philips_99
Registered User
Cheers,
Today I found out something when I was making a kit, I don't know if it's this knowledge is widespread or not, but I thought it might be worth sharing and discussing it here since I've been making kits for so long and only now I found this out.
I usually import my kits in-game in .png format, as most people do (I believe so, at least). However, this is not the only format that the game accepts. You can also import kits in .jpg and .dds.
There was this kit I was making, where the design had a lot of thin lines, and when I imported it into the game it looked horrible, this "bleed effect" (I don't know if that's the correct name for it but anyway) completely ruined it. So I tried converting my kit to .dds and it worked! It imported and looked way better in-game.
Here is a little comparison (btw, the kit will be released very soon):
PNG, 2048x2048 file, imported in L size:
DDS, 2048x2048 file, imported in L size:
It also helps a little with 1024x1024 kits. However, you have to resize to 1024x1024 prior to importing, if you try to import the 2048x2048 kit in S size and let PES do the resizing it will result in an absolute mess. Another comparison:
DDS, 2048x2048 file, imported in S size:
DDS, 1024x1024 file (resized on PC before importing), imported in S size:
As you can see, there is still some "bleed" on the 1024x1024 kit (you have these "big pixels" ruining some of the design), but it looks much better than if you just grab the 2048x2048 dds file and import it in S size.
I'm not an expert on graphic design or anything like that, so I don't know much about how dds works and what are its disadvantages, but I was pleasantly surprised with these results. This "bleed effect" ruined many of my kits before, some logos looked horrible, so I might start sharing my kits in .dds from now on, it looks a little worse on PC but much better in-game, and that's what really matters.
What I noticed is that each 2048x2048 file is 2.0 MB in size, it's not like on png or jpg where every image is different depending on how complex (different shapes, colors, etc.) it is. Perhaps it stores some values for each pixel in the image so the file size is always the same for images with the same resolution. Also, a 1024x1024 image, which is 4 times smaller than a 2048x2048 image, also occupies 4 times less space, that is, 512 KB (0.5 MB). And this matches with what happens in PES, where you can import 4 times more kits in S size than L size. So, my theory is that the .dds format is the default format that PES uses (even those kits that are imported in the tutorial are in .dds format), and I've been using .png wrongly all this time. The game probably converts the png and jpg kits to dds, but does it poorly? Also, they resize the kits poorly, as shown on the 2nd comparison?
Any thoughts?
Today I found out something when I was making a kit, I don't know if it's this knowledge is widespread or not, but I thought it might be worth sharing and discussing it here since I've been making kits for so long and only now I found this out.
I usually import my kits in-game in .png format, as most people do (I believe so, at least). However, this is not the only format that the game accepts. You can also import kits in .jpg and .dds.
There was this kit I was making, where the design had a lot of thin lines, and when I imported it into the game it looked horrible, this "bleed effect" (I don't know if that's the correct name for it but anyway) completely ruined it. So I tried converting my kit to .dds and it worked! It imported and looked way better in-game.
Here is a little comparison (btw, the kit will be released very soon):
PNG, 2048x2048 file, imported in L size:
DDS, 2048x2048 file, imported in L size:
It also helps a little with 1024x1024 kits. However, you have to resize to 1024x1024 prior to importing, if you try to import the 2048x2048 kit in S size and let PES do the resizing it will result in an absolute mess. Another comparison:
DDS, 2048x2048 file, imported in S size:
DDS, 1024x1024 file (resized on PC before importing), imported in S size:
As you can see, there is still some "bleed" on the 1024x1024 kit (you have these "big pixels" ruining some of the design), but it looks much better than if you just grab the 2048x2048 dds file and import it in S size.
I'm not an expert on graphic design or anything like that, so I don't know much about how dds works and what are its disadvantages, but I was pleasantly surprised with these results. This "bleed effect" ruined many of my kits before, some logos looked horrible, so I might start sharing my kits in .dds from now on, it looks a little worse on PC but much better in-game, and that's what really matters.
What I noticed is that each 2048x2048 file is 2.0 MB in size, it's not like on png or jpg where every image is different depending on how complex (different shapes, colors, etc.) it is. Perhaps it stores some values for each pixel in the image so the file size is always the same for images with the same resolution. Also, a 1024x1024 image, which is 4 times smaller than a 2048x2048 image, also occupies 4 times less space, that is, 512 KB (0.5 MB). And this matches with what happens in PES, where you can import 4 times more kits in S size than L size. So, my theory is that the .dds format is the default format that PES uses (even those kits that are imported in the tutorial are in .dds format), and I've been using .png wrongly all this time. The game probably converts the png and jpg kits to dds, but does it poorly? Also, they resize the kits poorly, as shown on the 2nd comparison?
Any thoughts?