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You have a few people on this forum talking about how much the next gen version stinks but you can't find one who can tell you exactly why the PS2 version is better. I would get it for the collection and play it from time to time, If it had online I would worry about the servers and the support...
Thanks guys for the help. I am still confused but I will just pretend all cards are active at all times. If someone is good at dribbling and have 4-5 cards for dribbling (green stat cards), I can only assume all would be active.
I like to cross so I like to try and find CF's with the Fox in...
I was going to change the role of my SS to CF and he had one skill active for CF and for SS he had 2 active (CF the second on was grayed out and each player had at least 4 or more skill cards total).
C'mon throw a dog a bone if you know the answer.
When I check a player in the game plan menu, it will say it is playing a particular skill card. Are all the skill cards active? Does the one it identifies have more precedence? If it does can I change the skill card?
http://www.answers.com/topic/international-superstar-soccer-98-1
That game was awesome, I loved bending the ball around the keeper! I got into Soccer games from playing ISS 64 and ISS98 (Nintendo 64).
I would say miss and not hate:
- loss or camera angle and no new ones
- not being able to choose between loose/normal/tight marking (like old games)
- not being able choose level of semi-assisted switching (like old games)
- not being able to set angle of runs individually per player (like old...
You control one player at a time. It affects the ai of non user controlled players and the goalie. The higher the difficulty the more the cpu controlled players will cut out passes and not stand around looking dumb.
That omission really stinks!!! I thought that part of the game was great.
Du1337, what is all the other stuff you are talking about? I am not just talking about making runs.