
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Quote:
Could you please post a download link and any instructions as to which file to overwrite in AFS explorer or PES Graphic Studio. I have never installed new faces into my game before.
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#11 | ||||||||
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ok here is the instruction .
1 - use afs explorer 2 - in the rar you got the hair cut and the face first insert the hair cut , on afs explorer search for hair21044.bin in your 0_text.afs , click on it and import palermohair.bin 3 - to import the face , I suggest to replace y108.bin (it's the face of a U23 japan player wich is only avaible in winning eleven 8 plus he has special face avaible) . it the same operation than for the hair you just import palermoface instead . be carefull when you search for y108.bin you will find facey108.bin redo the research to find y108.bin 4 - in game you go on edit player , choose palermo and chose for him the skin color number 3 of preset face the find the face number 108 . the hair cut is one of the animal bonus special haircuts one . now here is the link : http://rapidshare.de/files/3092216/palermo.rar.html feel free to ask if you have any question ![]() |
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#12 | ||||||||
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Juan Pablo Angel:
http://www2.svenskafans.com/aston/bilder/angel.jpg Just the face, no need for the hair, the ingame will do fine.
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Yummy Jessica Alba To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Help support breast cancer...it's free, just two click and you're done
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#13 | |||||||||
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Quote:
![]() AFS Explorer kept telling me that the 'reserved space' wasnt big enough as well? Im not quite sure what I did wrong but the hair definitely isnt right?
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#14 | ||||||||
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yes I understand very well what happened . are you sure you did'nt insert it via graphic studio ?
what happened is that the bmp of the hair was inserted but not the mdl . what you have to do is to modify reserved space and regenerate you afs before importing the bin then there will be no problem . 200_pesos I'll do angel as soon as possible ![]() |
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#15 | ||||||||
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Thanks. And btw, orkyben, use afs explorer, when it says there is not enough space, it shoudl say there's enough space unused form other parts, and it ask if you want to use that space, click yes, it should do it automatically. Don't forget to go to File>Update after doing so.
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