valencia5
Registered User
This is a compromise I discovered I am going to have to make. I think some of you guys may have to adopt a similar strategy for the time being. Until one set of option files is fully ironed out for all leagues by one person with conflicts anywhere.
With all the different editors and sources, and thankfully we have some that have taken up a big burden/project and done some of these things for the community. But until then there’s probably going to be some conflicts. I imported bins having created players was a good way around some of that, but still, there are only so many created player slots and then when you reach it, that will in turn cause you conflicts also.
The compromise was to find the teams that are causing conflicts or getting messed up and then instead of using created player slots. Go to the free agent pool and base copy over some of the more obscure/lowrated/unknown players that probably will have no benefit to you, or your roster. There’s so many free agents that, it should be able to support this process.
With all the different editors and sources, and thankfully we have some that have taken up a big burden/project and done some of these things for the community. But until then there’s probably going to be some conflicts. I imported bins having created players was a good way around some of that, but still, there are only so many created player slots and then when you reach it, that will in turn cause you conflicts also.
The compromise was to find the teams that are causing conflicts or getting messed up and then instead of using created player slots. Go to the free agent pool and base copy over some of the more obscure/lowrated/unknown players that probably will have no benefit to you, or your roster. There’s so many free agents that, it should be able to support this process.