hitmanuk2k
The Boss
This is a basic translation of the Famitsu Magazine thanks to Henry from the Soccer Gaming forums.
Question: It looks like the choices of passes has increased?
Answer: Theres no change of commands , but if you hold down the button about 1/6 seconds long , the target changes to the player thats a little far from you . In the past WE series , even if you wanted to (short) pass to the player that far from you , the ball went to the nearest player . So this time , the player could do what he(she) wants to do , compared to the previous series .
Question: So , if you hold down the button long , your able to skip the thats close to you ?
Answer: Yes . You could use the normal (default pass ) button to do what you`ve been doing with the Manual Pass . And also , you could change the target for through pass`s and fly through`s .
Question: It looks like you could send a " fly through " , skipping the defensive mid fielder and send it to the front line. (I don`t know if "front line" is the right word for this . )
Answer: Yes . In the previous series , " you wanted to pass to the nearest player but went to the far player " or the opposite . The vagueness is gone . You could pick , which player (near or far) , you want to pass to .
Question: Oh, I see . Are there any changes for pass`s besides these ?
Answer: The Centering (Cross) has changed too . For the previous series , you changed "Far" "Near" "Grounder" by how much times you press the button . But this time , furthermore , you could choose where you want to pass (cross) the ball to ,by using the "+" button.
Question: If so , it looks like Centering (Crossing) will be very strong .
Answer: I think the feel of game play has changed alot . Also the movement of the ball is better . So we were able to reproduced the shoot that you see in Premier League . Your able to shoot the ball that bounce`s off the ground 2 or 3 times and pierce`s in to the far side of the goal .
Question: And about the Free Kick , looks like indirect & trick play and has been added .
Answer: Yes. We thought that we couldn`t do any better at the time , but there was a technical innovation (lol) . Also , we were able to increase the number of personal (individual) motions (?) alot , that only specific player had in the last series .
Question: So for the last series , there were like 4 or 5 patterns, but you added alot more to it ?
Answer: Yes , alot more to it . We can`t reveal the player names but we`ve added PK motion`s too . Anyhow , we really worked on this (WE8) .
Question: So, looks like there will be feature`s added for gameplay , like for Free kick`s , touching (or pushing?)the ball a little. Are there lots of this ?
Answer: Indirect Free kicks is a big sales point this time . Besides that there are more motion`s added for Obstruction`s , etc. But these systems are difficult . Because there are problems with the Goal Keeper and Defenders .
Question: Like for Free Kick , moving the wall (?) , because there are more FK variations added.
Answer: Yeah .(This doesn`t mean you could move the wall !! They don`t have a clue yet .)
Question: So could you move the wall ?
Answer: I don`t have any clue yet . But we can`t runaway from it because we`ve given the screenshots of the Indirect Free kick (lol) . We will add Indirect free kicks , BUT we haven`t decided if we will enable moving the walls , and don`t have a clue how to move it , if were going to . Well we will do are best (lol) .
Question: How about Defense ?
Answer: Were trying to improve the AI , step by step . In the past series , the team gets weak if the sideback participates in offense (lol). So were trying to fix that by adjusting the capability of keeping the ball .
Question: How about strategies and tactics ? Are there any changes to it ?
Answer: No we haven`t change it . But were going over , how it effects the game. We want to make the effect of the strategy , really noticeable like WE3 and WE4 .
Question: Speaking of AI , looks like the referee`s in the game this time . Isn`t he going to be annoying , like interfering in the game ?
Answer: Well , he might (lol) . About the referee , we concentrated on the AI , if he will take advantage`s or not . For example , if you commit a foul thats really hard to pick if the referee should take advantage or not , he will take advantage the first time , but next time you do it , he`ll might give you a red card .
Question: It looks like the choices of passes has increased?
Answer: Theres no change of commands , but if you hold down the button about 1/6 seconds long , the target changes to the player thats a little far from you . In the past WE series , even if you wanted to (short) pass to the player that far from you , the ball went to the nearest player . So this time , the player could do what he(she) wants to do , compared to the previous series .
Question: So , if you hold down the button long , your able to skip the thats close to you ?
Answer: Yes . You could use the normal (default pass ) button to do what you`ve been doing with the Manual Pass . And also , you could change the target for through pass`s and fly through`s .
Question: It looks like you could send a " fly through " , skipping the defensive mid fielder and send it to the front line. (I don`t know if "front line" is the right word for this . )
Answer: Yes . In the previous series , " you wanted to pass to the nearest player but went to the far player " or the opposite . The vagueness is gone . You could pick , which player (near or far) , you want to pass to .
Question: Oh, I see . Are there any changes for pass`s besides these ?
Answer: The Centering (Cross) has changed too . For the previous series , you changed "Far" "Near" "Grounder" by how much times you press the button . But this time , furthermore , you could choose where you want to pass (cross) the ball to ,by using the "+" button.
Question: If so , it looks like Centering (Crossing) will be very strong .
Answer: I think the feel of game play has changed alot . Also the movement of the ball is better . So we were able to reproduced the shoot that you see in Premier League . Your able to shoot the ball that bounce`s off the ground 2 or 3 times and pierce`s in to the far side of the goal .
Question: And about the Free Kick , looks like indirect & trick play and has been added .
Answer: Yes. We thought that we couldn`t do any better at the time , but there was a technical innovation (lol) . Also , we were able to increase the number of personal (individual) motions (?) alot , that only specific player had in the last series .
Question: So for the last series , there were like 4 or 5 patterns, but you added alot more to it ?
Answer: Yes , alot more to it . We can`t reveal the player names but we`ve added PK motion`s too . Anyhow , we really worked on this (WE8) .
Question: So, looks like there will be feature`s added for gameplay , like for Free kick`s , touching (or pushing?)the ball a little. Are there lots of this ?
Answer: Indirect Free kicks is a big sales point this time . Besides that there are more motion`s added for Obstruction`s , etc. But these systems are difficult . Because there are problems with the Goal Keeper and Defenders .
Question: Like for Free Kick , moving the wall (?) , because there are more FK variations added.
Answer: Yeah .(This doesn`t mean you could move the wall !! They don`t have a clue yet .)
Question: So could you move the wall ?
Answer: I don`t have any clue yet . But we can`t runaway from it because we`ve given the screenshots of the Indirect Free kick (lol) . We will add Indirect free kicks , BUT we haven`t decided if we will enable moving the walls , and don`t have a clue how to move it , if were going to . Well we will do are best (lol) .
Question: How about Defense ?
Answer: Were trying to improve the AI , step by step . In the past series , the team gets weak if the sideback participates in offense (lol). So were trying to fix that by adjusting the capability of keeping the ball .
Question: How about strategies and tactics ? Are there any changes to it ?
Answer: No we haven`t change it . But were going over , how it effects the game. We want to make the effect of the strategy , really noticeable like WE3 and WE4 .
Question: Speaking of AI , looks like the referee`s in the game this time . Isn`t he going to be annoying , like interfering in the game ?
Answer: Well , he might (lol) . About the referee , we concentrated on the AI , if he will take advantage`s or not . For example , if you commit a foul thats really hard to pick if the referee should take advantage or not , he will take advantage the first time , but next time you do it , he`ll might give you a red card .