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    7 things I dont like about PES4

    For those that think the game is too easy, has anyone built up a team to play against? IE, overwrite a shoddy national team and put all-99/all skills/positions created players on it. Most of our co-op games are with our all-99 team versus an all-90 team. With 4 of us (generally one or two...
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    How low can you go?

    In all the matches I've played with friends, we've never once played against each other. Always co-op :)
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    7 things I dont like about PES4

    My main gripe to this point is the lack of effectiveness involved with the lob through pass. In WE7/PES3, with a skilled player, you could put it on the foot/in front of a streaking striker for a diving header. Now you have to be very deliberate with the aim, and half the time I still chip it...
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    Negotiations w/created players question - WE8

    I guess I can understand this if you're moving a player from another team or a standard free agent, but why they chose to apply this to created players this year, I'll never know. At least I didn't notice it in WE7 - but then again, you were allowed to change the difficulty at any time in the...
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    Negotiations w/created players question - WE8

    So...we gained 10,000 WEN and unlocked the option to determine how many credits you start with in master league mode. We have an array of created players and are trying to get them on our master league team roster as quickly as possible. We have the funds, and when time for negotiation weeks...
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    Horizontal tearing effect on WE7I

    Yeah - I'm familiar with it somewhat, and I kind of wish there would have been an in-game option so I wouldn't have had the trouble messing around w/my vid card driver's D3D and OpenGL settings, but no worries.
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    Horizontal tearing effect on WE7I

    Dunno why, but turning on V-sync again did it. Maybe the changes didn't stick the first time? Thanks for helping - sorry for creating a thread that shouldn't have needed to be created :)
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    Comparison to PS2 version - doesn't feel right

    Are you certain of the control interpretation limitation? Believe me, I don't wish to come on as a < 10 post newb and challenge you or anything, so don't take it that way. I'm just curious and now feel it necessary to pay a bit closer attention when I'm playing after work tonight :)...
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    Horizontal tearing effect on WE7I

    I can try again, but enabling it for D3D and OpenGL didn't help at all the first time.
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    Comparison to PS2 version - doesn't feel right

    I was feeling the same way for a while, though I still hadn't abandoned my Gravis Eliminator Aftershock (PS2 style) for a PS2->PC adapter. The analog acted more like digital input than anything else - running diagonally was pretty tough to do. Luckily, after some tweaking with Gravis'...
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    Winning Eleven 7I for pc released in asia

    stan - did you ever get this fixed? I think that's the same thing I'm running into on my WE7I US release...
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    Horizontal tearing effect on WE7I

    Toying with a few things seemed to make the problem go away, but at the same time literally made the game run in slow-motion (even just bumping my res up from 1024x768x60hz to 1024x768x75hz helped, but it really slowed down the game). I'm still hopeful for a solution since PES3 ran fine :)
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    Horizontal tearing effect on WE7I

    Background info: Raedon 8500 64mb, Windows XP SP1, just grabbed the catalyst drivers from ATI a month and a half back when I reinstalled WinXP (haven't really kept up on the ATI driver sets for a while now, but haven't had any issues in other games since) --------------------------- After...
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