Stormrider
Registered User
I've had this idea for a while now but kept forgetting to post it. Basically imo the current player stats system in both Pes and Fifa is just too basic and vague and doesn't make a whole lot of sense for young players with talent.
If we were to have a system akin to RPGs then we'd have a system that I believe is realistic and easy to understand and also makes it worth playing those young players. RPGs will generally give ratings based on 2 sets of numbers. For example, attack 70-90. This is the range, meaning you're guaranteed 70 and have the potential to reach 90 on every hit. If this were implemented in Pes, it would eliminate the need for a separate consistency system, if that even still exists, and it would also make so much sense for those highly talented, renowned young players.
In games past, it was just ridiculous to have well known young talent to only have 60-70 stats across the board only to give them a huge boost in stats with a January data when pretty much most of the world already knew what they were capable of. So how about we have a talented kid have low consistency which is too true. If he's the next big thing, he can have something like attack 60-85, dribbling 60-90, etc. The final number can occur each time we perform an action with said player based on some form of percentage formula. The range is wide enough that he just wouldn't hit the high numbers with any consistency but there could be moments of brilliance. As he grows in age, his minimum number would improve, and if he's groomed well, he can be a top star and have say 85-90 dribbling making him very consistent at beating his markers.
Established top stars such as Messi would obviously have a range that is very narrow. For example, dribbling 97-99, attack 95-99, something along those lines. We can also factor in things like injuries to instantly reflect the changes that are shown on screen as opposed to just making everything a complete guessing game. So using Messi who has just come back from injury and is lacking match time, based off of a 5% reduction rounded up, will have 90-95 attack instead. Perhaps the percentage will be higher if it's a really long injury layoff, say 10%.
Physical stats such as speed and strength can of course remain a constant number. We can also do away from the awful colourful form arrows since it was just completely random.
What does everyone think? Have I just been playing way too much mmorpg?
If we were to have a system akin to RPGs then we'd have a system that I believe is realistic and easy to understand and also makes it worth playing those young players. RPGs will generally give ratings based on 2 sets of numbers. For example, attack 70-90. This is the range, meaning you're guaranteed 70 and have the potential to reach 90 on every hit. If this were implemented in Pes, it would eliminate the need for a separate consistency system, if that even still exists, and it would also make so much sense for those highly talented, renowned young players.
In games past, it was just ridiculous to have well known young talent to only have 60-70 stats across the board only to give them a huge boost in stats with a January data when pretty much most of the world already knew what they were capable of. So how about we have a talented kid have low consistency which is too true. If he's the next big thing, he can have something like attack 60-85, dribbling 60-90, etc. The final number can occur each time we perform an action with said player based on some form of percentage formula. The range is wide enough that he just wouldn't hit the high numbers with any consistency but there could be moments of brilliance. As he grows in age, his minimum number would improve, and if he's groomed well, he can be a top star and have say 85-90 dribbling making him very consistent at beating his markers.
Established top stars such as Messi would obviously have a range that is very narrow. For example, dribbling 97-99, attack 95-99, something along those lines. We can also factor in things like injuries to instantly reflect the changes that are shown on screen as opposed to just making everything a complete guessing game. So using Messi who has just come back from injury and is lacking match time, based off of a 5% reduction rounded up, will have 90-95 attack instead. Perhaps the percentage will be higher if it's a really long injury layoff, say 10%.
Physical stats such as speed and strength can of course remain a constant number. We can also do away from the awful colourful form arrows since it was just completely random.
What does everyone think? Have I just been playing way too much mmorpg?