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To larsson or any1 who knows.

Charly

Registered User
Hi mate(s), Can you please help me. I want to patch a different ball to WEdoit3.0 on WE6FE. How can I do this? Is it possible? Thanks for your help in advance.

C.
 

larsson

Administrator
Balls are in the 150pl_auto_ball.afs
Download your ball, import it with the PicDecoder, save it as a bin and then import this edited bin to the Filedata.
 

larsson

Administrator
I gave you the location of the balls and onlytrash gave you the link to a tutorial, where´s the problem :confused:
 

larsson

Administrator
TUTORIAL CREATED BY JONBOYO


note-PES3 is practically identical!

Editing Title screen (and other textures) for Newbies

1.Create a bin file of WE7 disc using cdrwin or alcohol 120% or whatever burning software and store it on your PC's harddrive in nice new editing folder eg C:\WE7 editing\originalWE7bin (not to be fiddled with)

---go here for help if stuck here at stage 1 for good guide!---
http://www.issextreme.com/scripts/articles.php?article=31

2.Create copy of this in another We7editing folder.eg C:\WE7 editing\WE7tobepatchedbin

3.Open cdmage,open your WE7 bin file in WE7tobepatchedbin by clicking on its cue file,Right mouse click on the large Filedata.afs with cdmage and extract it into a folder eg C:\WE7 editing\tobepatchedAFSfile
keep cdmage open.

4.In WeMod Center (will only run when has extra dll files installed):
Go to File/Afs file /open - find your extracted AFS.file eg in C:\WE7 editing\tobepatchedAFSfile

5.then go to File/Texture/Open (then select the bitmap of your created title screen (or ball)
..can find a load in upload/download centre)

6. When box pops up select Turn All Colors Opaque Except Default Transparent Color ...leave window open

7. Go to File/Texture/Insert in AFS

8. For title screen goto 050title in the AFS highlight title txs then its file in white window (what's in that file will be shown as image),then click on 'insert' (red letters on right)

9. Next "Warning File Too Big...Try Reducing Color Usage? pops up. Select YES (if it just inserts straight thats fine)

10. The reduce color usage program runs, when it completes press Proceed

11. Next "Color reduction algorithm has caused palette changes..." pops up. Select YES.

12. Then it should say "Image Has Been Inserted"

13. Close wemodcentre 2.1,

14.Go back to previously opened cdmage (or reopen it and click on cue file in C:\WE7 editing\WE7tobepatchedbin),right click on large filedata.afs and import over it newly created filedata.afs from eg C:\WE7 editing\tobepatchedAFSfile

15.After its inserted goto Action/scan for corruption
If there are any errors goto Action/repair corrupted sectors
then goto Action/rebuild sector fields.(Or/and use eccregen and check for errors)

16.Close cdmage

17.Open nero,close initial pop up ,goto recorder/burn image find cue file of newly created patched WE7 image in eg C:\WE7 editing\WE7tobepatchedbin

18.fiddle with nothing but lower speed of burn to as slow as possible.

19.Burn and enjoy!


Re-Balls

(From point (4) above)
Get your ball texture from upload/download section or make your own then open wemodcentre2.1 -
Insert new texture in ---->

150pl/150pl_auto/150pl_autoball/ball00tex.bin for 3 panel ball.
150pl/150pl_auto/150pl_autoball/ball01tex.bin for 4 panel ball.

The ball00mdl.bin dictates it to be a 3 panel ball(eg Fernova)
The ball01mdl.bin dictates it to be a 4 panel ball (eg Tricolore)

....so exporting ball00mdl.bin renaming it to ball01mdl.bin and importing it over the original ball01mdl.bin enables a 3 panel ball to be put in-
150pl/150pl_auto/150pl_autoball/ball01tex.bin
...since most balls are 3 panel (WE6FE) doing this will enable you to have more choice.
(then go to point (13) in above guide!)
 
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