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  1. S

    Player/Range Support

    But then why would the 2 choices be "wide" and "narrow", and not "near" and "far"? Doesn't make sense to me.
  2. S

    Stamina/Fatigue gauge

    Depending on a player's stamina rating (I believe stamina affects both on-the-field energy and fatigue recovery speed, as opposed to fatigue recovery being uniform for all players), they should be good to go from almost any fatigue level in about 4 days. At least, that's what I've found. It's...
  3. S

    Player/Range Support

    So it doesn't REALLY have anything to do with their actual distance from you? That's what I always thought.
  4. S

    Stamina/Fatigue gauge

    It is. I'm sorry, I didn't read your question closely enough. I RARELY play a player nearing a half empty fatigue bar, only doing so if they have the stamina to back it up.
  5. S

    Stamina/Fatigue gauge

    You can always play them, it's just a matter of minutes. If a player goes into a game with existing fatigue and reaches the end of his stamina, the player will complain. It also seems to put that player at higher risk of injury until his fatigue gauge is back full… but I could be wrong.
  6. S

    Player/Range Support

    Does the support range determine the distance they'll stay from the dribbler? It seems like it would at face value, but the low end of the scale is "wide", and the high end is "narrow", leading me to believe it has more to do with whether they'll drift in or out in support.
  7. S

    Transfer Fees - Get Real

    It's not bad getting low offers for the guy…it's bad that he fxking complains about it every time. It doesn't seem to affect his morale or loyalty, but it's obnoxious having to talk to him every day of the transfer period.
  8. S

    Transfer Fees - Get Real

    Right now, it's weighted MUCH more heavily in favor of club performance. 81s and 82s on top-flight clubs will still demand $10M transfer fees, but for some reason I can swoop in and nab Belhanda, an 89 AMF, for the ridiculously paltry price of $700K, simply because he plays for a bad club...
  9. S

    This game disgusts me

    Stick with it, duder. You'll quickly realize the lanes that the CPU uses on counters, etc. They'll still score on some stupid sh*t from time to time, but nothing like your first 10 or so games.
  10. S

    Defending Tips

    And if you are 1-on-1 defending, don't hold down pressure constantly - alternate pushing it and not. It'll help you stay close without opening yourself up to get beat. And, as lame as it sounds, the surest way to stop the CPU's quick counters (I know teams are all running their very own...
  11. S

    Switching between preset strategies during game

    Yes, and for some reason Konami didn't bother including instructions for the alternate button configuration. Confirm that it is select + B?
  12. S

    how to cure stutter run bug (tried and tested)

    I believe others have figured this out, but your helpfulness is much appreciated :)
  13. S

    About training?

    Ahh, yes, that makes sense. I leave training the same for a week at a time, and I notice a nice bump in play in that area (especially when I train technique), along with some serious deficiencies in other areas. I'll have to give your method a try in hopes of controlling the decreases. Thx.
  14. S

    About training?

    Are people seeing stat increases with daily training changes? I feel like I have to leave training the same for a week (2 with areas where my team is lacking, like strategy) before I see positive gains.
  15. S

    Income, just gone??

    I agree that it's probably more realistic, especially if you were to start with an established team and an owner that was willing to give you a decent budget. Starting with the bad ML regulars, though, it's just too challenging to get your team in a decent position for the start of the...
  16. S

    Income, just gone??

    Yes, but I'd highly recommend starting over. You have no idea how much money your owner will budget to you at the start of the season. And FYI, in that mode, any money you have left over at the end of one year WILL NOT carry over into the next. The owner takes it all. It's no good.
  17. S

    Income, just gone??

    It's EXTRA broken. In another thread, I detailed my experience at the start of the second year. Basically, the owner decided to give me a terribly low yearly budget that was actually LESS than the team's payroll. I would've had to cut $600,000 from the payroll (i.e. my 3 best players) to make it.
  18. S

    Too many goals scored by CPU

    You'd think it'd be different with the anemic offenses in D2, but nope… I'm still simulating matches with 4-1 results. In years passed, 0-0 was a common result for a D2 game. This year, it's a real rarity.
  19. S

    Am i missing a trick or what

    If it wasn't for those sorts of advantages, you'd beat the computer handily every game. No one wants that. You'll just have to be a bit more creative. Yes, it sucks watching your fastest player get chased down from behind by a nobody, but it's better than the alternative.
  20. S

    Income, just gone??

    You did what I did. When you're setting up Master League, you have to turn the Club Management option to "on" (in the past, it's automatically on), otherwise the club owner will make all money decisions. The bad news is you'll probably have to start your ML over. Why the fxk did Konami...
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