Main Points In English:
• Great AI
• Deep Edit Mode
• Dive with LB and RB together with either LT or RT.
• No World Tour or Community
• Henry is at Barca, but Smith is in still at Man U.
• Chose to use defenders on offensive free kicks and corners.
• Ugly new Main Menu
• No news on Master League from what I could see.
"No big new functions, but the gameplay has become even more polished and that should be enough for most PES fans out there."
Full Article Translation:
PES 2008
Last years Xbox 360 version was a theft. Konami basically admits that themselves. The 360-owners just got a fraction of what the PS2-owners got and even if it had better graphics and different ball control and player-AI, the game was inferior. The fact that it still sold a respectable number of units was actually a shame. More of us should have made a stand and displayed a little consumer power.
360 Gets More Time:
Now the second version of PES on the 360 is here and this year it has been granted more time by the coders at Konami. We basically get everything that was included in PES6 on the PS2 last year, as well as a few tweaks and further improvements to the gameplay. I played an unfinished version that will be further polished before release, but most of the new stuff was in it and it does give you an idea on how the finished version will be like.
Forget About The Premiership:
One of the key questions is, as usual, regarding the licenses. Based on what I saw the same teams were there as in the PS2-version. It’s sad that neither Djurgården nor more teams from the Bundesliga and Premier League is licensed. But let’s make this clear, so that everybody remembers until next year, Premier League won’t be licensed in PES until the earliest in 2010 since EA owns the rights to the league and most of the teams in it. Konami can try to include some team from the league if they negotiate well, but don’t count with anymore than three teams up until 2011. This year it seems as if Manchester United and Newcastle are licensed since Cristiano Ronaldo is the cover boy in Europe and Owen is on the cover in England. The same goes for the Nordic and Swedish teams; don’t count on anymore than a handful of teams to be added next year. I know how you feel about this, but you know the deal.
Make Your Own Player:
To ease the pain of the lack of licenses the Edit mode finally has found its way to the 360-version. You can edit names on teams, players, stadiums, kits, leagues, cups and furthermore create your own teams and players. Because of this, it doesn’t take that long to correct team and player names. The “create a player mode” is now deeper than last years PS2 version and now there’s also a possibility to import your own face into the game.
Another Big Leap:
The thing I really enjoy in the 360-version is the gameplay, more specifically the AI. I certainly won half of the games on the highest difficulty level and suffered only one defeat, but the Com is really smart on the highest difficulty level. It isn’t unusual that I’m forced to turn home because of the tight marking the Com is using. To choose between playing a ball towards goal on chance, and switching sides may seem unaccustomed by some, but the fact is that you can notice that the Com difficulty now thinks more as a team and as individually talented players. Everything from the marking and more clever through balls to passes, interceptions and feints, it all makes the Com smarter. Of course there are still details that I won’t be able to make a statement about until a hundred more matches, but my impression so far is that Konami has taken another big leap regarding gameplay.
New Tricks:
There are some new tricks in the Xbox 360 version. You can, for instance, select if you want your full-backs or other heading specialists to step into the box during free kicks. Unfortunately you can’t seem to select who should defend your own box during free kicks. You can dive by pressing LB, RB and LR or RT. Doing this will result in the player performing a dive and most of the time you’re just rewarded a yellow card, but it’s possible to succeed if you time it well. Something I haven’t succeeded doing yet. When trying to save a penalty the camera is now behind the goal instead of in front of it. This creates an improved sensation of presence, but I only encountered it once so I can’t say for sure how good it is. Some free kicks can be taken fast playing a short pass without a break which is a good way of keeping the pace.
Problems In Need Of Fixing:
There are also some problems. The most in need of fixing is the frame rate. The game was instable and froze for a second on numerous occasions. But this is obviously a Beta, so a lot of things can happen before the release. The game modes “community” and “world tour” from the PS2-version is not included in this version and it hadn’t hurt in an otherwise poorly updated version.
It’s also interesting to see how the Xbox 360- and PS2-versions now is starting to separate more and more from each other regarding gameplay without me being sure which one I prefer. I experience the PS2-version has some smoother animations, but it doesn’t have as good AI and the ball seems lighter. It’s also more difficult to use the “automated press (press2)” in the 360-version and to take the ball from a really talented player. Don’t be surprised if Rooney succeeds in scoring despite you having to players chasing him for 20 meters.
I checked out the Master League too and even if it’s gratifying that you now can start with an entirely fictional team and decide which players you want to play in the team (something you’ve been able to do in the PS2-version for years), it seems as if this is the only news when you scratch the surface.
Don’t Look At The Crowd:
Purely graphical, progress has been made. Even more player faces are realistic and there are plenty of new animations. The crowd, in some angles, look better. But most of the time the crowd is made out of cloned persons with exactly the same clothes and even if they sometimes are showed in 3D it’s now worth to look their way. The facial expressions on players have been polished and look great. There are also a few cool animations on the pitch in the form of kicks in the air and other aggressive behaviour.
One thing that isn’t that great is the new Main Menu that consists of an ugly board where you can scroll through options like edit, master league, cup and exhibition. This means that you can’t see the whole menu at once, which is more dumb than innovative.
It’s Enough, But No More:
It’s gonna take a lot of more matches before I for sure can tell you what I think of PES 2008 on the Xbox 360, but now I know that I can be calm – the gameplay will be great. If the Master League isn’t polished before the release it will be a disappointment and the licenses is also a disappointment. But what has been done is sufficient for another year. Konami keeps us waiting for that big update and during the wait feeds us a polished version of the gameplay that makes us less loud in our criticism. Because no matter how cheap they’ve updated the rest of the game, the gameplay is as usual amazing. More so than last year. For most PES gamers that’s enough.
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So there we have it, full translation of the article. Just remember that these previews all come from Beta versions of the game that are far from complete. Nice to see exactly how the dive function works. I bet some peoples index fingers are getting ready in anticipation!