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    New Leage Logo Pack

    Version 2 is up. See the first post.
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    New Leage Logo Pack

    New League Logo Pack Alright guys :D Version 2: Download http://www.danielh.supanet.com/we8/Higgs-logopack.zip Just insert the bmp's in the relevant place with Graphic Studio. Transparency is already set :) This is my first patch....be gentle :o
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    WE8 Editor

    Nice, easy-to-use editor....however, I can't seem to save any changes I make. When I change a player name, it reverts as soon as I click onto another player. Am I doing something wrong?
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    changing the ball names!

    Please could someone who knows, reply to this? This is the last thing I need to change to make my copy of we7ij perfect :)
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    Official WE7/PES3 Patch Help

    I have got my intro sorted now thanks people :) Any idea which files for editing the names of the balls in we7ij? I take it that I need a hex editor too. Any suggestions on a good one?
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    Official WE7/PES3 Patch Help

    No problem, I thought there might be a way of editing the ripkit to create a bigger image. However, I think the lba is hard-coded within the intro file.... Does anyone know where I can get the nike ole intro, that is smaller than the original we7ij.pss?
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    Official WE7/PES3 Patch Help

    I have used the konsole force ripkit to create a iso of we7i for use on a cd. I have patched everything I want to change and it works brilliantly. One question, is there any way I can insert a bigger we7ij.pss [62,849, 028] intro? The one I have downloaded is slightly bigger than the original...
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    Official WE7/PES3 Patch Help

    Any ideas anyone?
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    Official WE7/PES3 Patch Help

    I know that was my first post on this site, but I am not new to patching. It's just no other forum has been able to help me with this. Obviously both over.afs and SLPM_654.97 were present. I have since discovered that if I go into edit mode [without mem card in ps2] and hit 'default' on...
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    Official WE7/PES3 Patch Help

    Maybe one of you guys can help me. I have changed the stadium names for we7i using weditor 1.2. However, when I boot up the game with no memory card [to test] they are still set to the original names. If I then extract data_e.afs from the burnt game and view it again using weditor, they ARE set...
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